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Bowman

Survival rate Mm vs Mercedes comparision

In order not to hijack a thread, I have made this new thread to discuss the survival rate between MM and Mercedes. Please note this is a discussion, so no attacks on the participants and explain your claim.

I invite @AznFlip to this post.

Here's the survival skills for MM vs Mercedes

Marksman:
Elite Puppet 15: MP -70, Duration: 60 sec, Puppet's HP: 30000, Damage: 350%, Damage Absorbed: 20%
Illusion Step 30: MP -35, Duration: 240 sec, DEX: +40, Dodge Chance: +30%
Spirit Link FP: Damage: +15%, Max HP: +40%, Weapon Defense: +30%, Magic Defense: +30%, All Elemental Resistances: +15%
Archer Mastery 15: ACC +225, Avoid +225, Range +120, Speed +30, Max Speed Increased to 160
Evasion Boost ?: Claimed by basilers to passively give 30% dodge chance to MM.

Mercedes:
Ancient Warding 30: Active Effect: MP -80, Damage: +30%, HP: +1500, Duration: 210. Passive Effect: Ignis Roar's Avoid Chance: +20%
Ignis Roar 20: Active Effect: MP -60,ATK: +40, Duration: 180 sec. Passive Effect: Avoid +20%
Water Shield 10: MP -100, Absorbs 30% damage for 180 sec and increases resistance to abnormal status and all elemental attacks by 25%
Potential Power 15: Speed +30, Max Speed Limit: +165, Enemy Attack Avoidance Rate: 20%
Whatever that skills is called that heals Mercedes 5% of Mercedes hp and mp every 4 seconds.

Let's compare. Elite Puppets + Spirit Link FP VS Water Shield.
Water shield has an extra 10% damage absorb but 30% less w.def and m.def. Archers are not known for their defense, so at endgame bosses, %damage absorb > defense.
MM beat Mercs in HP as they get 40% hp from Spirit link, however to compensate the Mercedes has 10% more elemental AND 25% abnormal status resistance meaning pot-lock and seduce time are reduced.

Illusion Step + Archer Mastery + Evasion Boost VS Ancient warding + Ignis Roar + Potential power.
MM total dodge chance = 30% + 0.3(70)% = 51%
Mercedes dodge chance = 40% + 0.15(60)% = 49%
MM wins this one as they have an extra 2% to dodge and +225 avoid.

MM heal vs Mercedes heal.
+10 hp, 10 mp every 10 seconds compared to 5% hp and mp every 4 seconds. No need to explain who's better here.

March 28, 2013

9 Comments • Newest first

TripleBladez

[quote=SniperofLove]Yeah Reguler MM's got 60% dodge.
i got 61% due to combat orders xD.

and my avoid is like 7440...
=o

( and yeah i confirm Evasion boost = 30% dodge)[/quote]

It's more like you have 31% Dodge Rate with Illusion Step and Self-CO.

When it fails, you'd have a 69% to get hit normally. On a boss like HT (with 550 Accuracy), and you with 7440 Avoid, your base Evasion Rate kicks in 63% of the time. When it's boosted by Evasion Boost, your total Evasion Rate is 81% when your 31% Dodge Rate of Illusion Step fails.

Reply March 28, 2013
SniperofLove

Yeah Reguler MM's got 60% dodge.
i got 61% due to combat orders xD.

and my avoid is like 7440...
=o

( and yeah i confirm Evasion boost = 30% dodge)

Reply March 28, 2013 - edited
TripleBladez

[quote=airforce1]Correct although there's one exception. The "dodge" Inner Ability [i]probably[/i] stacks additively with existing dodge skills like IS and Ignis. I can't test it personally, but it makes sense.

@TS I'll check your avoid math later.[/quote]

Has anyone even gotten Evasion Rate as an Inner Ability? I've been checking through the threads on SP, and nothing at all. It seems extremely rare.

@nhan1st: Don't know where you got the 15% for Merc's "dodge chance", but it should be 20% (for Potential Power) which makes the total Evasion Rate 52% instead of 49% assuming no base Evasion Rate involved.

Reply March 28, 2013 - edited
airforce1

[quote=ketchup11]Anything that has a 'dodge' animation is a flat chance to dodge (illusion step, ignis, shadow shifter) and doesn't stack with anything.
evasion boost has been said to be a 1.3 multiplier to whatever your normal base evasion rate is, e.g. You normally have a 30% chance to avoid, now it's 39%.
+avoid if there is any is just + to your avoid stat which is used to calculate avoid rate. I'm not too sure on what exactly potential power gives.[/quote]

Correct although there's one exception. The "dodge" Inner Ability [i]probably[/i] stacks additively with existing dodge skills like IS and Ignis. I can't test it personally, but it makes sense.

@TS I'll check your avoid math later.

Reply March 28, 2013 - edited
TripleBladez

@nhan1st: MM: 30% Evasion Rate (Evasion Boost) & 30% Dodge Rate (Illusion Step)
Merc: 20% Evasion Rate (Potential Power) & 40% Dodge Rate (Ignis Roar & Ancient Warding)

Reply March 28, 2013 - edited
ketchup11

Anything that has a 'dodge' animation is a flat chance to dodge (illusion step, ignis, shadow shifter) and doesn't stack with anything.
evasion boost has been said to be a 1.3 multiplier to whatever your normal base evasion rate is, e.g. You normally have a 30% chance to avoid, now it's 39%.
+avoid if there is any is just + to your avoid stat which is used to calculate avoid rate. I'm not too sure on what exactly potential power gives.

Reply March 28, 2013 - edited
nhan1st

Could I get confirmation that my calculation for dodge is correct? I'm not sure if it's additive or multiplicative. If it's multiplicative, then MM has 60% dodge vs Mercedes 55%.

Reply March 28, 2013 - edited
tubring22

I'm going to go with Mercs here.

Reply March 28, 2013 - edited