#Buccaneer Talk

General Buccaneer

Re-entering Maple Bucc Just started to play maple again (with intentions to level up)... haven't really taken this game seriously since Big Bang. Need help with a few things! Q1: What are the most affordable equips that are decent? So far I have 3/4 equips from the Root Abyss set, everything but fafnir, don't want to update these yet. Nothing potential'd, I didn't really get into the potential system when it rolled out. Basically want to update everything else- I still use my zombie army rings, PAC, mu lung blue belt, 10atk wg, earrings with crappy pot, the shoes from DiPQ, the face + eye accessory you get from the silent crusade questline, MoN, ghost ship badge. So what can I upgrade to that's relatively affordable? lol. Q2: why was every

General Buccaneer

Where did the Buccaneer class go? Okay, yes, I know you can still technically make a Buccaneer, but... why? I don't mean to offend anyone who still enjoys the class - if you're loving the new direction they've taken with the class, more the power to you, but they have just lost so much that made them cool. To be clear upfront, I am only recently back after leaving shortly after the release of Aran and I am yet to get a pirate to level 100, so for all I know these complaints could be unfounded (and, if they are, please let me know, as I will be extremely relieved), but prior to my departure, the Brawler class was my absolute favourite. In first job, they were nothing special, the halfway between a warrior and an aspiring bandit. In second jo

General Buccaneer

What to do for 5th job BUCCANEER/VIPER What are some things you guys want to see for 5th job bucc? me personally: -more vertical range for bucc blast - customizable color for bucc's aura - invincibility skill - being able to walk and attack in the air(similar to DBZ fighters) - octopunch key-down version (9-line rapid-fire anyone?) Another idea I had was for buccs to be able to select what kind of 5th jobber they want. Option one is fast-paced attacking: hurricane skill but damage cap is 50m per line. Option to is big numbers: Fewer lines but higher 120m damage cap per line. Once you choose which route to pick you cant change anymore. That would be pretty cool.

General Buccaneer

Buccaneer > shade in future patch ^^ video of 9min cvell solo by buccaneer Here is a summary of the future skill changes to buccaneers: Octopunch: hits 10 lines when enraged. +1 from hyper skill = 11 lines when enraged Nautilus strike: while on cooldown, this skill gives buccs TWO EXTRA LINES on all their attacks. This means a *13-line octopunch*, and 14-line dragon strike Mental clarity: changed to passive skill Willow dodge: changed to passive skill *** this means buccs will only have 4 active buffs(MW, SI, booster, vipercision) Conclusion: buccs get 13 line octopunch. Compare that with shade's 9-line spirit claw, plus their slow attack speed? Theres no competition. Shades will be blown out of the water. Good job to all the buccs who stay

General Buccaneer

Why no love for buccaneers? I read some topics, but still don't know why people don't like buccaneers and think they are weak ( especially at bossing). I want try him, but want to know some things. 1) Looks like he have amazing mobbing skills, because of veeery long range, but people still saying they are not that good. 2) They will get very nice buff soon (15% dmg > 30% att and 100% final attack from nautilus). 3) I know DPS charts are not best to show class potential, but they are still in the middle, higher than Shade. 4) Korean devs, when giving him buffs, said he is hard class. Can you tell me why? Charge is hard to gain/keep? Close range attacks? Because he must spam his hyper to maintain crit buff? Or there is other reason? I look

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