General

Boss Percent vs Freeze Percent

So I tried my luck and swapped out the 15% boss inner ability and got +9% damage when attacking targets inflicted with stun, blindness, or freezing.
Since I'm an I/L I tend to freeze enemies a lot with ice orb.
I notice my Dojo time went down a healthy 40 seconds after this swap.
Can someone explain how +9% damage to frozen targets is better than +15% boss damage?
Thanks!

April 11, 2016

7 Comments • Newest first

Rexaar

So I have the +10% damage when attacking frozen/stunned/blinded inner ability, but according to my failed analyse to determine if it %final damage or regular %damage (I Sp reset my skill but put points back into chance attack so the below data is a bit messy with chance attack interfering)

Inner ability +10% damage vs frozen/stunned/blinded.
Chance Attack is +25% final damage

232% damage vs boss, 44% damage, total of 272% damage (inner ability is not included)

time 0:15-0:50, 35 seconds, with chance attack, 58 Raging Blow, Average Damage (per hit) 189,560,386
time 1:03-1:38, 35 seconds, with chance attack, 56 Raging Blow, Average Damage (per hit) 187,532,194 (rage ran out at 20 second)

time 2:04-2:39, 35 seconds, no chance attack, 58 Raging Blow, Average Damage (per hit) 149,074,707
time 2:50-3:25, 35 seconds, no chance attack, 59 Raging Blow, Average Damage (per hit) 149,997,258

189,560,386 / 149,074,707 = 1.2716, if we subtract 0.25, then Inner ability %damage vs frozen/stunned/blinded accounts for 2.16% of the damage (3.82/3.72=1.0269, 2.69% calculated overall increase in damage from inner ability), which means it is not %final damage.

112% damage vs boss, 44% damage, total of 156% damage (strip off almost all my gear except link skills and character card)
time 6:04-6:39, 35 seconds, no chance attack, 56 Raging Blow, Average Damage (per hit) 1,467,617
time 7:31-8:06, 35 seconds, with chance attack, 57 Raging Blow, Average Damage (per hit) 1,861,337
time 8:20-8:55, 35 seconds, with chance attack, 56 Raging Blow, Average Damage (per hit) 1,872,073
time 9:05-9:40, 35 seconds, with chance attack, 57 Raging Blow, Average Damage (per hit) 1,873,503
time 10:19-10:54, 35 seconds, with chance attack, 58 Raging Blow, Average Damage (per hit) 1,872,851

1869941 / 1467614 = 1.276, if we subtract 0.25, then Inner ability %damage vs frozen/stunned/blinded accounts for 2.6% of the damage (2.66/2.56=1.'1, 3.9% calculated overall increase in damage from inner ability), which means it is not %final damage
The above statement numbers doesn't look right with chance attack interfering.

Still the number support that the inner ability is %damage, not %final damage

Updated April 14
Only data from raging blow is considered, no points into Chance attack.
**+214% damage vs boss + 44% damage = 258% damage**

0:39-1:14, No panic, Raging Blow total damage: 8,248,951,893, 59 attacks, average damage (per hits): 139,812,743, time: 35s, Average damage (per second): 235,684,339

1:27-2:02, No panic, Raging Blow total damage: 8,316,011,217, 59 attacks, average damage (per hits): 140,949,342, time: 36s, Average damage (per second): 231,000,311

2:20-2:55, No panic, Raging Blow total damage: 8,254,643,631, 59 attacks, average damage (per hits): 139,909,214, time: 36s, Average damage (per second): 229,295,656

3:21-3:56, No panic, Raging Blow total damage: 8,241,109,166, 59 attacks, average damage (per hits): 139,679,816, time: 36s, Average damage (per second): 228,919,699

4:10-4:45, panic, Raging Blow total damage: 8,146,110,371, 57 attacks, average damage (per hits): 142,914,217, time: 36s, Average damage (per second): 226,280,843

5:02-5:37, panic, Raging Blow total damage: 8,015,493,527, 56 attacks, average damage (per hits): 143,133,812, time: 36s, Average damage (per second): 222,652,597

5:54-6:29, panic, Raging Blow total damage: 8,124,765,224, 57 attacks, average damage (per hits): 142,539,740, time: 36s, Average damage (per second): 225,687,922

