General

Angelicbuster

KmsT v1.2.10 Angelic Buster Buff

##3rd Job

[b]Soul Seeker[/b]
Changed - Delay Increased from 810 ms --> 900 ms

##4th Job

[b]Expert Soul Seeker[/b]
Changed - Damage 70% of original --> 75% of original

[b]Star Gazer[/b]
Changed - Delay 1140 ms --> 1080 ms

[b]Trinity[/b]
Changed - Damage 1600% --> 800%
Changed - Hits 1 --> 2
[i]This is applied to all 3 hits of Trinity[/i]

##Hyper Skills

[b]Super Nova[/b]
Changed - Damage 800 --> 600
Changed - Amount of hits 1 --> 3
Changed - Cooldown 90 --> 65

[b]Trinity-Extra Strike[/b]
Changed - Damage 950% -> 650%
[i]This confused me a bit, as it was labeled under Soul Resonance - Add Time, but since they replaced all the Soul Resonance hypers for Trinity hypers, I guess that's the reason why.[/i]

I like this so far.

June 4, 2015

15 Comments • Newest first

Woobowiz

Woulda been cooler if they just kept it at 1 line and raised the damage cap of it to 140m, then 210m after hyper :I

Reply June 20, 2015 - edited
xxDeva

I'm excited for this buff. Coming back to maple after finishing my degree. Excited

Reply June 13, 2015 - edited
saipanda

it's funny that the class i was playing a lot of gets a nerf and the class i'm just starting out with is getting a buff xD

Reply June 8, 2015 - edited
AshleyAttacked

[quote=laurico]Yes. It will do 3 lines per strike instead of the current 2, so fully casted it will do 9 lines.[/quote]

Insanity! lol.

Reply June 6, 2015 - edited
laurico

[quote=KaiwatersXD]so wait trinity hits twice now plus the extra line from the hyper skill?[/quote]

Yes. It will do 3 lines per strike instead of the current 2, so fully casted it will do 9 lines.

Reply June 6, 2015 - edited
KaiwatersXD

so wait trinity hits twice now plus the extra line from the hyper skill?

Reply June 6, 2015 - edited
AshleyAttacked

[quote=ILoveKaiser]@AshleyAttacked Could I ask what the point is in investing that much time/money on Maplestory? I am not trying to be offensive, just really curious:/[/quote]

Not sure about the essence of it...I just find it fun and rewarding to constantly work at perfecting each piece of gear individually as an end in and of itself. I find it extremely fun and rewarding.

Reply June 5, 2015 - edited
AshleyAttacked

[quote=singsangsong]The one-line massive damage concept of AB is gone now. I've seen videos of the new trinity and it looks weird. They should have fixed the soul seeker instead of trinity.[/quote]

Other than bosses which I can 2hk with Supernova and Soul Resonance(everything up to CHT), I always use Soul Seeker as my primary atk since it does the dmg I need and I survive without hesitation.

I doubt this will have much effect on me given my range is upwards of 6mil clean.

Reply June 5, 2015 - edited
singsangsong

The one-line massive damage concept of AB is gone now. I've seen videos of the new trinity and it looks weird. They should have fixed the soul seeker instead of trinity.

Reply June 5, 2015 - edited
RisingRain

[quote=DreanBurster]It's definitely underwhelming, but it's still better than what we currently are now.

I had no clue there was a Pink Pummel update, as I was looking at the extractions. That looks so amazing though, even if it just moved forward without mobs. Really looking forward to that.

Just curious though, what's the second link you posted?[/quote]
The second link is just what I used to verify which skills the Korean text in the 1st link was referring to, hah.
The page seems to go quite in depth on a few AB skills and their effects in normal gameplay (though I can't really understand it with Google Translate).

