General

Bowmaster

Skill builds for Post Jump BM path

Hey guys, I was checking some of the [i]Jump![/i] (or well, [i]Ascension[/i]) new features on [url=http://shakar96.wordpress.com/]shakar96's blog[/url] trying to make a proper skill build before patch comes and found myself kinda worried after checking the skill changes Bowmen (I'm gonna focus basically on Bowmaster's in this thread) are [url=http://shakar96.wordpress.com/skill-changes/#bow]reciving[/url].
I took my time to count how many SP's you'd need to MAX all skills for each job and I found some really annoying things since Pre-Jump! jobs had some useless skills (like [b]Hamstring[/b] or [b]Vengeance[/b] for example), but now they [i]all[/i] seem really important (specially on 4th job). I can give myself some luxes because I'm already a Bowmaster, but those who are beginning the path of the Hunter/Ranger need a guide. I'll explain job per job with more detail.
[b][i]In case I miscalculated anything or I have any wrong information, please let me know.[/i][/b]

[header]Arhcer[/header] On the whole 1stJob you recive 61 SP's. These are the skills:
[b]Critical Shot[/b] MaxLv.20
[b]Archer Mastery[/b] MaxLv.15
[b]Arrow Blow[/b] MaxLv.15
[b]Double Shot[/b] MaxLv.15

You'd need 65 SP's to MAX 'em all. Now here goes my build:
The new skill [b]Archer Mastery[/b] is pretty important, it is [b]Focus[/b] + [b]The Eye of the Amazon[/b] + [b]Thrust[/b] all in one skill, and even has an extra effect. [b]Critical Shot[/b], well, I don't really need to say it's a [i]must[/i]. I think [b]Arrow Blow[/b] (as since forever) shouldn't get maxed since you replace it by [b]Bomb Arrow[/b] at Lv.30; as for [b]Double Shot[/b], it will be your main one-on-one skill until Lv.70
That'd make:
[b]Critical Shot[/b] 20 (MAX)
[b]Archer Mastery[/b] 15 (MAX)
[b]Arrow Blow[/b] 11
[b]Double Shot[/b] 15 (MAX)

[header]Hunter[/header] You recive a total of 121 SP's from Lv.30 to Lv.70, and these are the skills:
[b]Bow Mastery[/b] MaxLv.20
[b]Final Attack[/b] MaxLv.20
[b]Bow Booster[/b] MaxLv.20
[b]Soul Arrow[/b] MaxLv.10
[b]Bomb Arrow[/b] MaxLv.20
[b]Double Jump[/b] MaxLv.10
[b]Physical Training[/b] MaxLv.10
[b]Silver Hawk[/b] MaxLv.15

You'd need 125 SP's to MAX 'em all. Now here goes my build:
[b]Silver Hawk[/b] is not that useful on the second job 'cause its stun chance has been reduced to 90% (from 99%) and hits one mob only, [b]Bomb Arrow[/b] may take you one or two more hits to stun but you can hit up to 6 mobs at the time. Yet, [b]Phoenix[/b] requires [b]Silver Hawk[/b] Lv.10, so that's all you should add to it (well, actually 11 as you'll have 1 extra SP).
That'd make:
[b]Bow Mastery[/b] 20 (MAX)
[b]Final Attack[/b] 20 (MAX)
[b]Bow Booster[/b] 20 (MAX)
[b]Soul Arrow[/b] 10 (MAX)
[b]Bomb Arrow[/b] 20 (MAX)
[b]Double Jump[/b] 10 (MAX)
[b]Physical Training[/b] 10 (MAX)
[b]Silver Hawk[/b] 11

[header]Ranger[/header] As a [b]Ranger[/b] you get 151 SP's. These are the skills:
[b]Puppet[/b] MaxLv.15
[b]Inferno[/b] MaxLv.20
[b]Strafe[/b] MaxLv.20
[b]Evasion Boost[/b] MaxLv.10
[b]Mortal Blow[/b] MaxLv.15
[b]Arrow Rain[/b] MaxLv.20
[b]Concentrate[/b] MaxLv.20
[b]Phoenix[/b] MaxLv.20
[b]Drain Arrow[/b] MaxLv.20

