Are pull skills kinda useless these days?
With how most characters have flash jump and long ass range attacks... i don't think i've really used any pull moves... in ages. You can already easily hit 4-5 mobs without pulling... but i guess rush is still pretty useful for grinding those flat maps like cd's. Pull moves really should be removed... or retooled for modern ms, idk. Just a thought.
December 24, 2013
9 Comments • Newest first
I like pulling more than rushing or jumping, because it's easier to be lazy pulling. Standing in the same spot is easier than moving.
Plus, sometimes Rush doesn't actually push a monster because of the monster's stupid animation delays or something like that. But pull kinda always works.
@feelmypain if you're 1hk'ing mobs then train at higher level mobs for more EXP...
if u can 1 hit ko mobs then it's useless. i find rush way more useful. i just rush through a flat map and on the way, mobs die.
Having push skills from Kaiser and pull skills on numerous toons I felt like these skills were useful helping level. I also enjoyed making better use of skills that hit numerous mobs in an attempt to be more efficient with mp. Having played casually for a long time, a long time on and off, I welcome [i]different[/i] and [i]unique[/i] skills even if there are fewer skills overall.
I think warriors have longer attack ranges than NL's. I may be wrong though
Still more useful than PhaseDash~
I wish kannas had better pull skills. Our tele has delay and our dash move has a CD but when the server is lagging we are forced to use our most basic move that has a lot of KB
Pull skills are fast (faster than fj then attacking). And as a pally, it helps me to protect my party members by pulling mobs away from them.
edit: side not. for all you darks, if you use spear pulling, then rush immediately after, you get an "assaulter"-like effect. This used to be monster magnet + rush combo, but now MM's been removed. pally's can't do this "assaulter" anymore.
pull skills are awesome
good for training my mules
They're good if your party is stationary, I guess. And some pull skills might have longer ranges than Rush.
And sometimes, some monsters get left behind when I rush them forward.