General

Buccaneer

Red update notes Buccanneer

Hi fellow pirates
[b]Pirate[/b]

Octopush: While in the air, press jump to jump once again. (max level: 5)
Dash Dash: max level has been decreased from 10 to 5

[b]Brawler[/b]

Energy Charge New!
Energy Charge: [Viper's Specialized Skill] When attacking, charge up 150 Energy. When you have fully charged your Energy (5000), gain 120 accuracy, 250 defense and magic defense, 10 speed, and 40% stance. In addition, most of your attacks will stop consuming MP and consume Energy instead while having their effects, damage, and number of monsters changed. While charging, you will only gain half of these effects. (max level: 1)

Tornado Upper: damage has been decreased from 375% to 370%, max level has been decreased from 20 t0 10, in addition to existing effects when Energy Charge is active Tornado Upper will change into the stronger and longer ranged skill Energy Tornado

Energy Tornado New!
Energy Tornado: Shoot a blast of energy, consuming 85 Energy dealing 410% damage on up to 6 enemies.

Screw Punch: monsters will no longer be pushed when this skill is used

Knuckle Booster Knuckle Booster: effect has been renewed

Endurance Endurance: max level has been increased from 5 to 10

[b]Marauder[/b]

Super Charge New!
Super Charge: Energy Charge's effects are enhanced. When attacking, charge up 300 Energy (600 on bosses). The maximum Energy you can have is doubled (10000). When you have fully charged your Energy, gain 30 attack, 240 accuracy, 500 defense and magic defense, 30 speed, and 90% stance. (max level: 20)
Energy Buster Energy Buster: damage has been increased from 400% to 433%, number of monsters hit has been increased from 6 to 8, consumes 60 Energy, in addition to existing effects when Energy Charge is active, Energy Buster will change into the faster and longer ranged skill Hedgehog Buster
Hedgehog Buster Effect

Hedgehog Buster New!
Hedgehog Buster: Create an explosion of energy, consuming 140 Energy and dealing 400% damage 2 times on up to 8 enemies with a 50% chance to stun them for 7 seconds.

Double Spiral: damage has been increased from 325% to 337%, number of monsters hit has been increased from 6 to 8, range has been increased, in addition to existing effects Double Spiral now pushes enemies

Shockwave: damage has been increased from 750% to 990%, number of monsters hit has been increased from 6 to 8, consumes 180 Energy, in addition to existing effects when Energy Charge is active Shockwave's damage will be increased by 10%

Energy Charge Removed! Energy Charge: moved to 2nd job

[b]Buccanneer[/b]

Ultra Charge New!
Ultra Charge: Super Charge's effects are enhanced. When attacking, charge up 350 Energy (700 on bosses). When you have fully charged your Energy (10,000), gain 50 attack, 300 accuracy, 600 defense and magic defense, 40 speed, and 98% stance. (required skill: level 20 Super Charge) (max level: 10)

Fist Enrage: damage has been increased from 250% to 270%, consumes 150 Energy, in addition to existing effects when Energy Charge is active, Fist Enrage will be changed into Fist Outrage and deal 10% increased damage

Energy Blast: damage has been increased from 550% to 565%, passive effect of extra Energy recharge has been removed, range has been decreased, in addition to existing effects when Energy Charge is active, Energy Blast will be changed into Double Blast and deal 20% increased damage with an increased range

Dragon Strike: damage has been increased from 700% to 770%, number of monsters hit has been increased from 6 to 10, consumes 180 Energy, in addition to existing effects when Energy Charge is active, Dragon Strike's damage will be increased by 10%

Hero's Will Hero's Will: effect has been renewed

Unity of Power Unity of Power: Energy consumed has been decreased from your entire bar to 2500 Energy, effect of increasing maximum damage has been removed, cooldown has been increased from 8 to 20 seconds, in addition to existing effects Unity of Power now increases your minimum and maximum critical damage by 10% when used

Stimulate Stimulate: effect of fully charging Energy has been removed, in addition to existing effects Stimulate now charges 800 Energy every 4 seconds

Double Lucky Dice - One More Chance New! Double Lucky Dice - One More Chance: When you roll the dice, there is a 40% chance to reset the cooldown of the skill with your next Double Lucky Dice guaranteed to be 4 or higher. [required level: 143]

Double Lucky Dice - Extra Number New! Double Lucky Dice - Extra Number: Double Lucky Dice gains a 9% chance to activate the lucky number 7, increasing your defense ignore by 20%. [required level: 162]

Double Lucky Dice - Enhance New!
Double Lucky Dice - Enhance: Double Lucky Dice's 4, 5, and 6 chances to appear are increased by 5%. [required level: 183]

Double Spiral - Reinforce Removed!
Double Spiral - Bonus Attack Removed!
Double Spiral - Extra Target Removed!

Credits to Max from Orangemushroom
[url=]Link:http://orangemushroom.wordpress.com/2013/07/03/kms-ver-1-2-196-maplestory-red-1st-impact[/url]

October 10, 2013

3 Comments • Newest first

PhaseOfFact

I really hope this is a troll lol

Reply October 10, 2013
Business

its kinda cOLD in here

Reply October 10, 2013