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Hero damage formulas

Hey, anyone knows the damage formula for hero?

I think Rexaar wrote something like :

[BasicDamage*SkillDamage*ACA + BasicDamage*SkillDamage*CritDamage]*ChanceAttack

How does %TotalDmg, Combo and Enrage integrates?

July 22, 2015

8 Comments • Newest first

guye1296

N[quote=FreeIcecream]During the Reboot character balancing patch it says that Chance Attacks damage calculation order has been adjusted.
Has anyone figured out yet how it works now?[/quote]

I did not see any Hero videos of it yet, then no

Reply July 24, 2015
FreeIcecream

During the Reboot character balancing patch it says that Chance Attacks damage calculation order has been adjusted.
Has anyone figured out yet how it works now?

Reply July 23, 2015
guye1296

[quote=dwagonslay]There was an unstated and generally unknown change in the [url=http://maplestory.nexon.net/news/updates/update-notes/00HsK/v-150-rising-heroes-elite-update-notes]GMS v.150 - Rising Heroes: Elite[/url] patch that is not often factored in when calculating a player's range or damage.
Listed in the [url=http://orangemushroom.net/2013/12/19/kms-ver-1-2-206-maplestory-you-i-origin/]kMS ver. 1.2.206 - MapleStory You & I: ORIGIN![/url] patch notes, the following is stated:
[b]"Your damage to monsters will now be affected by the difference in their level and yours. If they are lower level than you, your damage will be increased by a certain percentage but if they are higher than you, then your damage will be reduced."[/b]
This means that a player who is at least 5 levels above/below a monster (including boss-type monsters) will have a 20% increase/decrease in damage (as a direct multiplier).[/quote]

Thanks! Just the bit of information I needed!
Now the the numbers work

Reply July 23, 2015
dwagonslay

There was an unstated and generally unknown change in the [url=http://maplestory.nexon.net/news/updates/update-notes/00HsK/v-150-rising-heroes-elite-update-notes]GMS v.150 - Rising Heroes: Elite[/url] patch that is not often factored in when calculating a player's range or damage.
Listed in the [url=http://orangemushroom.net/2013/12/19/kms-ver-1-2-206-maplestory-you-i-origin/]kMS ver. 1.2.206 - MapleStory You & I: ORIGIN![/url] patch notes, the following is stated:
[b]"Your damage to monsters will now be affected by the difference in their level and yours. If they are lower level than you, your damage will be increased by a certain percentage but if they are higher than you, then your damage will be reduced."[/b]
This means that a player who is at least 5 levels above/below a monster (including boss-type monsters) will have a 20% increase/decrease in damage (as a direct multiplier).

Reply July 23, 2015
guye1296

[quote=Rexaar]base damage = weapon multiplier * [4 * primary stats * (1+%primary stats) + secondary stats * (1+%secondary stats)] * (Weapon Attack * (1+%attack) / 100)

{ [base damage * (1+%boss damage + %total damage) * ACA * Enrage * skill damage] + [base damage * (1+%boss damage + %total damage) * skill damage * %crit damage] } * chance attack[/quote]

That's exactly what I did. Problem is, that when I tested it on my Hero, numbers were off.
I even resetted all my skills and hyper skills - to make sure I have no TD sources other than the ones on my shown range (that put %TD into consideration), and still managed to hit higher than my top range times the skill damage (non crit lines, without enrage, or ACA activated). I do not know of any other damage resources that counts as total damage (for example 20% boost from hyper skill), so this surprises me.

These numbers are weird for my friend @Foro as well. Since we tried to calculate his damage on cvell, and with those formulas turns out he can not cap on cvell, altough he is capping as for this moment (took PDR into consideration, as well as elemental resistance).

Reply July 23, 2015
Rexaar

base damage = weapon multiplier * [4 * primary stats * (1+%primary stats) + secondary stats * (1+%secondary stats)] * (Weapon Attack * (1+%attack) / 100)

{ [base damage * (1+%boss damage + %total damage) * ACA * Enrage * skill damage] + [base damage * (1+%boss damage + %total damage) * skill damage * %crit damage] } * chance attack

Reply July 23, 2015
guye1296

[quote=LordPsych]most (not cross surge, arrow break, final cut) sources of damage % increases are effectively the same as reinforce damage % or total damage %, so they stack additively with boss damage %

There are few exceptions, so I imagine combo and enrage both give total dmg%
pls someone correcto if im wrong

source: http://strategywiki.org/wiki/MapleStory/Formulas[/quote]

When I tried adding combo and enrage to the total damage, the numbers came out wrong with my current stats. They were closer when I multiplied with enrage and combo.

Reply July 22, 2015
LordPsych

most (not cross surge, arrow break, final cut) sources of damage % increases are effectively the same as reinforce damage % or total damage %, so they stack additively with boss damage %

There are few exceptions, so I imagine combo and enrage both give total dmg%
pls someone correcto if im wrong

source: http://strategywiki.org/wiki/MapleStory/Formulas

Reply July 22, 2015