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Paladin

Jump Update For Paladins Questions about Divine Shield

Okay so they gave us new animations (finally), and they give us a boosts on cb, acb, and blast but who else thinks the change on divine shield isn't useful enough? They made it so it guards against all attacks not just physical attacks which is great but upon activation it lasts for only 1.5 seconds WOW like that would help, if there is still a cool down on the skill which I think there still is since they haven't stated it was removed, then that's a less then useful skill. I mean what its gonna guard against like 1-2 attack every 30 seconds or so, if that's the case please change it back and make it guard against only physical attacks at least it will guard against 6 attacks that way.

P.S. If I'm wrong please shed some light on dis tyvm

Here's the link http://spadow.wordpress.com/2011/03/31/kms-ver-1-2-129-counterattack-of-the-blade/#more-7548

May 21, 2011

18 Comments • Newest first

scorp989

Seems like half of Veaje's posts are attacks on other basilers, Just respond to the TS and be done with it... If your truly are bother by another posters response, then privet msg them.

OT:
DS seems pretty worthless after JUMP. I believe they should maybe increase the duration for 5-10 seconds at least. I am not happy with the DS changes, but this change isn't for a long time. Lets enjoy DS right now, and worry about the change later.

Reply June 24, 2011
SlovakHocky

There's no need for name calling. Viaje is a well informed poster and almost always has something intelligent to say about the topic at hand. Why he is knit picking over an obviously miss-worded phrase is beyond me, but calling people names isn't going to put an end to the arguement and put the thread back on the proper subject.

Reply June 24, 2011
SlovakHocky

You guys really like to fight over little/nothing around here. Lets clear up some things.

First of all. It's a pain in the butt while attacking multiple monsters at LHC while trying to keep divine shield active because there's no invisiblity frame when hit when divine shield blocks a hit. I think everyone here knows this, and there's no use arguing over someone mis-wording something.

As a couple of side notes I'd like to say that while training on a proper Wolfbear, Blood Reindeer, or Castle Golem map (not hack spawned lol) It's completely possible to keep divine shield active for atleast 20-30 seconds, because their attacks are all avoidable with a properly timed jump. You will need near max jump for wolfbears, but it's possible. Also, I'd like to say that blood reindeer is a very good training map. They are fire weak and have a nicely laid out map similar to under the castle walls 4. I wouldn't recomend it unless wolfbears are unavailable and if you have a party with good mobility since the blood reindeer map is a bit bigger. Their attacks are easy to avoid unless you have a large mob consisting of monsters that aren't attacking in sync with eachother and your other party members will like that they get hit for much less damage at wolfbears compared to other monsters in LHC.

Reply June 24, 2011
EnvyMe

Well I saw someone's video of his paladin after jump (like the only ones out there, so shouldn't be to hard to find if you google it) and divine shield lasted for quite a while, I must say. Maybe a mistake on Spadow's part? And I would actually like a bigger buff on blast. Useless like 5% -.-

Reply June 24, 2011
GuitarGoo

@Viaje I am not defending Skrato I just made a mistake. Pardon me for not reading the first page. I was just checking this thread out. o-o

Reply June 20, 2011
GuitarGoo

[quote=Viaje]Which has nothing to do with your original statement of "LHC right now where you can get hit 3 times by [b]1 attack[/b] "
Don't attempt to retcon words that are right in front of my face.

And 'multiple' is not 'three'. You specifically said 'three' in two entirely different threads.
There would be no sense in you specifying a number since it could be as few as two and as many as seven, where you referring to multiple attacks from multiple mobs.

Clarify what? One attack is one attack.
He said one thing, and now he said another.

And, yes, there certainly is a iframe delay for attacks with DS, making even his second claim nonsensical.
Basically, he's trying to twist his words to make his original statement correct in some context in any way possible.[/quote]

Reindeer at LHC do hit 3 times with 1 attack.

Reply June 20, 2011
Classicvibe

[quote=Viaje]Then I'm going to need you to explain this sentence:
"Normally you can run it down to the full time, except at LHC right now where you can get hit 3 times by 1 attack"

See, Bearwolves only hit once per attack. Period.[/quote]

mebbe there's more than one angry bearwolf trying to crush your skull with his morningstar thingy ^_^
Although yeah, he should've clarified on that, the "1 attack" thing is misleading
Altho... that means there's no iframe delay for attacks with DS? o.o never really noticed that...

Reply June 20, 2011 - edited
Skrato

@Viaje: I'm addressing when the same attack from multiple mobs overlap.

Reply June 20, 2011 - edited
LoveSNSD

I did some search in a Korean sire (im korean) and the and skill is the described same as in pre-jump as stated in korean (< real bad translation > when hit have chance of activating a protective barrier which can block up to 5 att (with out CO) and increase weapon att. the barrier can last for 60sec and after use have set cool down time)

Reply June 20, 2011 - edited
Skrato

@Viaje: Actually I'm training at Bear Wolves.

Reply June 19, 2011 - edited
demonzero14

[quote=falconxmard]Isn't there a higher delay for ACB now though?[/quote]

No, it does not.

Reply June 19, 2011 - edited
demonzero14

[quote=kingmacross]i meant blast can be slow. how about a lil faster[/quote]

Blast is exactly as fast as IS. If you want faster skills, go make a Dual Blade. What'd you pick a Warrior for?

Reply June 19, 2011 - edited
Cocoab0ii

[quote=kingmacross]i meant blast can be slow. how about a lil faster[/quote]

actually blast is on par with brandish idk about intrepid slash tho all i know is pally and heroes are the fastest warrior classes well maybe arans r faster lol

Reply June 19, 2011 - edited
Cocoab0ii

[quote=bojl]Sucks that we have to wait till jump for this, but hey, at least we're getting it.

@reymarco: DISAGREE![/quote]

thx 4 clarifying every1 and ikr I cant tell you how long i waited for an animation change and they finally gave us one even tho its when im quitting its pretty exciting nonetheless lol

Reply June 6, 2011 - edited
Skrato

[quote=tCwayne]So... 9 second god mode?[/quote]

Only if you are consistently being hit. Normally you can run it down to the full time, except at LHC right now where you can get hit 3 times by 1 attack -.-

Reply May 22, 2011 - edited
demonzero14

[quote=Cocoab0ii]If that's the way it works then I have no complaints I only wish that the 34 att boosts from divine shield was perm instead of upon activation only = ([/quote]

In regular training it's ridiculously easy to keep your shield active until the cooldown is gone and you can reactivate it again. With this change we will a) be able to properly guard against magic attacks, meaning none will damage us through divine shield, and another won't hit us immediately afterwards, and b) receive a longer period of invincibility for it. That means we JUUUUST might be able to keep it for the full thirty seconds at LHC.

Reply May 21, 2011 - edited
Cocoab0ii

[quote=Skrato]That means you can't get hit again 1.5 seconds after each hit.

Ninja'd by a fish.[/quote]

If that's the way it works then I have no complaints I only wish that the 34 att boosts from divine shield was perm instead of upon activation only = (

Reply May 21, 2011 - edited
Skrato

That means you can't get hit again 1.5 seconds after each hit.

Ninja'd by a fish.

Reply May 21, 2011 - edited