General

Icelightningarchmage

New skill idea? Mages really do need Fa

I was thinking of the possibilities of replacing some of the more redundant skills with Final Attack style skills. Just like, What if this happened? Where would we be?

Second job:
Deleted Skill: Cold Beam
[New Skill] Sparking tendency
With your new-found affinity to lightning, gain the ability to launch extra attacks to deal more damage. The spark is a delayed hit (which will NOT kill you if it hits something in DR) which homes in onto the closest living monster.
Pre-reqs: Spell Mastery: 10
Lvl 1: 4% chance to launch a spark when using lightning attacks, Damage: 30% x2, increases Critical rate of all skills by 1%
Lvl 10: 40% chance to launch a spark when using lightning attacks, Damage: 75% x2, increases Critical rate of all skills by 10%

[New Skill] Crystal Ice
Same thing as above, but its a shard of ice.
Lvl 1: 4% chance to launch a shard of ice when using ice attacks, Damage: 60%, increases Def Ignore of all skills by 1%
Lvl 10: 40% chance to launch a shard of ice when using ice attacks, Damage 150%, increases Def Ignore of all skills by 10%

Fourth job:
Deleted Skill: Big Bang
[New Skill] Aftershock
Randomly summons a lightning bolt to strike monsters hit by lightning element attacks. The skill has an infinite upward range (seriously, who's going to need this?)
Pre-reqs: Sparking Tendency: 10
Lvl 1: 41% chance to summon a lightning bolt when using lightning attacks, Damage: 105% x2, increases Minimum/Maximum Critical damage of all skills by 1%
Lvl 20: 60% chance to summon a lightning bolt when using lightning attacks, Damage: 200% x2 (the same % per hit as CL), increases minimum/maximum Critical damage of all skills by 10%

[New skill] Icicles
Randomly summons an icicle to drop on enemies, dealing splash damage. Splash damage of this skill is 1/4.
Pre-reqs: Crystal Ice: 10
Lvl 1: 41% chance to summon an icicle when using Ice attacks, Damage: 255%, increases status resistance by 1%
Lvl 20: 60% chance to summon an icicle when using Ice attacks, Damage: 350%, increases status resistance by 20%

This may seem a bit OP, but mages attack really slowly, so it'll make a visible difference, but it won't be THAT much of a difference. I'll tell you what would be OP?
[Not Being Serious skill] Lightning Barrage
Launch a ruthless barrage of horizontal lightning bolts with an infinite horizontal range which has a 100% chance of summoning another lightning bolt to come at an infinite vertical range. Hits up to 15 monsters.
Lvl 1: 3 hits, 5 attacks per second, 400% damage ea.
Lvl 5: 8 hits, 5 attacks per second, 1600% damage ea, damage cap raised to 100m.
^^ Jks, but cool if it actually happened

April 6, 2013

21 Comments • Newest first

dardex

hmm isn't dragon spark for Evan a FA?

Reply April 29, 2013
MrPirate

[quote=030999]I don't want new skills, I want my old skills to not suck.

Make Big Bang useful somehow. Make Seal useful again.

I'd like to see Seal turn into a bind skill for bossing, instead of silencing normal mobs. It was great before Big Bang, after that patch all normal mobs started dying super fast (at this point, in one hit), and it lost its usefulness. As things stand I barely remember that Seal exists, and I only ever cast it when I accidentally hit the ~ key (where I put it) instead of esc.[/quote]

take off the charge up for big bang and make it 20% stronger xD

Reply April 29, 2013
SGJin

[quote=AckarRed] And while we're at it, let's give the mages a hurricane skill and a lazer, lord knows they need that too.[/quote]
Luminous' Spectral Light. Its a hurricane that shoots lasers. >:0

[quote=icemasters89]I think we just need 75% mastery or something =/[/quote]
We already have 75% Mastery
50% from skill, 25% from base.

Reply April 28, 2013 - edited
AckarRed

And while we're at it, let's give the mages a hurricane skill and a lazer, lord knows they need that too.

Reply April 28, 2013 - edited
JustAnotherUser

@kidpapafluff: Well, this is why Mihile's link is a must for mages. I don't even bother to telecast during infinity, because infinity itself makes up for it and it has only 50% stance so it's a pain.

Reply April 28, 2013 - edited
games500

F/P: Fourth Job: [new skill] Agent Orange.
one sp required.
geysers of lava appears throughout the map damage: 25,000%. Then lava floods the entire map for 2 min. DOT: 50,000%
cooldown 1 min. Mp - (1/2 of current MP).

Reply April 28, 2013 - edited
HateSpirit

[quote=ImBlue1562]New Skill : Dry Ice ( )

Level 1: Deals 12500% damage 10 times on up to 1 enemy, MP - 10. Caps at 249,999,999
Level 10: Deals 125000% damage 15 times on up to 1 enemy. MP - 100 Caps at 249,999,999 [/quote]

Hyperskill: Glacial Chain cooldown reduction - removed
*New Hyperskill: Dry Ice cooldown removed

Reply April 28, 2013 - edited
030999

@NamesBoreMe: Status resistance would be great, but it doesn't really make sense to put it on Seal. Maybe on Infinity or something.

Reply April 20, 2013 - edited
iVege

Oh look, skill ideas with skill names [b]THAT DON'T SUCK LIKE $#!%[/b].

