mattinui

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General Hero

Updates to Certain Hero Skills Just a couple ideas I had to make the Hero class a little more cohesive and fun. 1. Make AFA and Powerstance have a max level of 20. Main reason for this is to make it more manageable to add a new skill in 4th job. 2. Add a new, 4th job attack that uses orbs. Really simple, I always imagined a skill like Ikes Aegis from SSBB (I think thats what it's called, his up special) that uses a reasonable amount of orbs (Im thinking 5) and does serious damage. Since IS will do 300 x 3, Im thinking around 1300 % or so, because it will decrease damage afterwords while your orbs recharge. This skill will really vary up the hero playstyle. 3. Seriously revamp Shout. Cool skill, but almost useless because of super low damage

General Hero

Shout Needs to be updated. Ok after all these updates, I dont recall shout receiving any upgrades lately. It is seriously a useless skill besides PVP (pft...) Hers my suggestion - make it consume 5 combo orbs, new flashier animation. Stuns up to 6 enemies including mini bosses ie Crockies, etc. does about 800% damage (more than coma since uses more orbs but less than panic since it has CD) and boosts Strength by 50 points for 5 seconds. This way it will be like a mini ultimate, but actually have use in our combo system. It would also have to flow nicely with other attacks. This is just one of my many suggestions to improving fun of the hero class (seriously needs to be changed)

General

Best PVP Class Post Ascension Im really only knowledgeble about 120+, but I think Paladins will stay on top - power guard is boosted to 50% dmg block I think (!) so anyone with maxed guardian will just be invincible. Although I think Ive got a great idea for IL mage combo. Glacial Chain -> Seal + (Slow if fast class) -> Chain lightning to death. After the chain dmg, eliquines hit and a single CL most classes will probably be annihilated. Seems OP but dont forget Mages are super strong but take hits like a wet napkin. Any thoughts , ideas etc?

General Hero

Something people may have overlooked about Warrior Jump So, for all hero's, coma right now is a much more powerful attack than a single IS or brandish, but consumes all your orbs and is not really spammable. However with Jump, coma will only consume 1 orb at a time. From what I can understand though, coma still uses the same formula for determining the total damage done, but at an even HIGHER percentage. Doesnt this mean that coma will be WAY more powerful than IS or brandish even if maxed? And hit a mob of 6? Is there something obivious Im missing? Are they nerfing it to to do 620% no matter how many orbs you have?

General

1 to ISBlast on Reverse Nibleheim So when I maxed out the level on my reverse nibleheim, I got the +1 boost to IS. Its cool beacuse it acts like a Pally's CO, like a buff not an actual level raise. I think this means I will have level 31 IS, and an insane level 33 with CO. Im pretty sure Im gonna use as endgame seeing as its pretty unique (I also plan on getting to unique pot - rare 3 line right now, but decent lines). Does anyone know if this boost wil actually get to me to level 31 IS? I still got 11 levels to go before I can find out.

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