General

Mage

Suggestion for Magic Guard's Dispelling

Since a lot of mages seem to be worrying about high-level bosses with dispelling their mg, I tried to think of some fair way's to make us at least survive some of them. I don't see the big difficulty of rebuffing in that split second without mg unless you lag but,I haven't been to many high level bosses so I don't have the experience as some do.
Feel free to comment on some of these suggestions.

1.) Suggested by some people, [b]Make MG a aura-like buff like battle mages.[/b] Auras aren't dispellable, giving us easy survivability at bosses.

2.)[b]Give Mages more HP,but in exchange, less MG percentage.[/b]. Giving us more HP would allow us to take some hits without mg. It would make us less fragile without it, and the lowered MG percentage due to the increase in HP. If it was left alone we'd be pretty impossible to die don't you think?

3.)[b]Make the elemental resistance given to our summons in Jump, also apply to dispel.[/b] This could be a possible solution, a 40% possibility to ignore dispel. Better than nothing if you ask me.

Although I'd like the challenge of having my life be on the line if I forget to rebuff, adds some intensity to the actual fight. I'm taking in consideration of some of the mages that may have laggy computers or don't like the idea of being very fragile at bosses.

EDIT:Sorry if I confused some people with "endgame bosses" should of made it more clear.

April 22, 2011

23 Comments • Newest first

Srurtuphr

[quote=BliksemSagitta]
fastest training class and best KSing class in late game [/quote]

It puzzles me how people [b]actually [/b]say these words so often when talking about mages. Is it a type of make-believe? =D

Reply April 27, 2011
xDracius

[quote=bubblecup118]Mage restructure is done.

Look Mage need some weakness. Its fair it can get dispel.[/quote]

Even with Magic Guard, you still have to watch out for your HP and MP levels, and use potions accordingly.
I don't see other classes having to focus so much about surviving.

Magic Guard itself is enough of a weakness.

I don't see how having a Magic Guard invincible to Dispel is "OP" - Not as if it reduces damage done to you too

Reply April 23, 2011
Icephoenix21

I'm fine with dispelling magic guard with the way things are now :o

it's part of the challenge..

Reply April 23, 2011
bubblecup118

Mage restructure is done.

Look Mage need some weakness. Its fair it can get dispel.

Reply April 23, 2011
DemoDango

@happyboyd: ...what? maxed at 40? Invuln and full recovery when dispelled? Pinot Grigio with muenster cheese and crackers?

No. Worst idea I've ever seen on the topic.

Reply April 23, 2011
Srurtuphr

[quote=ravkin]Suggestion #3 is not good since Partial Resistance is being removed with the Spell of Awakening patch/update....
.[/quote]

He is talking about the passive effect added to the summons. I'm assuming you don't know, so -
Instead of the 60% resistance to your unique elements, the summons (Ifrit etc) now give a passive 40% resistance to all types of elements.

Reply April 23, 2011
happyboyd

Can't they add a new skill:
Magic Guard Mastery
Level 40: 20% chance of Magic Guard Being Dispelled. If Dispelled, You will become invulnerable for 4 seconds, and your HP and MP will be full regenerated. Magic Guard will recast automatically if dispelled at a 50% chance.

Reply April 23, 2011
lilazninja

[quote=Asiaox123]@kazoon4u Pap isn't that bad, you just have to constantly pay attention to your top right hand corner. If you pin him right (as in you push him all the way to the right and stand on top of the three platforms) you can just spam CL. He won't Dispel there, but he 1/1's a lot. His summons are annoying though, as they can knock you off your platform.[/quote]

How do you pin him before you die? I swear this secret is so elusive :O

Reply April 22, 2011
Bolty102

@lilazninja: Actually, it has happened to me a couple of times at pap. I just barely have enough hp to take his 2.5k hits, with 200 hp leftover. I remember it happened once when I used a 1.2x buff, died the moment I used it x.x. I'm more a boss-oriented mage so I'm pretty experienced with how to go about doing some. Not really Czak, Cht, etc.

Reply April 22, 2011 - edited
lilazninja

@Bolty102: Does that not happen to you at CHT that often? You see I tried to Pap a few times but each time I die because he Dispells me and then does like 2.5k dmg .___. But then again I just avoid bossing in general so I don't know how it is to boss others.

