General

Blazewizard

Will you guys be sticking around after the nerf hits?

I'm just wondering. I love Blaze Wizard so much more than my F/P but everyone is saying the nerf is horrible.
(It really doesn't seem that bad to me though. I mean Orbital Flame is the only thing that gets nerfed, but I know nothing when it comes to damage in stuff.)
I mean, I've played weak classes before. I stuck to my pre-revamp Jett FOREVER so I don't think it'll be that bad.

What do you guys think about the nerf?

September 21, 2014

14 Comments • Newest first

xUs3rNam3

Still ran a 4:45 dojo after nerf so I'm staying.

Reply December 4, 2014
raine8642

I really like my blaze wizard as well but then the nerf wouldnt it lower orbital flame's number of hits not damage and speed is lowered and blazing extinction's damage is lowered

Reply November 8, 2014
ImCrunk

where is the information on this nerf you speak of?
I have searched for hours and litteraly connot find it.

Nvm, lol every class would get buffed along with it aswell ,
Anyways we can't complain we still have 100% ele resist wich is cheap af in cvell /gollux..

On top of it nexon might adjust the nerf a little bit in our favor aswell if were lucky

Reply September 27, 2014 - edited
redherring

@FrothyRed: I probably should have been a little more clear - Burning Conduit it fantastic for visual range and mobbing, but its' effectiveness drops dramatically at higher %Boss levels. I don't think it needs a nerf - I get about a 10% bump to my orbital damage on bosses, which isn't really OP in any way.

Reply September 25, 2014 - edited
FrothyRed

@Redherring I agree that burning conduit is too OP atm.
I think they should reduce it to 30% or so.

Reply September 25, 2014 - edited
Singaporean

[quote=redherring]I'm really enjoying my BW, and I won't be switching until they revamp Evans. I rather dislike nerfs, so I'm not putting any points into Orbital hypers until it hits - that way, I shouldn't even feel much of one.

Everyone keeps mentioning a speed decrease on Orbital outside of the line reduction, but I've only encountered hearsay so far - I haven't seen anything in the extractions about it. As far as range reduction, Blazing Extinction is hilariously OP atm, and should still be very useful after the nerf anyway.

On a side note, nobody mentions how ridiculously OP Burning Conduit is - even if the nerf is as bad as what's rumored, BW party utility will still be incredible. With Sair, Jett, and Mercedes cards, I think I have it up ~80% of the time. Outside of the upcoming Kanna buff for mages, that should be the single largest bump to party damage available to any class in the game. [/quote]

I'd like to try a duo with u once kanna buffs come

Reply September 24, 2014 - edited
redherring

@epicderp: I've timed it several times over the course of a day, and I always get a duration of ~70 seconds using both cards.

Reply September 23, 2014 - edited
epicderp

[quote=redherring]On a side note, nobody mentions how ridiculously OP Burning Conduit is - even if the nerf is as bad as what's rumored, BW party utility will still be incredible. With Sair, Jett, and Mercedes cards, I think I have it up ~80% of the time. Outside of the upcoming Kanna buff for mages, that should be the single largest bump to party damage available to any class in the game. [/quote]

Merc card I know works for sure but Sair and Jett? It's not really a summon is it? I haven't tried but if someone can verify it does indeed work then yea that'd be pretty sweet.

OT: I feel they went too far with the nerfs on Orbital Flame. I can barely stay with my BW due to its lackluster vertical hitbox.

Reply September 23, 2014 - edited
redherring

I'm really enjoying my BW, and I won't be switching until they revamp Evans. I rather dislike nerfs, so I'm not putting any points into Orbital hypers until it hits - that way, I shouldn't even feel much of one.

Everyone keeps mentioning a speed decrease on Orbital outside of the line reduction, but I've only encountered hearsay so far - I haven't seen anything in the extractions about it. As far as range reduction, Blazing Extinction is hilariously OP atm, and should still be very useful after the nerf anyway.

On a side note, nobody mentions how ridiculously OP Burning Conduit is - even if the nerf is as bad as what's rumored, BW party utility will still be incredible. With Sair, Jett, and Mercedes cards, I think I have it up ~80% of the time. Outside of the upcoming Kanna buff for mages, that should be the single largest bump to party damage available to any class in the game.

Reply September 22, 2014 - edited
SavageHero48

@TTBlueRabbit135: Ouch, that does sting a lot losing that much of your main skill's effectiveness. Do they at least buff something else to compensate for the nerfing of Orbital Flame?

Reply September 22, 2014 - edited
TTBlueRabbit135

No, cause I only made it to 130 for the ring.
[quote=SavageHero48]I'll stick with it as well, my very first character I made when I came to MS was a Blaze Wizard and I really do enjoy playing this class. How bad will the nerf be, is it on the Orange Mushroom's blog?[/quote]

Orbitial flame loses 1 line of damage, so it's main skill goes from 3 hits to 2. It's speed and range also decrease hurting the DPS by about half. So basically they lost 1/4 damage and half of their DPS.

Reply September 21, 2014 - edited
SavageHero48

I'll stick with it as well, my very first character I made when I came to MS was a Blaze Wizard and I really do enjoy playing this class. How bad will the nerf be, is it on the Orange Mushroom's blog?

Reply September 21, 2014 - edited
WildHeartless

it will sting a little... but im willing to hang in there... i dont think it is as bad as everyone is making it to be... plus im really enjoying the class and it just happens to be very strong... I can totally understand why it needed a nerf.

Reply September 21, 2014 - edited