General

Darkknight

Invincibility Nebulite

Is it still useful?

Edit: ever since I started to transition from empress to RA, I've been thinking about the usefulness of the invincibility neb. Mostly because I tend to do more damage compared to before and the fact that final pact is my last ditch effort to save myself. It's all I need to know before I decide to sell/fuse this neb I have. :b

April 29, 2014

16 Comments • Newest first

darkspawn980

@iChosenDream: no, guarding means you don't get hit, which means no invulnerability period to get extended. it sucks but what can one do :X

Reply May 4, 2014
iChosenDream

@darkspawn980: I wonder if the extra i-frames proc when you guard a skill... From what I've seen it doesn't seem to, but gosh if it did, my Pally could have divine shield up 24/7 <3

Reply May 3, 2014
darkspawn980

@iChosenDream: oh that, hey it's useful for JQ's! then again giving it away is a 90% chance of nexon releasing a luk-based warrior
@icedemon9: just 1 extra second is insane, 3 is plenty for everything i'd say, i run with 5 seconds total since beholder had a 5-sec CD

Reply May 3, 2014
iChosenDream

[quote=icedemon9]@darkspawn980: Oh....phooey. Oh wells, 4 is better than 1 I guess. [/quote]

I've got this 2 second invincibility male top on me that @darkspawn980 cubed. I would've given it to you if you were in Scania >.> It also has 12% luck to make sure you can have as much luck as possible when doing those darned quests.

Reply May 3, 2014
darkspawn980

[quote=icedemon9]So under certain circumstances, the Inv neb is useful. This just means I got to get another top because I revealed a line of Inv (1 second). So with the neb, that should be 6 seconds of invincibily I think.[/quote]

the jump quest? and normal invincibility is 1 second, so if the top is 1 sec+2 secs from the neb, that's 4 seconds total

Reply May 3, 2014
icedemon9

So under certain circumstances, the Inv neb is useful. This just means I got to get another top because I revealed a line of Inv (1 second). So with the neb, that should be 6 seconds of invincibily I think.

Reply May 3, 2014
Revolutionist

@darkspawn980: Oh. Well, I wouldn't be sure since I only have 1 second of invincibility as opposed to 2+.

Reply April 30, 2014
darkspawn980

[quote=Revolutionist]@Redadin: As mentioned above, you'll be stunned for the duration of the invincibility frames. However, the above poster is right as well. You can sacrifice a 4% STR/All Stat Nebulite for an Abnormal Status Time Nebulite that can lower the Stun (and any other status effects) duration by 2 seconds.[/quote]

not anymore, well i haven't checked with the actual stun status, but him KB-ing me back doesn't last for the whole duration of my invincibility (5 seconds)

Reply April 30, 2014
Revolutionist

@Redadin: As mentioned above, you'll be stunned for the duration of the invincibility frames. However, the above poster is right as well. You can sacrifice a 4% STR/All Stat Nebulite for an Abnormal Status Time Nebulite that can lower the Stun (and any other status effects) duration by 2 seconds.

Reply April 29, 2014
GothTsukasa

I have a top with +6 secs on addition invincibility secs on it, I love it for training at Twilight perion and normal bossing, Though, Abnormal Status Time nebulites are better. They have no downsides like invinc can, and they make gollux normal and hard too easy.

Reply April 29, 2014
Axnslicer

[quote=Redadin]So just to make sure, if I want to put a neb on my overall I'm not going to have to worry about being stunned longer from vellums rocks? But would I have to worry about his stun from his emerging knock backs?[/quote]

If you're going to fight Vellum, don't use the invincibility neb. The prolonged stun will get you killed, and there's no benefit anyway since CRA/Magnus cut right through invincibility. I personally use a 4 second invincibility top for JQs and training when I don't need the extra damage and benefit from the extra i-frames..

Reply April 29, 2014 - edited
Redadin

So just to make sure, if I want to put a neb on my overall I'm not going to have to worry about being stunned longer from vellums rocks? But would I have to worry about his stun from his emerging knock backs?

Reply April 29, 2014 - edited
Kazzooey

Useful for anything that doesn't deal %Hp damage. Very useful for JQ too as it works in there. I still have my Invincibility overall on my Pally and Mech just for JQ

Reply April 29, 2014 - edited
darkspawn980

[quote=Fatalerror]Apparently it prolongs status effects, like stun, seduce and the likes.[/quote]

it prolonged knockback stun back when we didn't have 100% stance guaranteed, but that's it.

OT: it's useful for anything that isn't CRA, magnus, or empress' unavoidable attacks, up to you if it's worth it or not.

Reply April 29, 2014 - edited
Fatalerror

Apparently it prolongs status effects, like stun, seduce and the likes.

Reply April 29, 2014 - edited