I dont know how you did it Nexon
Welp for pretty much the first time ever f/p mages have been given a pretty bad glitch...
Inferno Aura and Megiddo flame trigger DR...
I don't even know how they could have screwed this up but they did!
October 17, 2013
23 Comments • Newest first
@Green4EVER: mhmm.. just tried it...
[quote=ise3]Not absolutely sure but I believe it's fixed.[/quote]
[url=http://oi40.tinypic.com/23vgx92.jpg]Nope.[/url]
Still in the Known Issues list too.
Not absolutely sure but I believe it's fixed.
[quote=Green4EVER]Well they added this to the Known Issues list, so it's a step in the right direction I suppose... I'm betting it won't be fixed until RED though.[/quote]
Still no mention of MF's pre-existing bug Hopefully it will be fixed when they fix the acknowledged bugs
Well they added this to the Known Issues list, so it's a step in the right direction I suppose... I'm betting it won't be fixed until RED though.
[quote=Green4EVER]That's correct. We gain 70% mastery from it instead.[/quote]
I feel like that's a lot better than elemental resistance. I use Ifrit a lot anyways.
[quote=DemoDango]@AckarRed @Green4EVER
In the RED update they re-tool Ele Amp to apply as a base range modifier instead of a hidden buff/total damage mod; thus, its increase reflects itself in range and properly affects DoT.
@iimaplers that is possibly the most horrifying avatar I have ever seen.[/quote]
He/she looks like a tasty piece of broccoli.
[quote=Manningb]In the Red Update aren't they changing Ifrit so now it's not elemental resistances but Mastery now?[/quote]
That's correct. We gain 70% mastery from it instead.
[quote=Manningb]In the Red Update aren't they changing Ifrit so now it's not elemental resistances but Mastery now?[/quote]
Yeah, I heard it was changing into something like that.
no wonder hilla killa me.
In the Red Update aren't they changing Ifrit so now it's not elemental resistances but Mastery now?
@sungoon actually, from my experience in the past, I believe it triggers per line of attack. I've noticed AA being full 40% after 1 hit and sometimes 16% or w/e. and this was quite some time ago. and hmm...didn't notice AA showing up now. will check and see!
EDIT: I reconfirm what I mentioned just now. it's not always full 40% immediately.
EDIT2: I can confirm it is %total dmg much more easily now with this, too
@Green4EVER: Ohhhhhh. Misread what you said. Sorry.
[quote=DemoDango]In the RED update they re-tool Ele Amp to apply as a base range modifier instead of a hidden buff/total damage mod; thus, its increase reflects itself in range and properly affects DoT.[/quote]
That's what I said...?
Total Damage from things like Potential still won't increase DoT, is what I meant.
@AckarRed @Green4EVER
In the RED update they re-tool Ele Amp to apply as a base range modifier instead of a hidden buff/total damage mod; thus, its increase reflects itself in range and properly affects DoT.
@iimaplers that is possibly the most horrifying avatar I have ever seen.
Dang I noticed AA as well I was at 80k range and I jumped to 106k I was like wtf. I was fighting hilla and I had aura as well as using meggido I don't get how or what you mean by it triggering Dr I didn't notice anything out of the ordinary
[quote=AckarRed]Won't it later on?[/quote]
Not that I know of.
I know Elemental Amplification is supposed to after RED though.
[quote=Green4EVER]Yeah, it's doing the 40% right away. Too bad total damage doesn't increase DoT. [/quote]
Won't it later on?
[quote=sungoon]I noticed that as well... but it looks like the 40% is immediately added even though it wouldn't have stacked up that fast... I haven't tested if this is actually true, but I'm not complaining [/quote]
Yeah, it's doing the 40% right away. Too bad total damage doesn't increase DoT.
Fixing class-specific bugs? Ain't Nexon got no time fo' that.
[quote=green4ever]In other news, Arcane Aim now shows up in our range when it's activated, so... yay?[/quote]
I noticed that as well... but it looks like the 40% is immediately added even though it wouldn't have stacked up that fast... I haven't tested if this is actually true, but I'm not complaining
I posted on the Nexon forums about this issue if that will do anything. Hopefully this will bring light to Megiddo Flame's preexisting bug in which the second attack does no damage
In other news, Arcane Aim now shows up in our range when it's activated, so... yay?
Yeah... I posted this in the southperry known issues thread. It's pretty disgusting.