Understanding Potentials for Mages
Hi Everyone, I was just wondering what the difference between certain lines on potential are for mages.
1. What is the comparison between % dmg and %magic attack/attack
2. Is %attack helpful to mages? B.c i see a %magic att AND %att on lines and i assume there is a difference namely For Mages, not for mages.
April 9, 2015
10 Comments • Newest first
[quote=Infinitums]Oh i see. Thanks for the explanation!
On a related note, does that mean it is best to cube your weapon for %magic attack instead of %boss. I guess it may be more detailed than my bland simplification^[/quote]
not necessarily. aiming for 250% boss and generalizing that for each class as a minimum requirement is rather silly
mages do need a bit more % boss than the others considering that they have little % td +%boss gains but just aim for 2 lines of %boss/% magic and work on something else
aiming for 3 good lines on weapon bpot/2 specific weapon lines would hurt you at the end unless you know what ur doing (aiming for 3 lines is like asking for 30% stats on armor)
example..say u get 40% boss + 9% magic on a weapon pot line..that's fine
not the best but its better to get something here and there other than perfecting/aiming for one set of lines, would yield diminishing returns in terms of cost efficiency
[quote=Infinitums]Oh i see. Thanks for the explanation!
On a related note, does that mean it is best to cube your weapon for %magic attack instead of %boss. I guess it may be more detailed than my bland simplification^[/quote]
My own opinion is to meet a minimum requirement of %boss (250) and %pdr (85, 90 if for cvellum) and everything else go for %matk.
[quote=Infinitums]Oh i see. Thanks for the explanation!
On a related note, does that mean it is best to cube your weapon for %magic attack instead of %boss. I guess it may be more detailed than my bland simplification^[/quote]
I suggest reading up on [url=http://www.basilmarket.com/forum/2845178/1/_Boss_vs__Att_Guide.html]this[/url] to understand how %boss and %atk/%m.atk relate to one another.
Bottom line, you need [b]both[/b] %boss and %m.atk. Since they multiply with one another- stacking up on one and neglecting the other is a poor choice.
Oh i see. Thanks for the explanation!
On a related note, does that mean it is best to cube your weapon for %magic attack instead of %boss. I guess it may be more detailed than my bland simplification^
[quote=Infinitums]@archM0nL By that logic is %magic attack also bad?[/quote]
in contrast, % matk is the best line imo, because usually, you only have 40~60% matk unless you are super rich
read the formula above u can understand
@archM0nL By that logic is %magic attack also bad?
Total damage is just junk lines, because you are gonna have 250+% boss in comparison 12%ish total damage is pathetic.
@Infinitums: Sorry, I had this kinda wrong in my first post. Generally, they're about the same. Reason is that they essentially both multiply the total range:
simply:
(abilities) * (magic attack) * (%matk) = damage * (%total + %boss)
so:
(abilities) * (magic attack) * (%matk) * (%total + %boss) = damage (after %total + %boss)
you can switch around the the variables since after all the calculations are made, you still get the same number. Now, it's a matter of your personal abilities and m.atk ratios.
Your stat window won't tell you how much %m.atk or %total damage you'll have, but they will be reflected in your magic damage range.
It's late here though and I'm tired, so don't trust me 100%
@sungoon Does this mean %total damage is better than %magic attack? Additionally, does % total damage show up on your range stat window?
1) %M.Atk multiplies one part of the magic damage range, whereas %total damage multiplies the total range
[url=http://www.basilmarket.com/MapleStory-Guide-Fire-Poison-Mage-Guide-459.html#formulae]magic damage formula[/url]
2) %Atk (should be renamed w.atk or something) is not helpful to mages, since weapon attack is not part of the magic damage range.
Hope that helps