General

Craftable Bonus Cubes

Now that we have craftable equivalents of regular cubes (Meister/Master Craftsman's), who else thinks it's time for a craftable equivalent of the BONUS cube? It will lessen the pay-to-win factor of the game, and allow players with little to no spending money to improve their gear. Crafting a bonus cube would work the same way as the current craftable cubes, with cooldowns and alot of hard work required.

Please vote and comment if you have additional feedback!

January 12, 2015

13 Comments • Newest first

aznbandit77

They could make the tier up chance on the craftable cubes much lower than the ridiculous tier up chance on the current bonus pot cubes, so I don't see a reason why people would get mad over implementing these.

Reply January 12, 2015
Okiesmokie

[quote=Hydraxide]@Okiesmokie: Yes, multiple ones actually. I personally used Enlightening ones. However, iirc correctly craftable cubes came AFTER they changed them to just red and blacks.[/quote]

The point is that if people who cubed to legendary were going to be mad about anything, it would be the fact that they had to spend extra money on super miracle cubes prior to the change.

No one is going to be mad if bonus cubes become craftable, because [b]everyone[/b] gains from it, not just people who don't spend NX.

Reply January 12, 2015
artman

I see no harm in it at all. P2W is all about convenience. I completely disagree with all the prices in CS especially for time limited gear but if you have the money then it makes things easier for you. I don't think the best players should only be the ones who pay the most. It should be people who actually put decent effort into the game to get all their gear top notch using obscure quests, actually following some of the story, etc etc. Personally, I believe rates of tiering up / getting actually useful semi-useful potentials should be higher. HP isn't much use but it makes far more sense than getting dex, int, or luk on warrior gear. It shouldn't take 100$ to get one legendary no matter how useful it is and it shouldn't take months of crafting cubes as well.

Reply January 12, 2015
CherryTigers

This would be an interesting idea.

Reply January 12, 2015
Hydraxide

@Okiesmokie: Yes, multiple ones actually. I personally used Enlightening ones. However, iirc correctly craftable cubes came AFTER they changed them to just red and blacks.

Reply January 12, 2015
Okiesmokie

@Hydraxide You are aware that before the RED patch you needed a certain kind of more expensive cubes to be able to get legendary pot, right?

Reply January 12, 2015
Hydraxide

@Okiesmokie The price difference between a red cube and a bonus cube. That's how. And the fact that there are two tiers of cubes currently, with meisters only being able to reach the same rank up rates as the red ones.

@Lecarde Its not about the godly players. By far and away, they won't be affected. Its about the players in the middle, the ones that are between somewhere like 750k-2m range. And that's just my opinion, no need to attack it. And its not really about the impact that the actual crafted cubes make, its about the IDEA that a crafted cube does the same thing as a regular one. At least with craftable cubes there's a clear separation between black cubes and meisters, with blacks being superior.

I'm not against this idea, I don' t know why you guys are getting so worked up for. I'm just being realistic and not looking at this from an idealist point of view.

Reply January 12, 2015 - edited
Lecarde

[quote=Hydraxide]I think you're missing my point. People who have paid for bonus cubes will be incentivized to leave, since they've essentially just been screwed by Nexon. It's not about the major playerbase, it's about the minority that supports it. Lemme put it another way. Imagine you paid 5000$ to get a premium service. Now imagine the company offering it now says it's going to be free to everyone. How would you feel? Obviously you have to scale down but you should get the point.[/quote]

I don't think you understand. This same argument could have been applied to regular cubes when they were added to the professions. And it could have been applied to the rewards shop. And yet, somehow, each time no one was pissed off about it. Because its still infinitely easier to buy the cubes from the CS. Letting us craft them won't change that, it won't suddenly make the godly players any less godly which is what you seem to be implying

Reply January 12, 2015 - edited
Okiesmokie

[quote=Hydraxide]I think you're missing my point. People who have paid for bonus cubes will be incentivized to leave, since they've essentially just been screwed by Nexon. It's not about the major playerbase, it's about the minority that supports it. Lemme put it another way. Imagine you paid 5000$ to get a premium service. Now imagine the company offering it now says it's going to be free to everyone. How would you feel? Obviously you have to scale down but you should get the point.[/quote]

And how exactly is that any different from people cubing gear before craftable cubes came out?

Reply January 12, 2015 - edited
Hydraxide

I think you're missing my point. People who have paid for bonus cubes will be incentivized to leave, since they've essentially just been screwed by Nexon. It's not about the major playerbase, it's about the minority that supports it. Lemme put it another way. Imagine you paid 5000$ to get a premium service. Now imagine the company offering it now says it's going to be free to everyone. How would you feel? Obviously you have to scale down but you should get the point.

Reply January 12, 2015 - edited
Malus

I know, right. But judging by how Nexon treated the current craftable cubes, with cooldowns and hard-to-get items, might as well be realistic about that craftable bonus cubes will take alot of work to make, as well.

@Hydraxide But don't you think they thought the same about craftable cubes? It took alot of time and pushing from the community, before they finally implemented it, and it doesn't seem like craftable cubes are a real threat to their Cash Shop versions. The serious spenders still regularly buy Cash cubes. Perhaps the possibility that we'll get craftable bonus cubes is slim, but we might as well try to push for it anyways. It's yet another hurdle that stands in the way of less pay-to-win, and I'd like to see Nexon cross it.

Reply January 12, 2015 - edited
Hydraxide

While this is a good idea, it'll never happen. Nexon is still using a p2w model, and they can't really change it anymore. If they made free bonus cubes, it'll shaft all the players who paid for theirs. And let's be honest, Nexon's priority is to make money, they're not going to risk turning away the people who pay for people who don't.

Reply January 12, 2015 - edited
boredtodeath555

man that a lot of hard work is a lot of hard work. Can't even deal with.

Reply January 12, 2015 - edited