Pirate and Thief Revamp Ideas
I've played a Bucc and a shad and a NL, I know these jobs definitely need a Revamp
I've got a lot of ideas for Buccs and some for the thief classes.
Check these out
Pirate
Flash Fist Removed Replaced Jab
Less damage more speed
Brawler
Double Uppercut speed increased
Double uppercut combo (2 Jab, 1 double uppercut) If Combo is done, double uppercut is 100% crit
Corkscrew removed
Backspin Blow hits 5, otherwise unchanged
Shockwave added speed increased
Shockwave combo (2 flash fist, 1 Double uppercut, 1 Shockwave) Shockwave is 100 crit +20% dmg 160% speed for 10 seconds
Marauder
Corkscrew punch added damage increased, range increased
(Corkscrew combo, (backspin blow, then corkscrew) Corkscrew attacks all monsters in front at 100% crit
Energy Blast unchanged
Energy Blast Combo ( 2 Flast Fist, 3 energy blast) Each Energy blast hit 100% crit, 20% dmg buff for 10 seconds
Energy Drain, Changed to max level 10
Use up all energy, to create a HP drain buff, heals 5%hp per hit (Like Aran combo drain)
NEW Sparring Mastery
Increase the attack of all Fist skills by 10%
NEW Stomp
Stomp the ground with tremendous Force, damaging all monsters around Must be in Transformation or Super Transformation
Attacks 8 monsters (AOE) 600% damage, 3 Second delay/CD
Combo ( 2 Flash fist, 1 Double Uppercut, 1 Shockwave, 1 Stomp) Attacks at 100% crit, 3 hits instead of 1
Combo 2 (1 Double uppercut, Jump, Stomp) Attack 10 monsters
Bucc
Shadowform
In Super transformation, use the power of transformation to create a shadow, who will mimic all attacks
Because so much energy is being used, energy charge, is unable to charge in this state, and you take 10% hp every 5 seconds
Cooldown 3 Minutes
Mimics each hit at 40% damage
+30 Passive W.Atk
Barrage
Number of hits is controlled by skill key (max 6)
Combo (2 Flash Fist, 1 Double uppercut, 1 Flash Fist, 1 Barrage) Each hit 100% Crit, 40% ignore def... 1 min CD
Dragon Strike
Combo (1 Barrage, 1 Dragonstrike) 100% Crit
Demolition
In super transformation only
Number of hits is controlled by using the skill key (max 10)
Combo (1 Demolition any number of hits, +jump key) Move behind the monster you were attacking
Sorry if it's hard to follow, I know theres spelling errors, formatting issues. But I really think it'd be cool if we had a combo style fighting which would make the idea of buccs requiring skill to play present. It seems like a lot of fun, obviously for OP issues damage would be reduced if needed, we can't really test this. Thing is buccs have low range, with low mobility so having some hits that pack a punch isn't much of an issue.
As for shads/NLs
As a Rogue, they should be given barrel roll.
a mobbing skill usable by both classes
Double stab removed -> Savage blow max level 20
Lucky 7 unchanged
Bandit
Assassinate added 2nd Job
Steal
Range increased
Damage increased
Chief Bandit
Assaulter moved to 3rd job
Extreme Avoid
For 30 seconds 90% hits are avoided
Cool down 1minute
Shadower
Severe Strike
Passive skill Makes Savage blow into 10 hits
Increases Mob size on Boomerang Step
Shadowers only really need help as a dit IMO and maybe in survivalibility
Assassin
Piercing Star
One star attacks all mobs in front (to a certain range)
Bomb Star
Attack one monster with a powerful bomb, the bomb explodes attacking and stunning monters around
I think that this is all the revamp a NL needs, I haven't played a Rouge to NL so it's really hard to compare and think of an idea.
AGAIN SORRY FOR THE MISTAKES, I'LL FIX IT TMRW.
Time to sleep
Discuss.
21 Comments • Newest first
@indu95: SP was a sacred monument which got pooped on by the pidgeons known as Nexon when it was given to Shadowers and Bladers, but at least its being kept within the thief class, giving it to pirates would be absolute crap.
@sordojohn: LOL sounds like you're mad, it's a nerfed version of SP. And Pirates are copies of thieves if you haven't noticed. Why not copy SP?
How can you say that a class needs revamp? If you don't like it, don't play it. Buccs are more than fine atm.
[quote=Kaze500]bandits dont need help[/quote]
Believe me, Mercedes and Demon Slayer will make [i]every[/i] job need buffing just to have comparable damage.
[quote=indu95]
Shadowform
In Super transformation, use the power of transformation to create a shadow, who will mimic all attacks.[/quote]
You just won't stop until every class has stolen SP will you?
DAM YOU NEXON!
DAM YOU TO PLAY YOUR OWN GAME FOR ETERNITY! WITH CRAPPY SKILL REVAMPS AND USELESS EVENTS!
Keep flash fist, instead, have the option to make it a mob move, hit 3 max, but dmg gets cut to 180% but able to hit 3 monsters with 10% chance to stun, if its against 1 enemy it does full damage.