Yes, that is a good thing.

--

And pmsl @ Deleted Skill: Big Bang -> [New Skill] Aftershock.

Reply April 20, 2013 - edited
JustAnotherUser

That's what teleport mastery is there for and it works fairly well, better than any AFA on multiple mobs and it stuns.
What I'd like to see is Big bang dealing physical damage based on magic damage, like Mewtwo's Psystrike. It would allow mages to bypass magic cancel at least with 1 skill.

Reply April 20, 2013 - edited
NamesBoreMe

[quote=030999]I don't want new skills, I want my old skills to not suck.

Make Big Bang useful somehow. Make Seal useful again.

I'd like to see Seal turn into a bind skill for bossing, instead of silencing normal mobs. It was great before Big Bang, after that patch all normal mobs started dying super fast (at this point, in one hit), and it lost its usefulness. As things stand I barely remember that Seal exists, and I only ever cast it when I accidentally hit the ~ key (where I put it) instead of esc.[/quote]

Nexon should just give Seal some status resistance. I mean, we're MAGES. We're the ones SUPPOSED to be controlling status afflictions. And we have no resistance. Big Bang needs to be bigger. Seriously, really huge bigger.

Reply April 20, 2013 - edited
LulzMudkipzz

But they would have to remove DoT, this and DoT would be overpowered. Besides that, this is a great idea. I mean, there is [b]status resistance![/b] Can't beat that.

Reply April 20, 2013 - edited
030999

I don't want new skills, I want my old skills to not suck.

Make Big Bang useful somehow. Make Seal useful again.

I'd like to see Seal turn into a bind skill for bossing, instead of silencing normal mobs. It was great before Big Bang, after that patch all normal mobs started dying super fast (at this point, in one hit), and it lost its usefulness. As things stand I barely remember that Seal exists, and I only ever cast it when I accidentally hit the ~ key (where I put it) instead of esc.

Reply April 19, 2013 - edited
Burst2Blazes

L>for an fp one

Reply April 14, 2013 - edited
SlovakHocky

It's called Damage over Time.

Reply April 14, 2013 - edited
Jachy

[url=http://02varvara.files.wordpress.com/2011/04/01-how-about-no-bear.jpg?w=800]Pretty much this.[/url]

Reply April 11, 2013 - edited
tyana

[quote=ImBlue1562]New Skill : Dry Ice ( )


Level 10: Deals 125000% damage 15 times on up to 1 enemy. MP - 100 Caps at 249,999,999 [/quote]

Only MP - 100 That's hilarious!

Reply April 11, 2013 - edited
NamesBoreMe

[quote=ImBlue1562]New Skill : Dry Ice ( )

Level 1: Deals 12500% damage 10 times on up to 1 enemy, MP - 10. Caps at 249,999,999
Level 10: Deals 125000% damage 15 times on up to 1 enemy. MP - 100 Caps at 249,999,999

OT : Yeah I think they should add some kind of FA to mages. I'd be pleased if you made one for Bishops and FPs too [/quote]

Well, its the same theory, elemental FA attacks for elemental classes, right?

Bishop: You REALLY don't need so many skill levels on everything...

Second Job:
Bless, mastery level reduced to 10, lvl 1 Bless starts where lvl 5 Bless is atm,
Invincible, mastery level reduced to 10, lvl 1 Invincible starts where lvl 5 Invincible is atm
So basically, you get 10 extra SP and don't lose out on anything.

[New Skill] Purge
Borrow the power of the heavens to purify the land of evil. Launch arrows of holy energy at monsters, blinding them and draining HP/MP.
Pre-reqs: MP Eater: 10, Holy Arrow 5, Bless 10
Lvl 1: 5% chance to launch an arrow, dealing 66% damage to one monster. Has a 10% chance to lower their accuracy by 10% for 5 seconds (does not work on bosses), drains 5% of the damage dealt back as HP/MP.
Lvl 10: 50% chance to launch an arrow, dealing 120% damage to one monster. Has a 100% chance to lower accuracy by 100% for 50 seconds, drains 50% of the damage dealt back as HP/MP.

Fourth Job:
[New Skill] Exorcise
Destroy the darkness which lurks in the land. There is a 5 second term between states of darkness on a boss.
Pre-reqs: Purge: 10
Lvl 1: 51% chance to launch a relic, dealing 360% twice to one monster, Has a 5% chance to blind bosses and lower accuracy by 5% for 1 second, passively increases damage to bosses by 1%. For each successful attack, increases the party's status resistance by 5% (stacks up to 5 times)
Lvl 20: 70% chance to launch a relic, dealing 650% damage twice to one monster, has a 50% chance to blind bosses and lower accuracy by 50% for 5 seconds, passively increases damage to bosses by 20%. For each successful attack, increase the party's status resistance by 10% (stacks up to 5 times)

Reply April 6, 2013 - edited
ImBlue1562

[quote=NamesBoreMe]what would be OP?[/quote]

New Skill : Dry Ice ( )

Level 1: Deals 12500% damage 10 times on up to 1 enemy, MP - 10. Caps at 249,999,999
Level 10: Deals 125000% damage 15 times on up to 1 enemy. MP - 100 Caps at 249,999,999

OT : Yeah I think they should add some kind of FA to mages. I'd be pleased if you made one for Bishops and FPs too

Reply April 6, 2013 - edited