No panic: Raging Blow average damage (per hits): 140,087,778
With Panic: Raging Blow average damage (per hits): 142,862,589
142,862,589 / 140,087,778 = 1.0198, 1.98% actual increase in damage on blinded targets
(1+2.68 %damage) / (1+2.58 %damage) = 1.0279, 2.79% calculated increase in damage on blinded target
**+84% damage vs boss + 44% damage = +128% damage**

11:03-11:38, No panic, Raging Blow total damage: 63,994,393, 59 attacks, average damage (per hits): 1,084,650, time: 35s, Average damage (per second): 1,828,411

12:32-13:07, No panic, Raging Blow total damage: 62,812,914, 58 attacks, average damage (per hits): 1,082,981, time: 36s, Average damage (per second): 1,744,803

14:09-14:41, No panic, Raging Blow total damage: 54,759,696, 51 attacks, average damage (per hits): 1,073,719, time: 31s, Average damage (per second): 1,766,441

11:46-12:21, panic, Raging Blow total damage: 65,587,261, 58 attacks, average damage (per hits): 1,130,814, time: 35s, Average damage (per second): 1,873,441

13:21-13:56, panic, Raging Blow total damage: 65,104,551, 58 attacks, average damage (per hits): 1,122,492, time: 35s, Average damage (per second): 1,860,130

No panic: Raging Blow average damage (per hits): 1,080,450
With Panic: Raging Blow average damage (per hits): 1,126,653
1,126,653 / 1,080,450 = 1.0428, 4.28% actual increase in damage on blinded targets
(1+1.38 %damage) / (1+1.28 %damage) = 1.0439, 4.39% calculated increase in damage on blinded target

Conclusion: The inner ability is %damage because high amount of %damage decreases the overall damage increase of the inner ability.
Assuming 0% total damage, inner ability alone would be a overall 10% increase in damage.
(1+2.68%damage) / (1+0.10%damage) = 3.345, 10 / 3.345 = 2.99%, number is close to calculated overall increase in damage with 258% damage
(1+1.28%damage) / (1+0.10%damage) = 2.073, 10 / 2.073 = 4.82%, number is close to calculated overall increase in damage with 118% damage

Reply April 13, 2016 - edited
laurico

Im not sure about how does the % damage boost to stun/blind/freeze target IA line works , but the % damage to normal monsters increase IA line is final damage increase so I assume that it works in the same way except it works on every monster instead of just normal ones.

Reply April 11, 2016 - edited
BaconMmm

@lolitstom: Thanks, I'm leaning towards the final damage boost as well. I was pretty consistent at the 13:10-13:20 level. To see a 12:35 was really out to the blue.

@nitsua2789: Yes, when Infinity was capping I was seeing numbers like 27M-28M per line on Chain Lightning, up from what I considered normal of 25M per line.

Reply April 11, 2016 - edited
LolItsTom

I don't think it was ever proven as to how +damage based on status worked for IA. If it behaves like final damage boost then I could see why you had an improvement. For heroes (warrior) the status damage is applied last as an overall final damage boost.

The only time you would see a hard 15% increase in damage is if you started with 0% boss and gained 15% boss. For end game % boss stats, you;re likely close to the 250-300% mark where a +15% boss to this is no-where close to a 15% net gain.

DMG on boss = A*(1+(boss+td)/100), where A is a simplified expression of boss independent terms (atk, %atk, stat etc). So adding 15% boss to 250% boss and TD would result in 265 which is means you will deal 365% of your damage on regular mobs (assuming no TD), 365/350 = 1.043 (so you have gained 4.3% output)

Assuming % damage added due to status behaving like final damage boost. Since it is reasonably difficult to increase this stat you will likely benefit from the full 9% gain. (assuming you have no other sources of final damage boost)

Reply April 11, 2016 - edited
nitsua2789

Did you notice a significant damage increase, or simply a change in Dojo time? Like everyone else said Dojo times can vary due to a lot of things, namely spawn delay, lag in general, and any abnormal statuses that may be inflicted on you throughout the run.

Reply April 11, 2016 - edited
Star909

Theory wise and damage wise this shouldnt have happened, so I have no idea why your runs are faster (less lag?)

Reply April 11, 2016 - edited
fairystories

I dunno. The time I get in the new dojo tends to vary quite a bit because spawn time, lag, and whether I get some abnormal status bs affects my time anywhere from 30 seconds to over a minute lol

Reply April 11, 2016 - edited