You'd need 160 SP's to MAX 'em all. Now here goes the build:
[b]Strafe[/b] on Lv.11 should let you max the other skills with no problem, I guess it may have less damage than Lv.21/30 but, as in Pre-Jump!, it will get replaced by [b]Hurricane[/b].
[b]Puppet[/b], [b]Inferno[/b] and [b]Phoenix[/b] [i]need[/i] to be maxed to use some 4thJob skills ([b]Elite Puppet[/b], [b]Ultimate Fireshot[/b] and [b]Spirit Link[/b] respectively).
[b]Concentrate[/b] is also a [i]must[/i] since it raises your ATT and allows you to consume less MP. [b]Mortal Blow[/b] is really helpful when training (excepting on LHC mobs and bosses), specially when you get [b]Hurricane[/b]. [b]Drain Arrow[/b], same as Assassin's [b]Drain[/b], will help you a lot as bowmen have low HP, and well, will also save you a lot of money on HP pots. [b]Arrow Rain[/b]... it just hits 10 mobs, I personally never use it (Pre-Jump!), but I read its speed had been considerably modified and improved, so I think it may (may) help more. [b]Evasion Boost[/b], trust me, dodges a lot of hits.
That'd make:
[b]Puppet[/b] 15 (MAX)
[b]Inferno[/b] 20 (MAX)
[b]Strafe[/b] 11
[b]Evasion Boost[/b] 10 (MAX)
[b]Mortal Blow[/b] 15 (MAX)
[b]Arrow Rain[/b] 20 (MAX)
[b]Concentrate[/b] 20 (MAX)
[b]Phoenix[/b] 20 (MAX)
[b]Drain Arrow[/b] 20 (MAX)
You may anyways want to max [b]Strafe[/b], in that case you could drop off some SP's from [b]Mortal Blow[/b] (which I don't really suggest) OR [b]Arrow Rain[/b], or maybe both if you wanna keep more SP's per skill.

[header]Bowmaster[/header] You get 243 SP's as a Bowmaster. These are the skills:
[b]Maple Warrior[/b] MaxLv.30
[b]Sharp Eyes[/b] MaxLv.30
[b]Hurricane[/b] MaxLv.30
[b]Hero's Will[/b] MaxLv.5
[b]Marksmanship[/b] MaxLv.10
[b]Bow Expert[/b] MaxLv.30
[b]Illusion Staff[/b] MaxLv.30
[b]Spirit Link[/b] MaxLv.30
[b]Ultimate Inferno[/b] MaxLv.10
[b]Elite Puppet[/b] MaxLv.15
[b]Advanced Final Attack[/b] MaxLv.30

You'd need 250 SP's to MAX 'em all. Now here goes the build:
Let's begin to state the skills that [i]must[/i] be maxed: [b]Sharp Eyes[/b], [b]Hurricane[/b], [b]Marksmanship[/b], [b]Bow Expert[/b], [b]Illusion Staff[/b], [b]Spirit Link[/b], [b]Ultimate Inferno[/b] and [b]Advanced Final Attack[/b]. There you've spent 200 SP's already.
[b]Maple Warrior[/b] Lv.29 and 30 add 15% to all stats, and Lv.31 and 32 (released with White Kinght's [b]Combat Orders[/b]) add 16% (so leaving [b]Maple Warrior[/b] on 29 should be fine, the difference are 30 seconds only).
I always had my doubts about [b]Hero's Will[/b]. You'll not always fight an enemy who uses Seduce. Still, everybody say it's a [i]must[/i] for boss'ing, so I think we should max it.
[b]Elite Puppet[/b] seems useful, specially because it absorbs HP from the damage recived (20% at MAX), I guess it goes for you, if it goes for itself I wouldn't get it. Yet, you're getting [b]Drain Arrow[/b], absorbs 45% of the damage dealt, and dealt damage will always be higher than the the damage recived.
Until there we have:
[b]Maple Warrior[/b] 29
[b]Sharp Eyes[/b] 30 (MAX)
[b]Hurricane[/b] 30 (MAX)
[b]Hero's Will[/b] 5 (MAX)
[b]Marksmanship[/b] 10 (MAX)
[b]Bow Expert[/b] 30 (MAX)
[b]Illusion Staff[/b] 30 (MAX)
[b]Spirit Link[/b] 30 (MAX)
[b]Ultimate Inferno[/b] 10 (MAX)
[b]Elite Puppet[/b] 9
[b]Advanced Final Attack[/b] 30 (MAX)

[header]Closing[/header] First of all, excuse me if you were expecting a level-per-level build, but in my opinion ([b][i]MY[/i][/b] opinion) that's somehow personal, like, for example, when I became a Ranger, the first thing I maxed was [b]Inferno[/b] and then [b]Thrust[/b] although guides say another thing, and I don't really regret about it to be true. Maybe someday in future I'll make it.
Now, I'd like to say this guide will be in constant changes as we discuss giving our different opinions and fundaments about the build.
Anyway, thanks for being with me this far and I'd like to hear everyone's opinion.
Have fun, happy Mappling!

