Hyper Skill Points for P section
I can't wait for the Hyper skills to arrive, but I'm pretty curious about this P section. We have like....I think only 5 points (depends certain level to have this amount).
So the question that comes to mind: what skill stats would prove to be helpful?
We got:
- Teleport Mastery
- Dark Lighting
- Cyclone
So, what do you BaM players recommend?
December 24, 2012
27 Comments • Newest first
I wish they added some unique hypers to reaper buddy..
reapers > dark shock
they can make like a giant reaper buddy.. or something.
[quote=Sengoku8999]Well, Dark shock isn't so bad to use, but only for low BaM players would need it who are in their 3rd job level and so on until they hit level 130+
The skill can help BaM get at least good critical damage to get a quick kill on the mobs but like I said, its only for low level BaMs.
Quick note: I like to thank you all for the answers and interesting details about the hyper skills![/quote]
5B is so much faster than DS that it still deals better dmg than a max lvl DS (and not all BaMs will even have max DS). DS can be kinda useful for a quick one shot but even then it isn't gonna be that good since you would be maxing it so late in 3rd job.
Well, Dark shock isn't so bad to use, but only for low BaM players would need it who are in their 3rd job level and so on until they hit level 130+
The skill can help BaM get at least good critical damage to get a quick kill on the mobs but like I said, its only for low level BaMs.
Quick note: I like to thank you all for the answers and interesting details about the hyper skills!
Battle King Bar is Cool
[quote=lmCrunk]dark shock isnt that much of a joke for low damage people with low damage though? it doesnt force you to stay stationed and still does descent dmg for training over longer ranges[/quote]
One FB does more damage than a single DS. And takes a little over half as long to cast. The only advantage DS has is the range but BKB more than makes up for that.
[quote=lmCrunk]dark shock isnt that much of a joke for low damage people with low damage though? it doesnt force you to stay stationed and still does descent dmg for training over longer ranges[/quote]
You get no cooldown Dark Shock at 186
You get Battle King at 170
I think losing a few 100k's of damage from teleporting is worth it, so I'm gonna put it on range and invincibility.
[quote=chronorevolver]Anyone know how much is the range boost for Tele? I've been spoiled by playing Luminous.[/quote]
If i'm not mistaken, regular teleport is 150. Add 20 from teleport mastery, meaning we're at 170 so far. Teleport hyper skill adds another 100, getting us to 270.
And once again, if I'm not mistaken, Luminous's teleport is 300. After Hyper skills, we won't be far behind
Imma put no Hyper skill points on Dark Shock because its not nessacary....Dark Shock is just a skill that was a failed idea by Nexon.
when level do we get hyper skills BaM and do we have them right now or are we getting them later?
@Cthulhusama: Ah okay, that makes a lot more sense then what i was thinking.
[quote=DeathmanX0]@Mystelteinn: Hey I did not say it, i paraphrased from someone else, which talked about the whole dps being pointless with the damage cap being 50 million.[/quote]
What they were probably saying (or at least what they should have been saying) is that [b]hits per second[/b] won't matter as much after the update. So Mercs and Phantoms will be fairly crappy since they have low DPM but high hits per second. That makes them strong right now since 50 hits of 200k is better than 6 hits of 999,999 but post update it will be more like 50 hits of 200k vs 6 hits of 9,000,000 which makes the Merc/Phantom not so good.
In fact DPM will matter much more after the dmg cap change because DPM shows what your damage would be without regards to the dmg cap.
@Mystelteinn: Hey I did not say it, i paraphrased from someone else, which talked about the whole dps being pointless with the damage cap being 50 million.
[quote=DeathmanX0]someone stated its not going to be about DPS.[/quote]
[quote=DeathmanX0]rather, it will be who can hit the highest amount of damage the fastest[/quote]
C'mon man. Really?
[b]D[/b]amage [b]P[/b]er [b]S[/b]econd.
'Nuff said :X
@AnthonysWill: Alright makes sense to me.