Reply April 22, 2011 - edited
Bolty102

@Asiaox123: Oh, thanks for clearing that up for me. The KMS wording confuses me a bit.

Reply April 22, 2011 - edited
Bolty102

As above said, that's why I said that's a disadvantage to some mages who don't have access to nx. Nexon is quite smart though with auto-buff pets, knowing mages need it the most.

@lilazninja: I agree, the actual dispelling isn't really a big deal to me, I actually like it at some bosses TBH. It's just the fact getting attack instantly after it is the main problem, though I don't think there's many situations as this.

Situational Scenario- CHT, you're busy spamming your attacks on it, suddenly dispels you. He just randomly burns you the moment you're dispelled. I doubt the odds of that but it isn't by far impossible.

Reply April 22, 2011 - edited
lilazninja

[quote=AlterSniper]whats an "endgame boss"?[/quote]

This refers to higher lved bosses. I.E. CZak, CHT, PB etc.

Reply April 22, 2011 - edited
TrueObsidian

Yeah, but ppl shouldn't be obliged to buy a nx pet to survive boss runs. Not everyone can afford nx, plus this is supposed to be a free to play game, and since this dispelling problem hinders our gameplay at high levels, it is a paradox againts nexons own politics. But we all know nexon...

@bolty But I haven't seen that the +30 m. attack was removed, so I'm supposing that it was unchanged O.o

Reply April 22, 2011 - edited
lilazninja

As obnoxious as it is to recast I think that having skills dispelled is part of the game. What I feel is the most frustrating is getting dispelled and attacked the second after. Therefore I suggest that mages get a special "5 second I-Frame". This I-frame would only be activated when MG is dispelled. This way we have a chance to recast and pot

Reply April 22, 2011 - edited
Bolty102

[quote=osiel66]It has actually already been solved. In other versions of maple (primarily KMS) certain pets are able to recast stuff like MG immediately after it gets dispelled if I am not mistaken.[/quote]
True, many mages are gonna purchase those pets, easy money to nexon's pockets. Although, mages that don't have access to nx are at a disadvantage. But, not that much since it's only useful for high level mages mainly 150+. Anyone know the date we're getting auto-buff pets though?

@TrueObsidian: Buff Mastery doesn't give +30 m.attk after Jump if I recall correctly.

Reply April 22, 2011 - edited
osiel66

It has actually already been solved. In other versions of maple (primarily KMS) certain pets are able to recast stuff like MG immediately after it gets dispelled if I am not mistaken.

Reply April 22, 2011 - edited
TrueObsidian

[quote=Bolty102]Toggle abilities are dispellable. Confirmed it many times at papulatus. He dispels my tele mastery along with my other buffs.[/quote]

Oh really? Well Buff mastery gives a passive +30 Magic attack, so it may as well give a passive % protection againts Magic Guard's dispell

Reply April 22, 2011 - edited
Bolty102

Toggle abilities are dispellable. Confirmed it many times at papulatus. He dispels my tele mastery along with my other buffs.

Reply April 22, 2011 - edited
TrueObsidian

[quote=Bolty102]Interesting suggestion, it'd have to be a reasonable % success to ignore dispel, or else everyone will complain as many basilers love to do that. But, the flaw with this suggestion is that when Jump happens, Buff Mastery is also a buff itself, meaning it can be dispelled as well.[/quote]

Nope, Buff Mastery is a toggle skill after jump, much like Teleport mastery, so it cannot be dispelled

Reply April 22, 2011 - edited
Bolty102

Interesting suggestion, it'd have to be a reasonable % success to ignore dispel, or else everyone will complain as many basilers love to do that. But, the flaw with this suggestion is that when Jump happens, Buff Mastery is also a buff itself, meaning it can be dispelled as well.

Reply April 22, 2011 - edited
TrueObsidian

Why not add that effect to buff mastery? For example: At max level, Buff Mastery makes Magic Guard undispellable at a x% success (for those who think that at 100% is op O.o, lol). Buff Mastery is a 4th job skill, and the dispelling problem comes to mages at 4th job, so this would be rather conivient. Also, since MG is a BUFF, this idea isn't ludicrous either XD.

Reply April 22, 2011 - edited
thivyen

I would love to have mg that doesn't dispell xP

Reply April 22, 2011 - edited