September 18, 2011

16 Comments • Newest first

DSdavidDS

ty for an actual guide. I was looking for this.

Reply September 25, 2011
ReldWolf

[quote=magneto786]He means that final attack stops activating after about 60 seconds if you stand perfectly still while firing hurricane.
Hurricane's mechanics will change with ascension allowing you to use pots without stopping the hurricane animation. When you use a pot, final attack's attack limit will reset.

If you don't pot, it will eventually stop activating when you do not move.

Edit: as far as TS's topic goes. Phoenix only needs lv 10 Silver Hawk. I would personally max double jump and booster.
After lv 1 hurricane I highly recommend new bowmasters max advanced final attack first. As it adds a passive +20 weapon attack along with the 70% chance to activate 210% damage hits. Where as hurricane only sets you up to 220% damage arrows. I would also recommend Soul Link and Bow Expert before maxing out hurricane as well for their passive damage boosts. Obviously the TS does not boss very often for he would know Hero's Will is a must for every boss above Zakum.

Marksmanship now only adds 10% accuracy and 25% def ignore. While the defense ignore can slightly increase your damage on enemies over your level I would recommend ignoring it until after all your main attacks and damage boosting skills are maxed out.

Illusion step along with evasion boost will grant us 50% dodge rate making bowmasters on par with shadow shifting thieves. Think of this as power stance for hurricane. Allowing us to fire hurricane uninterrupted for much, much longer. And so I recommend this probably even before maxing Sharp Eyes (but not before getting SE to lv9 for half of its total critical rate effect)

So to recap: I recommend starting with 1 hurricane, 1 ultimate inferno, lv 9 se. Max soul link, max bow expert, max AFA, finish hurricane and the rest can be maxed as you see fit.[/quote] So I'm understanding that [b]AFA[/b] works for 60 seconds only once I activate [b]Hurricane[/b]? And if I want it to work again I need to use a potion or re-activate [b]Hurricane[/b]?
Yeah, I don't do much bossing, and to be true, I've never killed Zakum -.-' Anyway, I included [b]Hero's Will[/b] on the build.
About [b]Booster[/b] and [b]Hawk[/b], yeah, many people say it, I'll make the correction.
I guess you're right about the order of training skills for 4thJob.

Reply September 22, 2011 - edited
twopointonefour

Hero's will is actually a very good skill it removes every status effect except skill lock. Very good skill now.

I find some real good 1 point boosts are 1 Soul Link Phoenix, 1 Ultimate Inferno (They actually nerfed inferno's range and ultimate inferno re-buffs that range), 1 Hurricane(duh), Adv. FA. Just what i find as good skills for 1 point.

Reply September 22, 2011 - edited
twopointonefour

Can't post links but it's /showthread.php?t=43936 in southperry
Phoenix

Delays: alert2 - 600 ms
Element: Fire
Pre-requisite: Level 10 Silver Hawk

---

AFA will only be good in Global provided they remove the attack cap. With a 70% activation the attack cap will be hit in only 10-20 seconds causing the skill to be negated.

Reply September 20, 2011 - edited
ReldWolf

[quote=maorx28]So you say that 40 DEX from Illusion is better that +15% dmg, 40% HP, 30% def and 15% Elemental Resistance from link?
Link seems much better, I only thought of Illusion for the douge rate.
And what about AFA? +20 att and much better FA, can be awesome with hurricane.

