General

Xenons ability points

Couldn't exactly find the section for xenons but, umm, how should I distribute my ability points for my mech. Like, should I keep them all at approximately the same points, or raise one more than the other? And what is this stance stuff? Tried searching google, but couldn't find a satisfactory answer. Thanks in advance.

July 18, 2013

5 Comments • Newest first

steven7x23

I started investing in full Luk, then Str then Dex, maximizing everything first with the points distributer. My damage range is very high for now I see no need to increase further.

Reply July 18, 2013 - edited
Momijii

Put the stat that you have most of already first. If you have a lot of DEX, go with DEX first, and so on. If you just so happen to have nothing or no noticeably larger amount of another stat (you have 15 LUK and then 16 STR, for example), then start with LUK because it increases avoidability.

Reply July 18, 2013 - edited
Gregorius

Just use the auto-assign. It'll ask you what you want to assign your points in beforehand: STR, DEX or LUK ([i]though it's a little backwards because the way Nexon translated and coded it, the 'stance-based' auto-assign gives you LUK while the 'avoidability-based' assignment gives STR, but whatever[/i] ).

The way I'm doing it is by pumping up my LUK first to the recommended amount for Multilateral to take effect, then STR, then DEX... then, when I meet all the criteria for one job advancement's version of Multilateral, I just put the rest in LUK. Rinse and repeat every job advancement until 200+.

Reply July 18, 2013 - edited
ghostme

I waited every 3 levels to add ap

Reply July 18, 2013 - edited
hardballer

Well I'll be honest, I don't believe you. The Xenon guide is right on the left in the pale yellow box. What about a mech?

You should follow the auto assign guideline provided in the stat window in game for your Xenon's AP with all remaining points going into LUK.

On a mech, who knows?

Reply July 18, 2013 - edited