General

Aran

Make up a skill of skill set for your Aran

Since 5th job is supposedly coming out(haven't really verified this myself) I wanna know everyone's own ideas for new skills and attacks!

Feel free to be as in depth as possible supplying % damage or animations or just simply give us a name for us to imagine for ourselves

I'll start off with a few.

Swing: Infinity
-Key command: Left, Up, Right then hold Ctrl. After initial key presses you may change directions from left to right.

"Aran Spins her polearm in front of her indefinitely(similarily to Demon Slayers Dark Scythe attack) and a number of spiritual beasts form to attack."

-The Polar Bear, Phoenix, Tiger, and a new addition, Wolves are summoned and charge in front of Aran to deal massive damage to mobs of enemies.

*In adrenaline mode, Spiritual beasts attack from all sides and frozen axes pierce from the ground and rise up to cover above you.*
Maha:Restored:
-Set action to a key. Effect last 5 minutes.

"For a set period of time, wield Maha the Polearm. Attacks become twice as strong(giving double lines/pretty much shadow partner) and range is increased double the length at the cost of hp slowly draining over time. Maha will take over the form of her polearm going over your current one during the time. Character idle stance also changes as well as jump and run animations and swing particle effects become golden with an icy blue flare. Maha's human form may also occasionally show up in some of arans normal attacks."
Combo: True finisher:
-Key Command: Set key skill and attack key skill at the same time. Works similarly to a super in a fighting game which only includes one input to perform a huge damaging combo. This move can only be used mid combo and cannot be activated by itself.

"Aran charges forth with polearm piercing forwards. With her intense training she moves at blinding speeds attacking from all directions doing insane damage all while being invincible during the entire phase. AT the end of the combo she finishes with Maha(polearm form) who erupts from the ground after Aran performs a shadow boxing uppercut then the polearm rapidly spins digging back into the ground while damaging nearby enemies.

-This move can only be used every 30 minutes. Adrenaline mode does not effect this attack. This attack ignores all status resist, wep cancels, and status effects inflicted on yourself, including seduce.
Crescent slash:
-Key command: Up, Down, Up, Down, Ctrl. After initial input pressing Ctrl itself will continue indefinitely.

"Aran swings up, then back down in a very effortless manner and sends giant shockwaves in front of her. You can choose whether or not you want it to hit a single enemy where all hits focus on one or if you want to hit multiple where individual hits would focus of many."

-Main 1v1 skill.

*In adrenaline mode, Shockwaves produce shockwaves and animations change to axes bending at the handles while spinning*
Movement: Enhance(
-This is a unique skill where weak attacks or different movement options are given to moves which previously did not have attacks or are not primarily used for attacking.

Examples:
-Combat step: Now when Aran performs a grounded combat step with enemies nearby, she'll also perform a sliding horizontal swing.

-Combat step aerial: Now when Aran performs an aerial combat step, she'll also perform a downward slash off a front flip.

-Performing a simple jump near enemies will also produce a front flip and downward swing.

-Final Toss now has Aran throw a shockwave at enemies below at the apex of her jump height.

-Arans run speed is changed as well as it's animation. The way she moves now forces a rush down character feel onto the player. She is now the fastest character on foot. However, in towns normal walking will resume.

-Rolling spin now throws out projectiles made of ice in all directions.

What are your guys thoughts on these skills and do you have your own you would like the share?

March 24, 2016

3 Comments • Newest first

cris1000

Maha partner
Its like shadow partner, but with the spirit maha.

But for real, I'd like to see them play more like thunder breakers where the skills link together properly, make the combo system more rewarding (combo skills are much stronger/have useful effects) but also more difficult to build up by causing it to disappear faster/remove unlimited and for the lesser skills to have a use.

Reply March 26, 2016