Reducing the effect of potencial
Im one of the players who truly think that the potential system is what ruined the game.
Before potential came out, the damage difference between the unfunded and funded was 2X at most. Because the difference wasn't so large, any mapler had the chance to fight end game bosses like zakum
However as of right now the difference between the funded and unfunded is more then 200X. This makes it really hard for nexon to create news bosses as it becomes either too much health or too little health.
So instead of removing the potential system, what do you think of reducing the effect of potential by 2/3
So basically a 9% luk item will become 3% luk instead which will be considered "unique"
30% boss becomes 10% boss, etc
This way each equip you upgrade through potential wont be as significant. So this will in effect reduce the power difference between the funded and unfunded.
Obviously if nexon does this, they will need to lower the health bar of end game bosses.
So the question is, would you want this to happen to maple?
15 Comments • Newest first
[quote=freezenlight]you forget that people are obsessed with damage so even if its a little people are willing to pay, similar to LGR ring its only [b]16 atk[/b] more but [b]idiots[/b] are willing to spend 10bil on it,
But im not talking about Nexons profit, im asking if nexon gave us the option to do this would you be willing to.[/quote]
Fixed.
without potential the game would have died. potential didn't kill. it was unleashed. potential came along with dual blade release and at 999k dmg cap , the difference ebtween unfunded and funded was still decent.
Potential was a really good idea but it was horribly implemented with cash only options. </3
The damage between funded and unfunded was not 2x at the most before potentials. I don't know why you think that.
Naaaaahhhhh. If you want no potentials, go play a [i]pizza slice[/i]
[quote=Omniscient1]Plus it's a bit too late now to reduce all the potentials. The people who spend thousands on this game will feel jipped. People get mad over nerfing xp rates. Imagine the commotion that will happen if they nerf the potnetials on them. [/quote]
Exactly what he said. You forget the people who spent very real thousands of dollars on this game. The people who keep this game profitable and Nexon in business. If you change it, they will take their money elsewhere and you will not have a game to complain about. The pay to win players are what allows people who boast about being able to play without paying a dollar able to keep playing. If you changed the potentials, those people who spent thousands on cubes will quit. They pay to be special just like people pay for first class airline tickets or hotel suites.
It would never happen, but I actually really like the idea and wish it would happen.
[quote=freezenlight]think of it like this, lets say a unfunded player who has no potencial is doing 1000 damage, and a funded player is doing 4000 damage, by placing the nerf, the unfunded will still be doing 1000 damage while the funded is now doing 2000 damage, so basically the difference between the funded and unfunded went from 4X to 2X.
The point is to make potencial not increase your damage as much as it should.[/quote]
Idk i personally see no difference if they nerf everything. The gap between funded and unfunded would still be there just on a much smaller scale. Plus it's a bit too late now to reduce all the potentials. The people who spend thousands on this game will feel jipped. People get mad over nerfing xp rates. Imagine the commotion that will happen if they nerf the potnetials on them. What needs to be fixed is the high p2w. Not deletion/nerf of the things in game right now.
Don't forget that some people work hard to get their potentials to legendary and the like. Cubes are still hard to get without nx but it is possible now.
[quote=Omniscient1]No, that won't make any difference at all. It be the same exact thing just that the damage you do is far less. You will still have damage hoars in this game and the game will still be p2w as ever. Just on a smaller scale.[/quote]
think of it like this, lets say a unfunded player who has no potencial is doing 1000 damage, and a funded player is doing 4000 damage, by placing the nerf, the unfunded will still be doing 1000 damage while the funded is now doing 2000 damage, so basically the difference between the funded and unfunded went from 4X to 2X.
The point is to make potencial not increase your damage as much as it should.
[quote=freezenlight]you forget that people are obsessed with damage so even if its a little people are willing to pay, similar to LGR ring its only 10 atk more but people are willing to spend 10bil on it,
But im not talking about Nexons profit, im asking if nexon gave us the option to do this would you be willing to.[/quote]
No, that won't make any difference at all. It be the same exact thing just that the damage you do is far less. You will still have damage hoars in this game and the game will still be p2w as ever. Just on a smaller scale.
[quote=AuraShade86]No cuz this means less gain from cubing, aka less people would buy NX for cubes, aka Nexon loses hella money. So they aint gonna do that anytime soon[/quote]
you forget that people are obsessed with damage so even if its a little people are willing to pay, similar to LGR ring its only 10 atk more but people are willing to spend 10bil on it,
But im not talking about Nexons profit, im asking if nexon gave us the option to do this would you be willing to.
Potential did not ruin the game. What ruined the game is how receiving potential in the first place. Cubes should not be mostly cash shop items. There should be far more ways of cubing your gear for free, or just take out the whole luck based system and make all potentials worth while. Unless they nerf all the bosses potential is needed in this game. It will take a long time to beat anything and some bosses will be impossible to beat with out potential. Even rudeced potential will make things extremely hard/long to beat. What needs to be fixed is the high p2w aspect. Not nerfing/removing things in the game.
@freezenlight Explain what the difference of lower hp/lower potential than what it is right now? It be the same exact thing except you won't have all that damage anymore but it be the same exact thing. It be pointless.
No cuz this means less gain from cubing, aka less people would buy NX for cubes, aka Nexon loses hella money. So they aint gonna do that anytime soon
[quote=BowlCut]no cus that would mean taking hours to kill bosses and in this day and age nobodys gonna sit there for hours to kill a boss[/quote]
thats why i said nexon will need to lower the health bar of bosses to compensate this