Reply June 5, 2015 - edited
DreanBurster

[quote=RisingRain]I like that it's at least a bit of a buff, but it's really underwhelming imo.
It's a 50% increase in skill damage to Trinity once you get the hyper (950x2 -> 650x3), and while that extra line is helpful since we cap so early, it's really not that helpful.
I doubt we can solo Chaos Vellum or any harder bosses with 3-line Trinity (or at all, with the Soul Seeker delay increase).

That Soul Seeker delay increase is really pointless. Why bother increasing the damage % from 70 to 75 (~7% increase in DPS) for SSE if you're just going to increase SS delay by >10%?

The Star Gazer delay decrease is really meh. Most would already have put that skill on pet auto buff (Melody Cross, Star Gazer, and NW are probably the most useful 3 imo).

No one uses Supernova now, and no one will after the update unless they're trying to grind. It's too laggy to have on the screen, and I'd rather lose the minor DPS than get killed in endgame bosses.

I'm more interested in the Pink Pummel update, more than anything. I hope they will add some more utility to it (i.e. can counter Magnus' spin, or be spammed like a regular rush move without mobs).

Also, there's a Power Transfer delay decrease that was mentioned, but doesn't also seem to be included yet.

http://maplestoryt.nexon.com/MapleStory/Page/GnxPopup.aspx?URL=News%2fUpdateBoard
https://mirror.enha.kr/wiki/%EC%97%94%EC%A0%A4%EB%A6%AD%EB%B2%84%EC%8A%A4%ED%84%B0/%EC%8A%A4%ED%82%AC[/quote]

It's definitely underwhelming, but it's still better than what we currently are now.

I had no clue there was a Pink Pummel update, as I was looking at the extractions. That looks so amazing though, even if it just moved forward without mobs. Really looking forward to that.

Just curious though, what's the second link you posted?

Reply June 5, 2015 - edited
RisingRain

I like that it's at least a bit of a buff, but it's really underwhelming imo.
It's a 50% increase in skill damage to Trinity once you get the hyper (950x2 -> 650x3), and while that extra line is helpful since we cap so early, it's really not that helpful.
I doubt we can solo Chaos Vellum or any harder bosses with 3-line Trinity (or at all, with the Soul Seeker delay increase).

That Soul Seeker delay increase is really pointless. Why bother increasing the damage % from 70 to 75 (~7% increase in DPS) for SSE if you're just going to increase SS delay by >10%?

The Star Gazer delay decrease is really meh. Most would already have put that skill on pet auto buff (Melody Cross, Star Gazer, and NW are probably the most useful 3 imo).

No one uses Supernova now, and no one will after the update unless they're trying to grind. It's too laggy to have on the screen, and I'd rather lose the minor DPS than get killed in endgame bosses.

I'm more interested in the Pink Pummel update, more than anything. I hope they will add some more utility to it (i.e. can counter Magnus' spin, or be spammed like a regular rush move without mobs).

Also, there's a Power Transfer delay decrease that was mentioned, but doesn't also seem to be included yet.

http://maplestoryt.nexon.com/MapleStory/Page/GnxPopup.aspx?URL=News%2fUpdateBoard
https://mirror.enha.kr/wiki/%EC%97%94%EC%A0%A4%EB%A6%AD%EB%B2%84%EC%8A%A4%ED%84%B0/%EC%8A%A4%ED%82%AC

Reply June 5, 2015 - edited
laurico

[quote=ArchM0onL]Looks like they doubled the lines on Trinity, does that mean you get double dps on Trinity now? [/quote]

More like a 50% increase given than you can hit cap. The extra strike is still a +1 hit count increase, which means that instead of the current 2 hits it will be doing 3 lines.

Reply June 5, 2015 - edited
ArchM0onL

[quote=AshleyAttacked]Nice. Thanks for the write up, I really appreciate it.[/quote]

Looks like they doubled the lines on Trinity, does that mean you get double dps on Trinity now?

Reply June 4, 2015 - edited
AshleyAttacked

Nice. Thanks for the write up, I really appreciate it.

Reply June 4, 2015 - edited