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Share your new range and damage

Post your Damage/Range after cap removal

November 30, 2016

14 Comments • Newest first

TheChainsmokers

2m-2m before the patch. 8.3m clean now. 10m buffed. and 15m while attacking.
This patch really stressed the final damage % which infinity is awesome for. I'm almost 22m while i have infinity on. Pretty cool seeing 1b lines with mist eruption.

Reply December 8, 2016
Kuraisenshi

@ieatcheeselol: Hey Cheese. My old clean range no buffs was about 1.9-1.95 buffed it was 2-2 pre patch. Clean range after this patch is 2239239~2488042. With buffs on without enrage (soul charged to add 20wa) 5534008~6148896 With enrage on 6917511~7686120.

Reply December 7, 2016
lts033

@ieatcheeselol: It's been about half a year since i played. Came back to see how V update is and from what i remember, my damage range is doubled. I was around 250k, and now 500k (not buffed). So the old 1m would be somewhere around 2m maybe? Don't quote me on this.

My damage seems to have reamined about the same. Maybe increase from 2.2(ish)m to 2.5m or not. Can't remember

Reply December 2, 2016 - edited
iEatCheeseLol

@rexaar Makes much more sense now, thanks man
On a side note, what is the old 1m range at now? Was my goal to hit 1m but now I don't know whats the benchmark in the current range values

Reply December 2, 2016 - edited
fradddd

Well I don't know the skills or formulas or anything that changed but I'm hitting at least 1.3 times as hard as I was before. I'm not funded really, but I'm level 172 and I with Enraged Raging Blow I was hitting Hilla with lines like 1mil to 1.3mil and before it was definitely more like 700k to 1mil (with crit hits being the ones to go over 1mil).
Hard to tell now though because I didn't like write it down or anything.

Reply December 2, 2016 - edited
Rexaar

@ieatcheeselol: Each final damage source is multiplicative with itself and with %damage and does not suffer from diminishing return no matter how high or how much different sources that give %final damage you get.
Weapon multiplier * (primary * 4 + secondary stat) * (att/100) * (1 + %damage + %damage vs boss) * (1 + %final damage source 1) * (1 + %final damage source 2) * (1 + %final damage source 3) * (1 + %final damage source 4) * ...

ACA give 120% final damage, weapon mastery give 10% final damage, enrage give 25% final damage, Chance Attack give 25% final damage, 2.2 * 1.1 * 1.25 * 1.25 = 3.78x your base damage.

Reply December 2, 2016 - edited
iEatCheeseLol

Anyone know the difference between the damage and final damage numbers in the stat window?

Reply December 2, 2016 - edited
NobleQuality

11m-13m buff though i m missing secondary weapon, pendant and shoulder in preparation. http://i67.tinypic.com/33bde7d.jpg

Reply December 1, 2016 - edited
TxTidus2xT

While I logged into the game right before it went down my range had increased to 3,737,947 ~ 4,153,272. It was nice to see that number

Edit : Forgot to mention, this is fully buffed.

Reply December 1, 2016 - edited
fradddd

Will my range be increased if it was 120k before the update

Reply December 1, 2016 - edited
Akon1659

@fearofoneman: Yeah I saw, that was due a glitch and is why the s/c is happening right now

Reply December 1, 2016 - edited
fearofoneman

@akon1659: he might be right, people were doing 10bils when they were on for all of 5 minutes LOL

Reply December 1, 2016 - edited
blazy4lyfe

MY NAMEEEE is akon1659, after the damage cap removal I have become so OP that I can only see infinite loop symbols on every line. By day I spam on the chat box, By night I fight evil bosses. In order to save Maplestory I must become someone else, I must become something else... -Oliver Queen aka The Green Arrow

Reply November 30, 2016 - edited