P.S: Is U.Inferno a different skill, or just an upgrade? (like dbs' slash storm and bloody stom are 2 different skills, and MMs' U.Strafe is an upgrade to Strafe (you can't click the U.Strafe skill)[/quote] Yeah, you're right. I don't really know, as I said.
[b]AFA[/b] must ROCK with [b]Hurricane[/b].
[b]Ultimate Inferno[/b] is an upgrade, like [b]Strafe[/b] > [b]Ultimate Strafe[/b]

Reply September 20, 2011 - edited
maorx28

[quote=ReldWolf]To be true, I don't really know. In my opinion, 1 on [b]Hurricane[/b] and then maxing [b]Sharp Eyes[/b] or [b]Bow Expert[/b], or maybe even [b]Illusion Staff[/b]. [b]SE[/b] will get you faster into a party (at LHC), [b]Expert[/b] will concentrate and raise your damage, [b]Illusion Staff[/b] raises a lot of DEX, which means a lot of attack. I think those may be the first ones to max if you're worried about damage.
On the other hand, if you're tired of being the first one to die at Dojo ('cause Mu Gong's bare poke kills you lol), [b]Spirit Link[/b] could be your choice. Yet, I wouldn't follow this one.[/quote]

So you say that 40 DEX from Illusion is better that +15% dmg, 40% HP, 30% def and 15% Elemental Resistance from link?
Link seems much better, I only thought of Illusion for the douge rate.
And what about AFA? +20 att and much better FA, can be awesome with hurricane.

P.S: Is U.Inferno a different skill, or just an upgrade? (like dbs' slash storm and bloody stom are 2 different skills, and MMs' U.Strafe is an upgrade to Strafe (you can't click the U.Strafe skill)

Reply September 20, 2011 - edited
ReldWolf

[quote=twopointonefour]Reldwolf, its on southperry. Credible source. Look under the extractions forum and ultimate skill tables. I'm not a UA bowmaster. I just spent time getting the skill. Crits can range from 135%-180% 180% x 3 = 540 148x3 = 444. 984% on a full high end crit AR. DoT's are very impractical, they can boost it to 200% and it will still be better to skip using it entirely at a boss. I'm still going to add maybe 1 point to ult. inferno and thats about it for a while.[/quote] I think (think) you're doing wrong the maths. It's not that you add the critical damage to the base damage, it's the 148% OF the 180%, and THEN you multiply it by 3. That'd be 266,4% x3 which is 799,2% Though, this is asuming we get max crit on the three hits, which will happen one time in a million. We maybe get 600% or 650% total damage as an average.
Still, I hope they give us Full SP Resets after a time of testing skills.
And please, post the source ('bout [b]Hawk[/b]) so I can correct my guide.

Reply September 20, 2011 - edited
twopointonefour

Reldwolf, its on southperry. Credible source. Look under the extractions forum and ultimate skill tables. I'm not a UA bowmaster. I just spent time getting the skill. Crits can range from 135%-180% 180% x 3 = 540 148x3 = 444. 984% on a full high end crit AR. DoT's are very impractical, they can boost it to 200% and it will still be better to skip using it entirely at a boss. I'm still going to add maybe 1 point to ult. inferno and thats about it for a while.

Reply September 20, 2011 - edited
ReldWolf

[quote=twopointonefour]Phoenix requires 10 hawk. Ult. Inferno wont be my main mob skill after jump either, still wind pierce I don't train at anything fire weak. Arrow rain is drastically improved didn't you read? Delay lowered and damage increased. 1 hit to 3 hits 148%, = 948% on 3 max critical hits. Delays: arrowRain - 960 ms from 1300ms.

strafe is forever junk. The whole damage absorb aspect of elite puppet is under estimated greatly.[/quote] Ok, not everybody has an UA Bowmaster, I don't; so if [b][i]YOU[/i][/b] have [b]Wind Pierce[/b], good for you, get your [b]Puppet[/b]. Yet, you don't need to fight a fire-weak enemy to get [b]Inferno[/b], we get it 'cause it's got higher DoT and deals more damage than [b]Arrow Rain[/b].
And I don't really understand how 148+148+148=948...

And you say [b]Phoenix[/b] requires [b]Silver Hawk[/b] Lv.10, source please?

