Steal Mule Question
So I'm making a "Steal" mule so I can farm Crimson woods faster.
I'm obviously going to max Steal, but the problem is, is that I'm not sure which skill I should sacrifice.
I was thinking mastery because doesn't that just stabilize your damage? Or should I not max Booster?
March 13, 2011
6 Comments • Newest first
If it's simply a mule, dont bother putting points into shadow resistance. Put those points into steal.
the %hp boost isnt that great anyway, it's not the end of the world if you're down 5% hp.
[quote=LitheMovement]Not worth it for the purposes you stated. There are far better ventures for gaining capital.[/quote]
I'm selling the Arcglaive after I make it so I can buy some Skill/Mastery Books for my aran, the rest of the money is going into funding my dit.
Sorry misread the thread.
Steal doesn't help much, if at all. You don't exactly have to max it, but just take it out of Shadow Resistance or Booster, since if you're only farming Crimsonwoods, it doesn't matter much. You can also take out of 3rd job skills if you're planning to get it all the way to 10x.
I'm thinking of getting it to lvl 10x (So I can get the woods in PoS w. out missing on the other monsters.)
Does that change anything?
What shouldn't I max though?
Depends what lvl you're going to get it to.
Get everything except shadow resistance, and get flash jump first.