Psa Mist decreases delay between fire wall hits
I've noticed this for a while but haven't thought to share it until now. When you place a mist cloud and use Paralyze against large groups of enemies, Ignite's fire wall seems to hit more frequently.
Go into DI, clear the first stage with Paralyze alone.
Go into DI, place a mist cloud where the monsters spawn on the first stage then start spamming Paralyze.
For me, the difference is quite clear; with mist I get a bunch of extra damage numbers and significant FPS drops, and I'm done with the stage approximately 4 seconds earlier.
Have any of you experienced this phenomenon? I've always thought Ignite behaved a little inconsistently. Sometimes it hits a lot and eats a bunch of FPS (especially on bosses like Zak), but other times it seems like the fire walls aren't dealing damage at all.