General

About Stronghold

These days I see many people unsure about how stronghold works.

[b]It is no longer advantageous to have 6 people in a party, half of them leeching.[/b] This happened when Nexon nerfed party play exp into the ground (some people say it's not even there anymore). Nowadays, leeching is just deadweight for the party. Thus, the optimal party is just attackers, holy symbol out of the party except when giving buffs, kishin out of the party. This is the reason why people don't add you when there's clearly not 6 people in the map. It isn't full, but you would be detrimental to the party (but some people are nice to invite you anyway or just don't know this fact). It's also a loaded question when you ask if a party is full, when you know it isn't. If they answer yes, then you ask no it isn't, but why would you even ask in the first place anyway? If they answer no, then you ask to join, which you could have asked in the first place.

The next thing is be wary of elite boss spawns. [b]If you are under 20 levels above the monster levels, killing enough monsters will spawn elite bosses and mobs.[/b] For some of the more unfunded players these could be hard to kill, and it makes afk on a (lower) high chair more dangerous as their magic attacks can still hit them. The most annoying one for sure is the right left spam one. You go get some water and then find yourself dead. So it is perfectly reasonable to be asked to not attack until you're level 190 for second drill hall. You are not being denied experience (see first section) as you got invited already. They just don't want to kill the auto pet hs bishop or something.

I still see people demanding to join a party not aware of the 40 level rule. [b]If someone in the party is not within 40 levels of the highest level member, then no other party members get experience.[/b] So if you're level 165 and there's a level 206 in the party, there's no point of even asking to join. You will just kill experience for everyone in the party and party members will only get experience for killing/hitting monsters. I typically only see this happen with people between 170-180 though.

August 31, 2014

12 Comments • Newest first

Kirbys

[quote=xKhashi]Right now if you can one hit SH and attack fast, soloing with a kanna out of party is the best exp (if you have the effort to move in and out an hser thats a bonus)

I hardly even notice my party play exp go high, especially since it's only effective of the base exp and isn't strongly effected during 2x exp.[/quote]

This is indeed true. Soloing a map is the best now sadly. Again, blame Nexon I guess

Reply September 1, 2014
xKhashi

Right now if you can one hit SH and attack fast, soloing with a kanna out of party is the best exp (if you have the effort to move in and out an hser thats a bonus)

I hardly even notice my party play exp go high, especially since it's only effective of the base exp and isn't strongly effected during 2x exp.

Reply September 1, 2014
moogra2u

There always has been. That's been in there for the entire game. It's not the party play 50% bonus like before. I actually never fully tested, but I know it's less than 20% per party member too. This is why it's not worth it to have 6 people even though yes there's still party bonus 10% at least.

Reply September 1, 2014 - edited
twopointonefour

You do know there is a bonus for partying still right?

Reply September 1, 2014 - edited
moogra2u

Oh no, HS is better whether or not they are in the party. It's just optimal if they are out of the party. It's still a 1.5 boost so it's good either way. However from my experience most HSers are afk hsing in the middle of a pet and miss the attackers. BT is great since he/she would not miss the party with their exp no matter where they are in the same map. However, the cat buff bonus is lower than HS, so if you have a good HSer, then that would be more beneficial to the party.

Another thing is the more attackers that are hitting monsters, the less experience the "main" attackers will receive. This isn't to take away from any of the attackers, but let's say we have 2 attackers that one hit the monsters, and then we have another guy hitting 100k-1m total on the mobs per second asking to join as an attacker (for the purpose of this example, let's say he/she is within level range). Joining the party would be great for the new guy, but would be worse than adding a leecher for the attackers. There's an optimal number of attackers for a party too.

Reply August 31, 2014 - edited
ShadeCaro

@Rationalism: I've been switching between soloing TP because I can one shot and my bucc blast covers a lot of range, so I'm trying to figure out what would be better.

Thank you for your input!

Reply August 31, 2014 - edited
SlappyDaFrog

Read up boobs!

Reply August 31, 2014 - edited
Rationalism

[quote=ShadeCaro]I have to wonder though: Is there ever a situation in which Twilight Perion Golems are better than SH?[/quote]

Golems give less exp and are harder to kill. The only plus side is that the map is bigger and has more spawn, so if you can get 2 attackers 1 hitting them without having to move around much, I guess it would be better.

Reply August 31, 2014 - edited
moogra2u

Other than the fact that it's empty, probably not even though the spawn is very good. The map is huge and elites spawn unless your level is really high. The exp gain at second drill hall/knight's district 4 is about 50% more, which is significant. I do go to Warrior's Grounds for attendance stuff if I'm not training though. It also charges my soul pretty fast so it has its uses for sure.

Reply August 31, 2014 - edited
ShadeCaro

I have to wonder though: Is there ever a situation in which Twilight Perion Golems are better than SH?

Reply August 31, 2014 - edited
Avatar

[quote=epicderp]*claps* ty sir or madam hopefully this gets [b]drilled[/b] into people's heads.[/quote]

I see what you did there

Reply August 31, 2014 - edited
epicderp

*claps* ty sir or madam hopefully this gets drilled into people's heads.

Reply August 31, 2014 - edited