Translating Hayato changes
I posted a quick thread a couple of hours ago before I realized that I was missing the collapsed portion of Silver Bullet's [url=http://uni-wz.com/blog-entry-2364.html]post[/url], so I've gone back and read/translated it. I'm going to make a similar thread for kanna's changes.
All-in-all, actually quite disappointing.
Given the amount of detail, I'm going to simplify what he said in part because I can't highlight -> copy-paste things from his site. Talk about possessive website design.
FIRST JOB
Sanrenzan: damage reduced at all levels by 10%. MP cost reduced by 2 at all levels.
That one movement-ish skill with iframes: Damage reduced at all levels by 25%.
SECOND JOB
Sanrenzan: damage increased by 10% at all levels. MP cost reduced by 9 at all levels.
THIRD JOB
Sanrenzan: MP cost reduced by 2 at all levels.
FOURTH JOB
Sanrenzan: MP cost reduced by 1 at all levels.
[b]No, I'm not kidding. This is pathetic.[/b]
Falcon Dive: Damage scaling per skill level increased by 1% (from 2 to 3).
Summer Rain: Changed into a 4th job skill. Buff effect remains. Master level is now 10.
-Damage increased to 1300 + 20 * level
-Cooldown reduced to 5 minutes
Counterattack: Changed to a toggle (on/off) skill.
[b]Lazy design, Nexon Japan. Thanks for that. [/b]
__________________
That's it. Kanna's changes were much more profound.
39 Comments • Newest first
@vodkanavi: Not a clue, but most likely at the next content update. That's when GMS tends to bring over changes to TWMS/JMS.
when will this tiny bits of damage come to us?
@traderweak: tutorial sanrenzan
[quote=traderweak]Aw useless [b]Shintou[/b]... What is the point of this if this job cannot be perma beginner...[/quote]
[url=http://i.imgur.com/vn4j3jW.jpg]oh yeah? OH YEAH?[/url]
still makes a diff even a tiny bit of damage gain is welcomed </3
[quote=Fighterdoken]The katana has a 1H multiplier for a 2H weapon :< If it was 2H then we would be strong[/quote]
It wouldn't be that big of an increase. 1-H Axe/BW/Sword multiplier is 1.2x. Katana is 1.25x. It's about 4.2% stronger.
2-H Axe/BW/Sword multiplier is 1.34x. You're only losing 7.2% overall damage.
Watch them give us this lame update and glitch out our skills again
No love for the samurai
[quote=Singaporean]@Stimlexa: DB aren't kanna. DB arent lumi DB aren't sair. Last time I checked, those classes are bottom of the charts. Charts don't mean anything except which class kills faster. Doesn't change worth AND everyone was on the DB hype train for a long long while. You're just mad because DB didn't get some OP update for u to be like "I was db from day 1" and revel in the glory. Kanna jett and hayato still worse off along with other classes. So... not bottom of the list.[/quote]
http://static.giantbomb.com/uploads/original/0/1951/704329-nou.jpg
@Stimlexa: DB aren't kanna. DB arent lumi DB aren't sair. Last time I checked, those classes are bottom of the charts. Charts don't mean anything except which class kills faster. Doesn't change worth AND everyone was on the DB hype train for a long long while. You're just mad because DB didn't get some OP update for u to be like "I was db from day 1" and revel in the glory. Kanna jett and hayato still worse off along with other classes. So... not bottom of the list.
[quote=Singaporean]@Stimlexa: Who is everyone? DB is a solid class as is. There's no need for revamps seeing as they got some during the adventurer revamp.[/quote]
If by "solid" you mean at the bottom of the list, then yes you are completely correct. And if by "some" you mean nothing, then you are clearly a Dual Blade expert.
@Stimlexa: Who is everyone? DB is a solid class as is. There's no need for revamps seeing as they got some during the adventurer revamp.
...whyyyyyyyyy.
The katana has a 1H multiplier for a 2H weapon :< If it was 2H then we would be strong
[quote=mark24]Lol, jett and sengoku players. Your tears are delicious.
This is the tradeoff for getting to use a katana. You guys just gotta deal with it. Trust me its balanced, you guys have a katana you don't need damage. Balanced.[/quote]
Why you think a katana is OP?
@SmashFace: I don't play bm atm. Bowmaster are about to be the strongest dojo class in the game after the latest kms phantom nerfs/ bm buffs. Bowmaster getting buffed hard, same with my main il mage.
[quote=Singaporean]As if db were even hated....[/quote]
Ah, right. Everyone just forgot we exist.
[quote=Stimlexa]I have to admit, Hayato is obviously more hated than Dual Blade. You guys have my sympathy.[/quote]
As if db were even hated....
I have to admit, Hayato is obviously more hated than Dual Blade. You guys have my sympathy.
I just wanna say that this is complete garbage, didn't even increase the damage or decrease the delay on shinsoku, nor have they fixed the DR problem with the stance. I don't see anything being improved, not even a buff. I think I'm gonna go for zero now, was hoping to play and wait, but this just is just.......
[quote=traderweak]@pokeystick1
What is the nerf about Surging Blade? o.o
What do they nerf about?[/quote]
"first job:
that one movement ish skill with i frames - damaged reduced by 25% at all levels"
This is just a piss-off
At least the new skill skins look even cooler c:
[quote=SmashFace]Says the bowmaster >.>[/quote]
outside of glitches I don't see where BMs are getting screwed in the last revamps.
[quote=mark24]Lol, jett and sengoku players. Your tears are delicious.
This is the tradeoff for getting to use a katana. You guys just gotta deal with it. Trust me its balanced, you guys have a katana you don't need damage. Balanced.[/quote]
Says the bowmaster >.>
Lol, jett and sengoku players. Your tears are delicious.
This is the tradeoff for getting to use a katana. You guys just gotta deal with it. Trust me its balanced, you guys have a katana you don't need damage. Balanced.
im ready to either shoot myself or quit hayato now
omg nobody cares about MP cost what's the point?
This is an insult of a revamp.
1st job: reduce sanrenzan by 10% on all levels
2nd job: increase sanrenzan by 10% on all levels
.. what?
also, why did surging blade get nerfed? not that it matters, that move doesn't kill anything anyways.
i like that summer rain's cd was decreased by half, but it would be nice if it acted as like a hayato version of final cut or sacrifice
@Fighterdoken: Neither does GMS --> Jett
@VietUA: I swear JMS doesn't even care anymore
That's..... it?
@Fighterdoken: pls jms bring over perm cs items*
And now let's wait and laugh at the Kanna revamps c:
Pls JMS, let KMS do the balancing T.T you suck at revamps
@traderweak: Nonono. It's a beginner attacking skill. Source: the same source as OP.
[quote=traderweak]@Elufu
Source?
120% damage means when I use Shinsoku Musou 162% damage becomes 182% damage?
162 + 20 or 162 x1.2 ?[/quote]
Think of the Cygnus Knight beginner skill Elemental Slash.
To replace Summer Rain's movement to 4th job a new beginner skill was added:
[b]Shintou[/b] [i][Mind Sword / Sword of the Mind][/i](Master level:1)
120% damage once against 1 monster.
Kinda sad that Taiwan's Hayato Hyper skills did more good for the class than this, and they were just reskins.