General

Firepoisonarchmage

I dont know how you did it Nexon

Welp for pretty much the first time ever f/p mages have been given a pretty bad glitch...

Inferno Aura and Megiddo flame trigger DR...

I don't even know how they could have screwed this up but they did!

October 17, 2013

23 Comments • Newest first

Green4EVER

[quote=ise3]Not absolutely sure but I believe it's fixed.[/quote]

[url=http://oi40.tinypic.com/23vgx92.jpg]Nope.[/url]
Still in the Known Issues list too.

Reply November 2, 2013 - edited
ise3

Not absolutely sure but I believe it's fixed.

Reply November 1, 2013 - edited
Sungoon

[quote=Green4EVER]Well they added this to the Known Issues list, so it's a step in the right direction I suppose... I'm betting it won't be fixed until RED though.[/quote]

Still no mention of MF's pre-existing bug Hopefully it will be fixed when they fix the acknowledged bugs

Reply October 24, 2013 - edited
Green4EVER

Well they added this to the Known Issues list, so it's a step in the right direction I suppose... I'm betting it won't be fixed until RED though.

Reply October 24, 2013 - edited
Manningb

[quote=Green4EVER]That's correct. We gain 70% mastery from it instead.[/quote]

I feel like that's a lot better than elemental resistance. I use Ifrit a lot anyways.

Reply October 20, 2013 - edited
Errr

[quote=DemoDango]@AckarRed @Green4EVER
In the RED update they re-tool Ele Amp to apply as a base range modifier instead of a hidden buff/total damage mod; thus, its increase reflects itself in range and properly affects DoT.

@iimaplers that is possibly the most horrifying avatar I have ever seen.[/quote]

He/she looks like a tasty piece of broccoli.

Reply October 20, 2013 - edited
Green4EVER

[quote=Manningb]In the Red Update aren't they changing Ifrit so now it's not elemental resistances but Mastery now?[/quote]

That's correct. We gain 70% mastery from it instead.

Reply October 20, 2013 - edited
GetDefensive

[quote=Manningb]In the Red Update aren't they changing Ifrit so now it's not elemental resistances but Mastery now?[/quote]

Yeah, I heard it was changing into something like that.

Reply October 19, 2013 - edited
copox123

no wonder hilla killa me.

Reply October 19, 2013 - edited
Manningb

In the Red Update aren't they changing Ifrit so now it's not elemental resistances but Mastery now?

Reply October 19, 2013 - edited
GoXDS

@sungoon actually, from my experience in the past, I believe it triggers per line of attack. I've noticed AA being full 40% after 1 hit and sometimes 16% or w/e. and this was quite some time ago. and hmm...didn't notice AA showing up now. will check and see!
EDIT: I reconfirm what I mentioned just now. it's not always full 40% immediately.
EDIT2: I can confirm it is %total dmg much more easily now with this, too

Reply October 19, 2013 - edited
Green4EVER

[quote=DemoDango]In the RED update they re-tool Ele Amp to apply as a base range modifier instead of a hidden buff/total damage mod; thus, its increase reflects itself in range and properly affects DoT.[/quote]

That's what I said...?
Total Damage from things like Potential still won't increase DoT, is what I meant.

Reply October 18, 2013 - edited
DemoDango

@AckarRed @Green4EVER
In the RED update they re-tool Ele Amp to apply as a base range modifier instead of a hidden buff/total damage mod; thus, its increase reflects itself in range and properly affects DoT.

@iimaplers that is possibly the most horrifying avatar I have ever seen.

Reply October 18, 2013 - edited
xgrip2k5

Dang I noticed AA as well I was at 80k range and I jumped to 106k I was like wtf. I was fighting hilla and I had aura as well as using meggido I don't get how or what you mean by it triggering Dr I didn't notice anything out of the ordinary

Reply October 18, 2013 - edited
Green4EVER

[quote=AckarRed]Won't it later on?[/quote]

Not that I know of.
I know Elemental Amplification is supposed to after RED though.

Reply October 18, 2013 - edited
AckarRed

[quote=Green4EVER]Yeah, it's doing the 40% right away. Too bad total damage doesn't increase DoT. [/quote]

Won't it later on?

Reply October 18, 2013 - edited
Green4EVER

[quote=sungoon]I noticed that as well... but it looks like the 40% is immediately added even though it wouldn't have stacked up that fast... I haven't tested if this is actually true, but I'm not complaining [/quote]

Yeah, it's doing the 40% right away. Too bad total damage doesn't increase DoT.

Reply October 18, 2013 - edited
IImaplers

Fixing class-specific bugs? Ain't Nexon got no time fo' that.

Reply October 17, 2013 - edited
Sungoon

[quote=green4ever]In other news, Arcane Aim now shows up in our range when it's activated, so... yay?[/quote]

I noticed that as well... but it looks like the 40% is immediately added even though it wouldn't have stacked up that fast... I haven't tested if this is actually true, but I'm not complaining

I posted on the Nexon forums about this issue if that will do anything. Hopefully this will bring light to Megiddo Flame's preexisting bug in which the second attack does no damage

Reply October 17, 2013 - edited
Green4EVER

In other news, Arcane Aim now shows up in our range when it's activated, so... yay?

Reply October 17, 2013 - edited
Green4EVER

Yeah... I posted this in the southperry known issues thread. It's pretty disgusting.

Reply October 17, 2013 - edited