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Class Digital Art Project

Okay so I'm working on this "Digital Cubist Collage" for my digital art class that is not to be too dissimilar to this- http://i.imgur.com/XfAHtFr.png

This is what I've got so far- http://i.imgur.com/xijvstG.jpg (Note: It's set up as if it were to be a print so the resolution screwed up the way it looks. Just imagine if the white lines were of a smaller grid and the white lines were less bold.)

It isn't complete as I would like to add some sort of drop shadow and some other things, but I would like some feedback, maybe some tips or additions that could make it work better. Thanks and enjoy .

Edit: I should also mention that I've only ever used photoshop for about the three weeks that this class has been going on.

February 21, 2015

11 Comments • Newest first

AveryMBII

@Repentant: Alright for sure. It's due on Wednesday although I am going to this class tonight so my teacher could also say something about it.

EDIT: Ok so she has extended the deadline by two weeks so I have all the time in the world now. She told me that the colors were great and that they were working and what not. She also said that it was indeed too flat and that I needed to add dimension to it. I still don't really know how to do so but all can do is try I suppose. So feel free to add anything that if you wish.

Reply February 23, 2015 - edited
Repentant

[quote=AveryMBII]@Repentant Would you say this is stronger? http://i.imgur.com/tD2v2rj.jpg

Again the resolution and size kinda screws with the way it looks but it isn't too bad this time. I appreciate the constructive criticism and understand it on the level that I wish I could implement it to a higher degree, I am still very inexperienced with this stuff though so I'm at a bit of a loss on how I could possibly implement those ideas in a cohesive manner if at all.[/quote]
The focus is definitely stronger in this picture. There's more I want to say, but I don't have time at the moment. I'll get back to you when I can (that is assuming the deadline isn't coming around anytime before this weekend). For now I don't want to leave you hanging, so I just wanted to respond to say you're on the right track.

Reply February 23, 2015 - edited
AveryMBII

@Repentant Would you say this is stronger? http://i.imgur.com/tD2v2rj.jpg

Again the resolution and size kinda screws with the way it looks but it isn't too bad this time. I appreciate the constructive criticism and understand it on the level that I wish I could implement it to a higher degree, I am still very inexperienced with this stuff though so I'm at a bit of a loss on how I could possibly implement those ideas in a cohesive manner if at all.

Reply February 23, 2015 - edited
Repentant

A few thoughts:
- The fragments at the top left corner feel like they don't belong. They don't appear to be connected to the character or the rest of the picture, so there's no reason they should be there. At the moment those particular fragments don't add anything meaningful to the picture, so you should either remove them, or extend them so that it connects to the character somehow. Perhaps they could spiral around him?

- The way you laid out the fragments make the picture look a bit dull. In the first picture you linked, the fragments had a sense of depth to them - the fragments were suspended in air, moving in an interesting path that complemented the figure very nicely. Your picture needs that kind of flow to look more interesting; right now the fragments look very flat. Play around with the fragments' angle [url=https://cdn.tutsplus.com/webdesign/uploads/legacy/tuts/194_css3_vs_psd/03.jpg](like this)[/url] and size a bit more so that the picture becomes more dynamic. Also, try to place the fragments in a way that complements the character. Going back to that first picture, the fragments complement her body, and their angle changes to account for the curvy paths in areas such as her hair, face and torso. Try to keep that in mind when "cubifying" your character.

- There is a lot of empty space. An important thing to note in the first picture is that the woman was the focus of the picture. Your picture doesn't have a strong central image. Try making the character bigger and more centered so that the audience has something to focus on, that way you can give yourself more opportunities to play around with that "cubist collage" effect you're trying to achieve. I really like what you're doing with that finger-pointing pose, perhaps you could change around the composition so that the character's hand becomes the central image while the rest of the body becomes sidelined to the background. That would look cool imo.

Reply February 22, 2015 - edited
Anthorix

[quote=AveryMBII]@Anthorix Wait, I didn't make the woman image. Did you see the one below that I did or am I misunderstanding something?[/quote]

lul, i was talking about the top, and then i saw the bottom and i would rite the same thing. xD

so, yah, it applies to being to both,

but like you said, its not supposed to be too cubist.

Reply February 22, 2015 - edited
AveryMBII

@Anthorix Wait, I didn't make the woman image. Did you see the one below that I did or am I misunderstanding something?

Reply February 21, 2015 - edited
AveryMBII

@Anthorix The woman image is an example of what you should accomplish in the project. The title is misleading because it isn't actually supposed to be Cubism, it's just something we need to think about when making the image.

Reply February 21, 2015 - edited
Anthorix

i think it has to *hint* at images

the lady is too bold.

like, it looks good, but when i searched cubism, the examples looked totally different

like church windows.

Reply February 21, 2015 - edited
newt236

I think it looks great.

Reply February 21, 2015 - edited
kevqn

Looks really good

Reply February 21, 2015 - edited