Xerces

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Xerces #Buccaneer Talk

General Buccaneer

Enhancing the Buccaneer This is the first ever pirate I've made. Back in the old Mapling days I've only stuck within the magician and the thief class. A few questions.. -When should I officially start enhancing my knuckles? From level 1-100 the leveling flies by and there's not much point in spending the effort to cube something I won't be using a few hours later -Which knuckles are the best? (As in, which knuckles are the milestones to equip? For example, equip King cent at 100, enhance, and then equip another knuckle at level 150) -Should we still care about DEX? Or is it STR all the way? And if not, when do we stop adding DEX? -What tips would you give to newcomers to this job? (ex. bossing strategies)

General Buccaneer

Tips on a Buccaneer? The only class I've ever tried out was the Thief. When the pirate class came out in (2007-2008?) and leveling was still hard, I saw the buccaneer skills dragon strike and barrage and was very intrigued by its flashy skills. It looked like a lot of fun, but before I could make a pirate, my parents forced me to quit before high school. Now that I'm back, I'm ready to make a crew and sail the seven seas. Any tips for a future buccaneer? Like... Which knuckles are the best? Best scrolls? Where to train and on what levels? Thanks guys. See you on Tuesday if not sooner!

General Buccaneer

Hyper Skills in the Middle tab To all the buccs out there who are levels 140+ above, you guys know about the middle tab when you open up hyper skills right? Those skills with: +1 line of attack in octopunch, +20% damage in bucc blast, + chance of rolling a 4,5 or 6? We are limited in our hyper skill points and after level 200 we don't gain any more SP. My biggest hyper skill dilemma is on which skills to apply the SPs on. I find that if I roll a 5 (for critical rate) my range increases. I realize that I won't hit my absolute best range (given the current status) unless I roll a 5. This means there's only a 1/5 chance of getting such a range. Is it worth adding an SP to enhance the roll dice and double down? What happens when you add the num

General Buccaneer

Fafnir talon stats are wrong? Hey guys, So I got my bucc to level 152, bought a fafnir talon at rare and cubed it to unique in 4 tries with 15% additional STR! However, although it obviously gives a good boost, it only increases 33.8k range (without the knuckle equipped) while in other videos I found, people have their fafnirs with +225k attack. My knuckle stats are pretty good and the potential and bonus potential stats aren't bad either, but why is the attack seemingly a lot lower? Or is it because of the class? I don't have any other CRA items equipped for this set effect.....do they really give a big addition with all are worn?