Reply September 19, 2011 - edited
twopointonefour

[quote=ReldWolf]I really disagree about letting [b]Ultimate Inferno[/b] in 1, it is your main mobbing skill, [b]Arrow Rain[/b] sucks hell. [b]Elite Puppet[/b] is kind of a lux.
And there's no need for maxing [b]Booster[/b], I just put the option [i]IN CASE[/i] [b]Phoenix[/b] needs [b]Silver Hawk[/b] Lv.15; if not, maxing [b]Booster[/b] will be the best option.[/quote]

Phoenix requires 10 hawk. Ult. Inferno wont be my main mob skill after jump either, still wind pierce I don't train at anything fire weak. Arrow rain is drastically improved didn't you read? Delay lowered and damage increased. 1 hit to 3 hits 148%, = 948% on 3 max critical hits. Delays: arrowRain - 960 ms from 1300ms.

strafe is forever junk. The whole damage absorb aspect of elite puppet is under estimated greatly.

Reply September 19, 2011 - edited
ReldWolf

[quote=maorx28]What about the skills lvling order?
I mean, which should be maxed first....

ALOT of the 4th job skills are really important, so which should I max first? SE, link, ADA, hurricane, A.inferno, marksmanship, bow expert, Illusion Staff?
Their all so important! Maybe except Illusion Staff, we need them all and fast! WHAT TO DO?[/quote] To be true, I don't really know. In my opinion, 1 on [b]Hurricane[/b] and then maxing [b]Sharp Eyes[/b] or [b]Bow Expert[/b], or maybe even [b]Illusion Staff[/b]. [b]SE[/b] will get you faster into a party (at LHC), [b]Expert[/b] will concentrate and raise your damage, [b]Illusion Staff[/b] raises a lot of DEX, which means a lot of attack. I think those may be the first ones to max if you're worried about damage.
On the other hand, if you're tired of being the first one to die at Dojo ('cause Mu Gong's bare poke kills you lol), [b]Spirit Link[/b] could be your choice. Yet, I wouldn't follow this one.

Reply September 19, 2011 - edited
maorx28

What about the skills lvling order?
I mean, which should be maxed first....

ALOT of the 4th job skills are really important, so which should I max first? SE, link, ADA, hurricane, A.inferno, marksmanship, bow expert, Illusion Staff?
Their all so important! Maybe except Illusion Staff, we need them all and fast! WHAT TO DO?

Reply September 19, 2011 - edited
ReldWolf

[quote=twopointonefour]I'd rather have less hawk over an unmaxed booster.
and as for the 4th job.. Bossing you're going to need hero's will. No questions about it.
1 point in u.inferno and you're set. Elite Puppet is much better anyway.[/quote] I really disagree about letting [b]Ultimate Inferno[/b] in 1, it is your main mobbing skill, [b]Arrow Rain[/b] sucks hell. [b]Elite Puppet[/b] is kind of a lux.
And there's no need for maxing [b]Booster[/b], I just put the option [i]IN CASE[/i] [b]Phoenix[/b] needs [b]Silver Hawk[/b] Lv.15; if not, maxing [b]Booster[/b] will be the best option.

Reply September 19, 2011 - edited
twopointonefour

I'd rather have less hawk over an unmaxed booster.

and as for the 4th job.. Bossing you're going to need hero's will. No questions about it.

1 point in u.inferno and you're set. Elite Puppet is much better anyway.

Reply September 19, 2011 - edited
ReldWolf

[quote=gizzie]I would NOT recommend to leave double jump out. That skill is probably like the best mobility skill bowmasters are getting. Would be a shame to put no points at all in that skill just to get some more into booster and silver hawk.

I guess the rest is about fine. I don't know yet how I will distribute my SP in 4th job when Ascension is out, I'm still not sure what will be best. So I won't comment on that last part.

Overall, I think this will be good for all the new bowmen that are coming post Ascension. Atleast gives them a clue on how to distribute their points so we don't have a new topic about that every 2 hours for the next 2 months.[/quote] I wouldn't either drop off [b]Double Jump[/b], I just put it just in case of... I don't know ._.
Nevermind, I also have a mistake on total of MaxLv.'s, I'll correct it when I'm on my pc

[quote=givinglife]I think you made a mistake in the Hunter section you put you need 135 points to max them all, but with the max skill levels you gave, they all only add up to 125.

Also, didn't they remove Dragon's breath for bowmasters?[/quote] Yeah, you're right, I'll correct as soon as I have a pc in hands.
And I'm not sure about [b]Dragon's Breath[/b], shakar96 didn't mention it, Spadow did mention it was being removed. Anyways, my final possible build doesn't include that skill lol

EDIT: Ok guys, I corrected it.

Reply September 18, 2011 - edited
J9ssica

well we will see

Reply September 18, 2011 - edited