General

Mechanic

My mechanic design

Before the announcement of the mechanic revamp I had designed some sort of incomplete rework in mind for the mechanic class; it was quite fun to do, tell me what you think.

Job instructor: Black Heaven change
Checky loses his bear mask and is revealed to be an ex-Black wings master engineer

Citizen:
Autorepair nanobots: Recover 5% Max HP every 8 seconds. Must be mounted on Mech - Prototype to work. Max level 1
Cancel Command: Destroys all active summons. Summons destroyed this way do not proc self destruct damage. Max level 1
Mechanic dash: can no longer be done while jumping. Max level 1

Mechanic 1:

Flame turret: Summon up to 2 turrets, which continously blast fire in a small cone in one direction. Deals 200% damage per second, max 8 mobs hit. Does not knockback. Cooldown is 100 seconds. Each turret lasts for 60 seconds.

Mechanic 2:
Teleporters now have maximum 3 and have higher leash range

Mechanic 3:
Satellite targeting System: Whenever you attack with a skill, satellites have a chance to attack the hit enemies. Permanently increase satellite attack.

Iron Giant: HP +25%. Damage Defense +30%. Status Resistance +20% The faster you are moving, this defensive bonus decreases.

Mechanic 4:
Rolling thunder: Accelerate up to +60 speed while in Mech: Missile Tank. Speed cap raised to 200. Monsters that touch you are knocked back a certain distance and slowed for 2 seconds. Note that this is not a flat passive speed boost. This dynamically changes your speed, increasing up to +60 with continuous movement.

Mech: Artillery: Become siege mode in mech: missile tank. Damage +10%, on top of siege mode: heavy machine gun. In this mode, you cannot move except through teleporters, and you can
use Bunker Missile and Heavy Machine Gun basic attacks at the same time by holding down the basic attack key. Bunker Missile attacks 20% faster. Damage Defense: 20%+, Status resistance +10%.
Use up and down arrows to aim, similar to Arrow Blaster but with a faster pivot.
Party members standing on you gain 20% damage Defense.

Bunker Missile: fire a very fast penetrating missile that explodes after the first enemy hit. This missile sets a chain reaction of explosions to monsters behind the
first hit. Each monster can only explode once. Up to 10 chain reactions. The first enemy hit takes more damage and is stunned. See arrow bomb.
Note: range can technically be much longer than laser burst, as chain explosions begin depending on where first monster is hit.

Amplifier: You and nearby party members are followed by a small hovering robot that provides 20% damage boost but
increases MP costs by 20%. Cooldown is as before. This is not a buff, it cannot
be debuffed. Removed self destruction damage.

Legion factory: Summons up to active 5 robots at maximum. Each robot has a slower melee basic attack of 100% damage and last 15 seconds. The robots can place down
other summon skills using a very simple algorithm (place summons on enemies, when they're not on cooldown. Tesla coil will never be placed in a triangle, but always at maximum distance on the ground, etc.)

Eject button: When recieving a fatal blow, immediately dismounts you, launches you backward into the air, and recovers 10% Max HP. This skill can also be manually activated to remove all status effects, including seduction. Cooldown is 300 seconds
The launch is to prevent skill from being too powerful, prevents quick remounting.

Hyper skills:
150: Revolutionary Engine:
Every time you use attacks and skills your cooldowns go down by 0.5 seconds.

170: Distortion bomb:
Now always knocks enemies towards the center of it. You can have multiple out due to revolutionary engine.

February 22, 2015

2 Comments • Newest first

kumasi

can i have revolutionary engine for all classes please ;_;

Reply February 27, 2015
Singaporean

Revolutionary engine mvp skill there.

Reply February 24, 2015