General

Dojo rebalance required Dojo's main objective is to rank people on their dps and skill(?). With that being said, I find it extremely unfair and annoying as a melee dps to have to compete with ranged dps who takes down bosses standing on top of the portal. I have to waste a lot of time having to flashjump, rush or walk to portals when the boss spawns on the other side of the arena. Why not have all the boss spawn next to the portals? Removing that variable alone will make a much more accurate representation of the player's true dps I won't get into latency/lag issues here. Just my thoughts.

General

New Chaos Pierre maybe normal Pierre? Mechanics So with this new update, there seems to be a new change to the Chaos pierre mechanic. After Pierre splits, the hat color changes every 30 seconds along with your hat color. So the party should stop attacking after 28 sec or so, so you don't accidentally hit on the same color, thus healing pierre. As far as the ending goes, you still have to kill it at the same time. Which might cause some problems because you will ALWAYS have a hat on you. Even after you die and res, when the 30 sec timer hits, you get a new hat. So the best way to kill it is to get it down to really low HP, then the person in your party with the best dmg will die purposely, and kill both at the same time. Make sure when your

General Demonslayer

Demon Slayer Damage Glitch ? I currently have about 300k range, (261% str, over 300 att, 130% boss damage, 100% enemy def ignore) However, i hit only like 500k on demon lash and like 600k on demon cry on normal mobs On bosses, i still hit like 600k on demon lash. Only after I use demon Cry, i'll start hitting cap on bosses. (zak) I don't think the damage output matches with the description of the demon lash. With this range and stats, I should be able to hit cap on anything. If not, at least to bosses. (i have other warrior classes and they all hit cap on bosses) Any other DS going through this? or can help me? thanks~~