General

slightly annyed rant about maples player base

sorry basil mods if in wrong place just been on forums lately and people pushed me to speak my mind doesn't happen much tho lol

people are way to hard on nexon

now im not praising them

but 90% of the stuff we have got and dont get
and that they are working on to change gms into a joke (lower boss hp really you lazy spoiled kids)

are due to player feed back...

SAO yes it took them a year to get rights for event it was in a massive thread as a voting option then it moved to poll and people voted yea for it
now its been year to get rights blame adult swim they had full rights to SAO in America... paired with the people who had dubing rights

and everyones all like waah sao i hate that why no (other anime) crossover waaah so less on nexons end then it was on publishers who had dubing/airing rights to it in GMS areas

now update wise this is about 99% time "we want events" "we want updates" "yes we want this and that that jms/kms/cms/other ms had..."
gets it this update fails we dont like it nexon this and that with negativity...

additional options: we dont want that it would make the godly and rich stronger ignores fact that a poor person could get say a lv110 weapon with some godly additional options and the damage cap limiting said godly players

star force enhancing: you think it seems like good idea but mark my words when you get it... you will be like waaah upgrades cost to much wasted 10b+ trying get 15th star on so so equip (prolly going be a tyrant)

cs: yes their are easy ways in cs to power up now lets just focus on them and not premium dungeons (dirt cheap) and style
over past few days i got smithing to lv12 330k exp (now i make gold hearts alot) and cubes give 5500exp~8500exp
i have got 6 items to unique from rare and 5 to legendary from rare now yes its a luck game here but still

random rewards are random and pure luck to get seen some people toss 500$+ just to get that new shiny item that only sells for a few billion

September 13, 2014

14 Comments • Newest first

Lecarde

@Rtyu: No, there would not have to be some compensation if they lowered the damage cap. For one, Nexon could redo the formulas again. Not drastic changes, mind you, but enough. The damage cap is way too high to have a balanced game. Every time Nexon releases new content they have to choose between releasing content that the superfunded won't get bored of (a.k.a anything with less than 500mil hp per mob and any boss with less than 100bil hp) or content that maybe 1% of players can use. Neither one of those options is a good one, and it all comes down the damage cap. In the long run it is better to lower it.

And there is little satisfaction in hitting max damage if you don't need it to kill bosses. At that point its just to show how rich you are, and no one really cares.

Reply September 13, 2014
Lecarde

@RTyu: It wouldn't be completely fair to those players, which is why I don't think it is the best option. But you have to remember that, in order to continue to stay in business, Nexon has to cater Maplestory to as many players as possible, not just those who spend a lot of money. In that regard it would be better in the long run to reduce the damage cap by at least 20mil (and adjust bosses accordingly). Yea, the people who hit 50mil lines have given more money to Nexon, directly or indirectly. But the game has to eventually cater to a wider population base than the super funded, it is basic game theory.

And yes it is absurd to lower their health to 1/3 or current values. Like you said, people spend a lot of time/effort to hit 50mil per line on bosses. They would be equally pissed off if someone could now solo those same bosses while hitting only 17mil per line. That is just as unfair to the super funded as lowering the damage cap would be. Because now someone would only have to fund enough to hit 17mil per line to solo all the bosses in the game. Its a huge f*** you to the players who spent hundreds of billions to be able to hit cap against every boss.

Reply September 13, 2014
Lecarde

@Rtyu: I think that lowering it that much is absurd. Lower their health to maybe 2/3 or 3/4 of what it is now at the most. Or Nexon could reduce damage cap to 25mil and lower end game boss' health to half of what it is now lmao But I don't think that is the best idea

Reply September 13, 2014
Omniscient1

[quote=infinteZero]i get that to a point as i tend to like to solo everything myself but at same time soloing bosses tends to take away more from game...
games and anime lol tend to do partys for bosses and thos games tend to work out better then ones were players can solo big bosses
SAO used this to even tho kirito is a solo player he partys for most bosses their was only like 2 bosses in the series he solo'd one almost killed him completely
2nd did kill him but share willpower allowed him to clear the game (not to point out he was meant to fight that 2nd one due to unique skill and how it was made to be)

but yeah big bosses that need partys tend to do better then bosses that can be solo'd game wise...
i mean look up old videos when people thought zakum was impossible they tended to have alot fun on big boss party raids[/quote]

All games have bosses that are both soloable and non solable. Even WoW you can solo some bosses. What I think is needed is not a nerf to the current bosses have now, but actually implement a real raid type system. That requires a party no matter what. That Hekaton boss that we were suppose to get is what I am talking about. This would create the much needed raid type bosses. Gullox is close but it's still a solable boss and doesn't require that much team work. It was good thought but wasn't enough. We need actual raids. Not just expeditions.

Reply September 13, 2014
GazimoEnthra

The event is awful. Pay to win scam.