A combo attack of Flash Fist and sommersault, like 2 flash fist, and 1 sommersault, = to 50% critical chance on sommersault
Change Bullet time from 160 acc and avoid too 20% dodge rate
i like the double upper cut you said, and the combo, but if u keep the flash fist like i said, u will be able to mob 3 enemies, while dealing more damage on 1 with the 100% crit chance on double upper, because then to complete this combo u can add a sommersault kick that would gain a 25% dmg increase. thus you be dealing good mob damage or just good 1 on 1 damage.
Keep corkscrew in 2nd job, because i remember when i played my brawler, i used it a lot, id Corkscrew, then sommersault the enemy. keep the increase range on corkscrew
Shockwave is to remain in 3rd job, or replaced entirely with Stomp, since there basically doing the same thing. Except since its an AoE attack, it can hit all around the user, and to make it more usuable make it used outside of transform, super transform for halve the damage. 300%
Sparring mastery, can be changed to 25% more damage on all fist skills. 10% is trivial, 25% is better
Like the energy drain ability to be made into a buff drain skill.
change combo to, 2 flash punch, 1 sommersault, then 1 stomp with x2 hits for stomp at 100% critical, then 1 uppercut with a 3rd hit with a 50% chance crit on 2nd and 3rd hit
change 2nd combo to, 2 summersaults jump press down then stomp, hits 10 1000% damage, cooldown 30 seconds.
4th job, shadowform is nice, but 10% hp dmg every 5 seconds, is a pot burner just remove the hp damage, and add a cooldown of 5 minutes, but last 3 minutes.
i like the combo with barrage keep that, like the combo with ds as well
thats all i got to say
[quote=xFaceIess]mm.. you must've been pretty bored to write all this out :o
.. that's all I have to say. [/quote]
Mhm, I was VERY Bored. With all school work and what not. Buut yaah.
nls need moar buffies.
mm.. you must've been pretty bored to write all this out :o
.. that's all I have to say.
[quote=zerokanamezz]true for brawlers. but for thunderbreakers, corkscrew is their only rushing skill for 2nd job, and their corkscrew is kinda weak.[/quote]
I didn't talk about TBs. They don't need to be revamp'ed IMO they're great. I wish buccs were like them
Edit Above: my friend has a NL, I've played once it was 150. I didn't go through 10-150 though
[quote=indu95]I've played a Bucc and a shad and a NL, I know these jobs definitely need a Revamp
I think that this is all the revamp a NL needs, [b]I haven't played a Rouge to NL so it's really hard to compare and think of an idea.[/b]
AGAIN SORRY FOR THE MISTAKES, I'LL FIX IT TMRW.
Time to sleep
Discuss.[/quote]
So you say you HAVE played a NL, but in the end you say you never played a NL? I don't understand.
For NL
I want....
Shadow partner increased the time from 3-5min.
Increased the venom dmg.
Add probably two new skill on 3rd job.
Ninja Attack( summon few ally to help attack monsters around you ). Up to 3 ninja.
Quiet ( increased your avoid and critical. )
Remove shadow web and shadow meso.
Remove ninja storm or increase the range.
Add Recharge at 4th job ( active it and it will recharge up to 5 set max but the cooldown is 1 hr ) .
Also would like to change things on transform/super transform. Instead of a cooldown, make it require half your energy bar to use for 180 sec (assuming they change energy charge to work like demon force). That way no more having to wait for dumb cooldown when we die. We would have more control over our skills.
Let players turn their NLs into either a shadower or DB
face it, NL are garbage
Corckscrew wasn't removed, it was changed to 3rd job. 2 rushing skills in 1 job, is useless imo.
[quote=bason14]i say they should make barrage a spamable skill. like just hold the skill button and throws numerous punches with out stopping like hurricane lol[/quote]
That would mean nexon has to remove barrage's iframe if it was spammable rapid-fire type skill, and "hardcore" buccs will start qqing.
[quote=FallOfMan]Quiet and be happy with what you get . [/quote]
Haven gotten anything yet
Not looking for buffs,
looking for a revamp.
i could careless if buccs weren't top dps, as long as they can compete with other classes and not be outdamaged by a bishop with equal funding.
I don't like the sp type skill you gave bucc. What I would like to see is energy charge changed to work similar to demon slayer's demon force. You forgot physical/stealth training for thieves and pirates.
the only possibilities i've really thought about are changing/removing Bullet Time or whatever it is (% avoid instead of +?) and extending Corsair summons while removing CD. i'm not really familiar with the playstyle but their summons seem pretty useless from skill descriptions.
e: Shadowform seems way too harmful to actually be useful, as well as ripping SP completely out of the Thief class. if you thought NLs were already pissed about "losing" "unique" skills to other classes (as if they weren't deserved/valid changes), some serious crap would go down if the skill actually came out.
[quote=Moketto]So for Pirates/ Brawlers you got rid of Transformation but still have Shockwave (which has also been changed to a Brawler skill instead of Marauder)
[/quote]
I didn't remove Transformation just no changes to it
Shockwave doesn't require Transformation in my Revamp
bandits dont need help
assulter is already 3rd job
savage blow at first job is bad cus u use it to boss
assassinate 3rd is bad cus its already hella op
we dont need the avoid skill at 3rd job cus we have smokescreen at 4th and that avoids all
Nls already have a skill that mobs infront or them avenger