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Mage

Casting Speed - Angel Ray vs Paralyze

I've never been very good at these sort of things, but I guess now's a good time to start.
I'm mainly just interested in knowing the current casting speed of Angel Ray and Paralyze, and how various attack speed buffs influence them (Magic Booster, Decent SI, Green MPE Pot, +1 Attack Speed IA, Righteously Indignant for Angel Ray).

I'm beginning to wonder if Bishop could actually have higher DPS than an F/P if both classes can cap with these skills.
Bishop should be a lot easier to cap with too, so there's that.

January 8, 2014

13 Comments • Newest first

Green4EVER

[quote=SilverFoxR]What about Big Bang during it's Genesis cooldown stage?[/quote]

That's only 4 hits so it's not very good for DPS. In a bossing scenario, I think its only use is to lower the boss' defense.
Unless you meant for mobbing, in which case, yeah it would work. I just don't like the idea of having to switch to a much weaker skill in order to deal with more than 2 enemies. For example, Empress when she spawns Shinsoos, Pink Bean Statues, or Chaos Pierre when he splits in two.

Reply January 8, 2014
SilverFoxR

What about Big Bang during it's Genesis cooldown stage?

Reply January 8, 2014
Green4EVER

[quote=betaatrue]Funnily enough, I am going through the same issue with %crit rate. I've worked out something I am (moderately) comfortable with. My soon to be sources:
5% base
30% the 3rd job arcane skill
15% from 210 link skill
10% decent SE
15% gratias ring
10% hyper
3% marksman character card
2+% guild skill that gives %crit rate
10% exceptional concentration potion[/quote]

5% Base + 30% Arcane Overdrive + 15% Phantom Link + 10% Hyper + 22% Inner Ability + 3% Marksman Card + 10% Decent SE = 95%, is what I'm working with.
I really dislike the idea of giving up one of my 3rd tier rings in exchange for some Critical Rate, so unless I manage to get a secondary line while cubing for Bonus Potentials, this is where my Critical Rate adventures end (at least until there's a new Link Skill or something). I really don't like the idea of relying on potions or guild skills either, so I've just chosen not to use them.

Reply January 8, 2014 - edited
TripleBladez

[quote=betaatrue]Funnily enough, I am going through the same issue with %crit rate. I've worked out something I am (moderately) comfortable with. My soon to be sources:
5% base
30% the 3rd job arcane skill
15% from 210 link skill
10% decent SE
15% gratias ring
10% hyper
3% marksman character card
2+% guild skill that gives %crit rate
10% exceptional concentration potion[/quote]

Phantom level 3 link skill is 20% Critical, so you could drop the MM character card, and Banner of Lethality. Personally, I'd try to get % Critical from Inner Ability unless you already have something good (Attack Speed +1).

Reply January 8, 2014 - edited
Green4EVER

[quote=betaatrue]Oh, I think I wasn't clear by what I meant by "+2 speed cap is the limit". I meant +2 above the speed cap meaning (0) as mentioned above. In any case, as unreasonable as it seems, you can go for 2 lines of +1 attack speed inner ability as an F/P to ensure the outdamaging of a capping bishop. I think a bishop capping on any important boss using angel ray is slightly more unreasonable though, lol.[/quote]
Ahh, okay that makes sense.
I can't really afford to give up the Critical Rate IA on my F/P, and considering how hard it is to get 1 good line I think getting Critical Rate with +1 Attack Speed is just never going to happen, no matter how much NX I pour into it.

[quote=HorrorFilms]are you thinking about open job advancing?[/quote]
I may later on in the future just for experimenting purposes when I start to run out of things to do/upgrade. I'm still enjoying the changes F/P got in RED so I have no plans to change at the moment.

Reply January 8, 2014 - edited
TripleBladez

[quote=Green4EVER]I've tested AYA/Green MPE Pot/Decent SI on my F/P and can confirm that they all work, so having Green MPE Pot/Decent SI/+1 Attack Speed IA/Righteously Indignant on a Bishop should work as well, since it's still the same attack speed as the former. I don't know if AYA would do anything on top of that but I don't party with a BaM so it wouldn't really matter to me anyway.[/quote]

Mazz did have that old video of him testing Phantom Blow with AYA (when it was still -1), SI, and Extreme Green Potions, and he was able to reach faster (-2).

In both of your scenarios, you'd reach faster (0) with Magic Booster on as well.

Reply January 8, 2014 - edited
Green4EVER

[quote=betaatrue]I actually was curious about this and tested SI + All those speed increasing BaM buffs + MPE potion (on the BaM itself) and my friend on the BaM said that +2 speed cap is the limit. We did rush it though, so I'd have to double check.[/quote]

I've tested AYA/Green MPE Pot/Decent SI on my F/P and can confirm that they all work, so having Green MPE Pot/Decent SI/+1 Attack Speed IA/Righteously Indignant on a Bishop should work as well, since it's still the same attack speed as the former. I don't know if AYA would do anything on top of that but I don't party with a BaM so it wouldn't really matter to me anyway.

Reply January 8, 2014 - edited
Green4EVER

[quote=betaatrue]Bishop gets screwed by the holy element and lack of elemental decrease, although it can speed cap easier. Since azwan inner abilities exist, this is a non-issue assuming max funding. Bishop gets 8 lines over 7, yes, however, after you factor in all of the extra sources of damage F/Ps get not including solely spamming paralyze, it is clear that F/Ps have higher dps than bishops.[/quote]

Well that answers that, but I still feel like Bishops would have the higher DPS.
Green MPE potions cause the speed cap to break, so all forms of attack speed increase will work if you're using one of those. I feel as if having that high of an attack speed would outdamage the damage F/P does with Inferno Aura+DoT+Final Attack+Ignite.

Then again I'm not really sure how I feel about AR only being a single target skill. Having the ability to mob with my main attack skill is incredibly useful at certain bosses.

Reply January 8, 2014 - edited
Green4EVER

[quote=HorrorFilms]I think angel ray can have that slight edge. Fire poisons are still a lot better at bossing[/quote]

Maybe you should read the entire thread. I'm inclined to believe that Bishops are actually better if both classes can cap with these skills.
From what I can tell, it's basically 8 hits of 55m vs 7 hits of 50m and AR can be 2 attack speeds higher because of Righteously Indignant and the ability to swap out a Critical Rate IA for the +1 Attack Speed IA. Plus AR naturally has higher damage %, so it's easier to cap with (although the lack of Elemental Decrease basically evens this out at top-tier bosses). Of course this is ignoring F/P's Inferno Aura, DoT, Final Attack, and Ignite, but I still believe Bishop has the higher DPS.

Reply January 8, 2014 - edited
HorrorFilms

I think angel ray can have that slight edge. Fire poisons are still a lot better at bossing

Reply January 8, 2014 - edited
Green4EVER

[quote=strenling]They both hit at the same speed if you have the same boosts from what I can find online (At 810 MS with no boosts).[/quote]

I was looking at the stickied thread on southperry and it says that too, but I always thought AR was a tad slower than Paralyze.
I'm not even sure if that thread is up to date anymore, since it hasn't been updated since 2009.

Reply January 8, 2014 - edited
strenling

They both hit at the same speed if you have the same boosts from what I can find online (At 810 MS with no boosts).

Reply January 8, 2014 - edited