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Xenon

star force on xenon

I'm just curios about this. Is it true that you can get 400k~ range with just using srar force system on your eqps due the bonus of all stat it give

June 3, 2015

14 Comments • Newest first

hangwithhung

[quote=LaCouleur]Xenon aren't that bad to hit tho[/quote]

Haha of course Xenon isn't as bad. There even getting revamped. Their range isn't as "deceptive" as other far as in comparison to solve other classes though overall xenon of nice I think. They'll be easier to buff and maintain in the future too lol

Reply June 9, 2015
LaCouleur

[quote=hangwithhung]@cupidmage72: ah, no they're actually not that bad at all, it's just that their skillset isn't made for bossing. Their 1v1 APM is... sluggish? It'll increase in an incoming revamp but they are lacking in terms of their ability to focus on one monster at a time.

Mobbing on the other hand is a breeze... It just takes later into the game when you can start pumping points into your hypers and all that you can see that Hayatos have quite the advantage over other classes. With just under a 200k range I can blitz all of SDH and two shot everything.

However, in the end, bossing and mobbing are really just opposite ends of the same spectrum and do nothing for your character so...in that sense they do even out lol[/quote]

Xenon aren't that bad to hit tho

Reply June 9, 2015
FashionGod

@simroh1 thank you for the good answer from a xenon. Some are talking trash lol

Reply June 4, 2015
hangwithhung

@cupidmage72: ah, no they're actually not that bad at all, it's just that their skillset isn't made for bossing. Their 1v1 APM is... sluggish? It'll increase in an incoming revamp but they are lacking in terms of their ability to focus on one monster at a time.

Mobbing on the other hand is a breeze... It just takes later into the game when you can start pumping points into your hypers and all that you can see that Hayatos have quite the advantage over other classes. With just under a 200k range I can blitz all of SDH and two shot everything.

However, in the end, bossing and mobbing are really just opposite ends of the same spectrum and do nothing for your character so...in that sense they do even out lol

Reply June 4, 2015
cupidmage72

[quote=hangwithhung]@cupidmage72: I know right
Just to prove my point:
With a Hayato in a 1v1 situation, with all hypers (+20% on bosses, +20% overall damage, +1 line) you're looking at a total of 2566.08% per attack.
At this point you're almost begging for an inflated range just to get by because for a Hero, in an optimal 1v1 situation (Panic, Incising, Enrage, all hypers) you're looking at 12375.90% damage per attack.

The point is that damage output comes down to the skill set of the class itself and to that end, range can mean little to nothing lol.[/quote]
Are hayatos really that bad though? Or do they have higher apm and so it balances out?

Reply June 4, 2015
hangwithhung

@cupidmage72: I know right
Just to prove my point:
With a Hayato in a 1v1 situation, with all hypers (+20% on bosses, +20% overall damage, +1 line) you're looking at a total of 2566.08% per attack.
At this point you're almost begging for an inflated range just to get by because for a Hero, in an optimal 1v1 situation (Panic, Incising, Enrage, all hypers) you're looking at 12375.90% damage per attack.

The point is that damage output comes down to the skill set of the class itself and to that end, range can mean little to nothing lol.

Reply June 4, 2015 - edited
gotit

From experience scrolling a faf wep with 70%s and starforcing everything to about 10 stars will fetch u something along the lines of 180-230k depending on link skills and stuff. Reaching 400k will take less effort on xenon than it will for other clases but u need to do a little more than just starforcing.

Reply June 4, 2015 - edited
Axnslicer

[quote=FashionGod]I'm just curios about this. Is it true that you can get 400k~ range with just using srar force system on your eqps due the bonus of all stat it give[/quote]

No. Merely star forcing trash scrolled gear will end with you having around 200k buffed range, depending on how good your weapon/secondary/emblem are.

The only way to gain 400k range purely from star force is to already have large amounts of % all stat/att/total.

Reply June 4, 2015 - edited
FlyDemon

[quote=hangwithhung]Probably that the range is deceptively high. Like 100k range on xenon would give less damage output than a 100k range on a Hero.
For example, my 170k range Hayato will output 300k/line on its 1v1 skill. On my Hero with only 20k range, I'll be hitting ~400k/line.

Depressing lol. But yes clearly the higher the range the higher the damage but such a high range does not guarantee better output than another class with a lower range.[/quote]

True, at ~6k i was hitting 40k a line on my hero

Reply June 4, 2015 - edited
cupidmage72

[quote=hangwithhung]Probably that the range is deceptively high. Like 100k range on xenon would give less damage output than a 100k range on a Hero.
For example, my 170k range Hayato will output 300k/line on its 1v1 skill. On my Hero with only 20k range, I'll be hitting ~400k/line.

Depressing lol. But yes clearly the higher the range the higher the damage but such a high range does not guarantee better output than another class with a lower range.[/quote]

wat the fak

Reply June 4, 2015 - edited
hangwithhung

Probably that the range is deceptively high. Like 100k range on xenon would give less damage output than a 100k range on a Hero.
For example, my 170k range Hayato will output 300k/line on its 1v1 skill. On my Hero with only 20k range, I'll be hitting ~400k/line.

Depressing lol. But yes clearly the higher the range the higher the damage but such a high range does not guarantee better output than another class with a lower range.

Reply June 3, 2015 - edited
Graystoke

^^yeah lol wtf does she mean?

Reply June 3, 2015 - edited
FashionGod

[quote=Only12]But your actual damage will not reflect your range[/quote]

Well range does increase ur dmg tho

Reply June 3, 2015 - edited
Only12

But your actual damage will not reflect your range

Reply June 3, 2015 - edited