Reply September 13, 2014
xxSab

[quote=Advance]maplestory is an easy game that require no skill to kill the bosses. so if they nerf them it is just to help ppl who doesn't have the gear. which is not bad.[/quote]

No skill? Hard Magnus takes skill. Empress takes some skill. Gollux takes some skill. RA takes some skill.
When you say "no skill", you're basically saying that you stand in spot and spam. I'd like to see you do that against Hard Magnus.

Reply September 13, 2014
infinteZero

[quote=Rtyu]@infinteZero: People have their different play styles, so I believe they are meant to be, especially since people do solo them.[/quote]

i get that to a point as i tend to like to solo everything myself but at same time soloing bosses tends to take away more from game...
games and anime lol tend to do partys for bosses and thos games tend to work out better then ones were players can solo big bosses
SAO used this to even tho kirito is a solo player he partys for most bosses their was only like 2 bosses in the series he solo'd one almost killed him completely
2nd did kill him but share willpower allowed him to clear the game (not to point out he was meant to fight that 2nd one due to unique skill and how it was made to be)

but yeah big bosses that need partys tend to do better then bosses that can be solo'd game wise...
i mean look up old videos when people thought zakum was impossible they tended to have alot fun on big boss party raids

Reply September 13, 2014
infinteZero

@Rtyu: well big bosses are not really meant to be solo'd

@BoredAF: nx point few days of work pretty much got me a few uniques/legendary potentials from bosses
and i dont see this much complaining about how bosses are to hard on other maple forums... main issue with that is our maple will become a joke more less compaired to other maplestorys unless they decide to follow in footsteps of gms which is unlikely

Reply September 13, 2014 - edited
infinteZero

^ still takes a level of control over ones character or else your one attack can end up stoping you from avoiding attacks like chaos vellums mouth laser attack thats pretty much a 1 hit ko

[quote=Rtyu]I saw you said something about lowering boss hp.

Well, end game bosses have too much hp. I've been playing on and off for several years, and still am unable to kill all of the bosses.

Progression in this game is pretty slow unless you play for hours each with wealthy people/a bunch of friends, or if you merch. The population is dwindling, and merching is pretty boring, so those things are difficult to do for most.

Maplestory needs a more functional progression system.[/quote]

dont get me wrong i can see some bosses like dorthy alot and Cra somewhat maybe cygnus a lil bit
but not to point people were originally talking about

dare to subjest a smart system that would adjust boss hp according to partys attack power so the party would
easy mode easily beat it lowest chance on drops
normal mode be able to beat it with challenge normal drop rate
hard mode would more less use up almost all time on the boss with very little time to loot

down sides of a system like that would have to be disabling ability to change gear in a boss room were that's in play

Reply September 13, 2014 - edited
Advance

[quote=infinteZero]^ all games need challenge or their not worth playing some bosses need skill but people want nerf thos bosses such as magnus and cra in terms what they can do and their hp main reasoning i can think of behind this is so they think they can profit off it but in the end they get mad as drops lose all value just look at murgoth dungeon event and AEE day one best event ever yeah day 2 waaah worst event ever [/quote]

i hit normal magnus and cra bosses so hard that they cannot last for a minute not because im so good it is just my numbers are too high for him.

Reply September 13, 2014 - edited
AntiSenpai

Heh, I agree with what you're saying but you also need to understand that there is more than just funded people, believe it or not most people can't even achieve 200k range, so I think it's fine that they lower bosses health, cause even if you have a full exped of people with 200k range, there is no way in hell they can do any of the top tier bosses. The only people this will affect is the merchants, and honestly that's fine.

Reply September 13, 2014 - edited
infinteZero

^ all games need challenge or their not worth playing some bosses need skill but people want nerf thos bosses such as magnus and cra in terms what they can do and their hp main reasoning i can think of behind this is so they think they can profit off it but in the end they get mad as drops lose all value just look at murgoth dungeon event and AEE day one best event ever yeah day 2 waaah worst event ever

yeah the laaag and smaller issues do get in way
but that just runs into other issues with player base agien

and thats when they do start working on them players tend to think nexons ignoring them and their issues

one the other issues is the fact nexon has allowed so much negativity be posted i can see feedback but half the stuff is full of hate even tho they pretty much were begging for the updates in 1st place

other games forums have tendency to hide the negative feedback were the people that post it wont post it or just give up
the old lock hide post then give warning if kept up followed by a hiding post completely and banning user from posting if the keep posting the post

Reply September 13, 2014 - edited
Advance

maplestory is an easy game that require no skill to kill the bosses. so if they nerf them it is just to help ppl who doesn't have the gear. which is not bad.

Reply September 13, 2014 - edited
wingless666

I will say that people aren't helping the situation much..
pre patch- it is to hard to level up
reduces exp by roughly a half
post patch- it is way to easy to level up

People won't ever be happy so

Though I think the biggest nexon issue would be the lagging, forgetting all the other problems/glitches/hackles
lag for a 2d game on lowest setting is extremely disappointing.

Reply September 13, 2014 - edited