Post unlimited Milles Vs Rapid fire
What would be stronger if there was no damage cap?
June 2, 2013
Post unlimited Milles Vs Rapid fire
What would be stronger if there was no damage cap?
5 Comments • Newest first
[quote=5number]since rapid fire hits 8.33 times per second with 300% dmg including the nerf its only 180% per hit (40% nerf) 1175% + 675 = 1850%
(8.33*180)*(1.35+1.50)/2 (Avg Crit Dmg) * (0.55) (rate)
+ (Normal Dmg) (8.33 * 180) * (0.45) = 1850% dmg
+ Carte noire assuming it will hit about 4.4 out of 8 times ( 55% crit rate) =(crit dmg) 4.4 * 200% * (1.35+1.50)/2 * 0.55 + (normal dmg) 4.4 * 200% * 0.45 = 1086%
RF = 2936% / second
Mille Aiguilles + Sharp Eyes hits 5.33 times per second = 120% * 5.33 * 2 * (crit dmg) (1.35+1.80)/2 * (crit rate) 0.75 +
(normal dmg) 120%* 5.33 * 2 * 0.25 = 1831% dmg
+ Carte noire has 2 hits on mille aiguilles to have a chance to proc on so the chance to not proc is 0.25 * 0.25 = 6.25%
(200% * 5.33) * 0.9375 * (1.35 + 1.80)/2 * 0.75 + (normal dmg) (200% * 5.33) * 0.9375 * 0.25 = 1430% dmg
Mille Aiguilles + SE = 3261% / second
Overall MA + SE is better because of the nerf on the skills and the crit rate and max crit dmg of Sharp Eyes and you also have the hyper skill that makes MA stronger and I didnt factor that in here.[/quote]
do you know if this is still true if a phantom has 80% critical and rapid fire doing its max potential of 300% damage, when phantoms get buffed?
Mille was always better.
Mile can hit multiple mobs tho
There is a damage cap of 50 mil though. I think Mille + SE might be better, but I'm not completely sure.
mille hits 5 times per second (10 total attacks)
rapid fire hits 8.33333 times per second
mille would be better, plus you can move/hit clusters of mobs with it