@DeathmanX0
Dark Shock is a slow skill, it has a higher delay than Finishing Blow.
Dark Shock only deals 1040% damage one time.
Finishing Blow deals 200% damage 6 times. Which ends up being 1200% damage.
BattleKing Bar deals 400% damage x 7 times = 2800% damage, and it's delay is MUCH FASTER THAN Dark Shock.
Finish Blow + BattleKing Bar--->>>Dark Shock x 2
Post-Unlimited Patch. Dark Shock still sucks because it does lower damage overall. (Not every class can even hit 50mil with max funding...)
If you want to see bigger numbers, use Dark Genesis.
Dark Shock kills both DPM and DPS because it's slower than both Finishing Blow and BKB.
It's also weaker than both Finishing Blow and BKB.
EDIT: The only part of Dark Shock is useful, is that it has greater range than Finishing Blow. Even with 0 a second cooldown, Dark Shock is weaker overall.
But even then, a BattleKing Bar used after FB completely outclasses Dark Shock by speed, damage, and range.
Why is everyone hating on dark shock so much? My understanding about dark shock is yes, it is hindered by the damage cap for now. But once the damage cap is 50 million, wont it be better to spam dark shock? From a thread i was reading awhile back, someone stated its not going to be about DPS. rather, it will be who can hit the highest amount of damage the fastest. So i can see dark shock being one of those skills that can be spammed that hit a high number. That's just my point of view on why i would want to put a point into reduced cooldown by 100%.
[quote=DeathmanX0]@ClassOf12: okay fair enough but, what else are you going to put the point into? No point in tele damage, no point for cooldown on cyclone cause battle king is better. Only option i could see doing other then 100% reduced cooldown is putting the point into dark shock damage.[/quote]
Anywhere but Dark shock.
Even with 100% CD, dark shock is still a joke.
BKB is just that amazing.
@DeathmanX0: Twister is still useful because it attacks in both directions and drains a lot faster if you need HP under pot lock
@ClassOf12: okay fair enough but, what else are you going to put the point into? No point in tele damage, no point for cooldown on cyclone cause battle king is better. Only option i could see doing other then 100% reduced cooldown is putting the point into dark shock damage.
@DeathmanX0: You can do that with a dark shock that does have a cooldown
@ClassOf12: Okay, but which hits a higher number? Dark shock or battle king? The point is to show of damage, not necessarily dps.
[quote=DeathmanX0][b]put one into reducing the cooldown of dark shock by 100%[/b][/quote]
[b]NO[/b]
Battle King outperforms Dark Shock by so much its not even funny
If we get 5 points of the Passives in hyper skills il do the following: put one into tele mastery add range, put one into reducing the cooldown of dark shock by 100%, Reinforce cyclone add 20% damage, Tele mastery enhancement which means one second of invincibility, and cyclone reinforce, reduce cool down time. Now for the dark shock choice. I would pick this because soon after the resistance revamp the damage cap goes to 50 million. So, buy having a constant high lv attacking skill, we can show of some high damage. In addition, we can also just spam it if you pick the reduced time by 100%. I would avoid the 20% increase of dark shock (20% doesn't really appeal to me) and the breaking into four attacks rather then one is only useful if you hit more then max damage at 50 million (When the revamp of the damage cap). I might just take away the 20% damage for cyclone, and replace it with 2 more mob hits.
What @InspektaJuice said. Tele-casting is a thing of the past IMO. The best build will probably be all the cyclone ones, the tele +distance, and either more teleport damage or invincibility.
Teleport +20% damage, Twister +20% damage, Twister +2 mobs, Twister -20% cooldown (20% i think), and Teleport range at the end
I would go with none of the dark lightning ones. For tele mastery if you want an extra god mode skill go with enhance at the cost of losing damage from tele.
So:
My 5 will be
-tele mastery add range
-tele mastery enhance (i no longer find use in tele + up)
-cyclone (reinforce, extra target, and cooltime reduce)