General

Hero

How to get max crit rate on Hero

Wondering how I should go about doing this? Have rather low crit rate atm

Thanks guys <3

March 13, 2014

10 Comments • Newest first

Kuraisenshi

[quote=SilentXynh]@iEatCheeseLol:
You're better off getting a Hero main to answer this for you, but I believe that critical damage adds to ACA instead of multiplying your damage by the multiplier.
You'll notice that the difference between your critical and non critical hits as a Hero isn't very much.

Considering how hard it is to get IA lines that you want, I probably wouldn't.
Going from 85% crit to 100% crit rate for a Hero is probably something like a 3% damage increase overall, maybe less.[/quote]

Raging blow is has one line of crit on final hit but with enrage on last two hits are crit. Though 100% crit might not be best idea (got that on my beast tamer) since damage per second wise it would better for speed infusion then critical. +getting a 100% critical would be a waste of inner ability since attack/attack speed+1/%boss +it would of been easier to get with the old honor system then the new one in place due to circulators not the new pink ones and the nx ones used for legendary inners. Even with 30% crit i can manage to get 5 out of 6 lines with critical (+1 attack hyper to raging blow) (no enrage on) Though achieving 100% critical thing is thats alot of cubing to even aim for critical on sub weapon, weapon, emblem though the thing is sacrificing range for critical damage I wouldn't really do it due to the amount of money needed to get the items to % crit as well as it can take alot of cubes. Just realised i forgot to take into account for critical nebulite. Though marksman card gives 5% critical base,3% if its s rank, phantom link=15% crit(lvl2), 7% critical from lvl2 beast tamer link, 10% from hyper skill (critical), well if they have two a rank critical nebulties for sub weapon and weapon thats 14-16% crit provided they have either one 7% crit and one 8% crit or two 7% crit nebulites or two 8% critical rate nebulties, if the person has decent se that is 10% more which gives a total of 56% crit rate but then theres the zero ring from getting it to lvl180 tradable once for the 15% crit which gives us a total of 71% critical rate. Um lets assume the person's sub weapon and weapon are legendary and assume they got 12% critical on both of them =95% critical rate which leaves person to either get 5% critical rate in bonus potential from both the sub weapon and weapon instead of cubing inner ability. Only downside is if the servers dont have the 7-8% critical rate nebulties to add up to between 14-16% critical rate for nebulating.

Reply March 19, 2014 - edited
SilentXynh

@iEatCheeseLol:
You're better off getting a Hero main to answer this for you, but I believe that critical damage adds to ACA instead of multiplying your damage by the multiplier.
You'll notice that the difference between your critical and non critical hits as a Hero isn't very much.

Considering how hard it is to get IA lines that you want, I probably wouldn't.
Going from 85% crit to 100% crit rate for a Hero is probably something like a 3% damage increase overall, maybe less.

Reply March 14, 2014 - edited
iEatCheeseLol

[quote=SilentXynh]Unless something changed post-RED, due to the way crit damage interacts with ACA, getting crit on a hero is usually not worth it if you're sacrificing STR or att for it.

Phantom link, Beast Tamer link, hypers and arguably inner ability are your 'free' options (I say inner ability due to how random it is, ideally you'd want att speed increase)[/quote]

Could you elaborate on the crit damage and ACA relationship? And does it mean I shouldn't sacrifice my 15atk inner ability for 15% crit?

Reply March 14, 2014 - edited
bluberry555

Anyone know whether or not the Beast Tamer ring stacks with the other 15% crit rings? Like adventurer ring. Etc?

Reply March 14, 2014 - edited
wanted123456

try inner ability, at unique its possible to get 17%, i got it on my pally, also all the link skills, that will get u above 60% for sure

Reply March 14, 2014 - edited
oxaloacetate

Dont you have this skill doing more damage and crit hitting monsters with abnormal status I think i have the same skill on my ds called assult to injuries or something

Reply March 14, 2014 - edited
EnzoNick

I think MM card increases crit rate as well.

Reply March 13, 2014 - edited
virgindrinks

[quote=traderweak]30% from Inner ability.

By the way, how to get Adventurer Ring.[/quote]

Do you realize how difficult it is to get that?

I've used thousands of circulators and only seen 15% unique crit once.

You can't get the adventurer rings anymore. You would have had to level any adventurer to 70 for the ring from a previous event, or a beast tamer, etc.

Reply March 13, 2014 - edited
SilentXynh

Unless something changed post-RED, due to the way crit damage interacts with ACA, getting crit on a hero is usually not worth it if you're sacrificing STR or att for it.

Phantom link, Beast Tamer link, hypers and arguably inner ability are your 'free' options (I say inner ability due to how random it is, ideally you'd want att speed increase)

Reply March 13, 2014 - edited
iChosenDream

It's easier as a DrK, so I don't know if it can work with you, but I've reached 100% crit as a DrK using
dSE - 10%
Adventurer ring - 15% and
err I think that's all I have, but you can add
Phantom Link - 15%
Beast Tamer Link - 7%
Hyper Critical - 10%
I went full crit with the Adventurer ring, neglecting damage, so I think the adventurer ring is out of option for you.

Reply March 13, 2014 - edited