General

Paladin

What makes Paladin's weak?

I haven't played this game in a really long time and lots of things changed like my dark knight. I don't really like his hyper skills or skill sets that much anymore and was thinking of converting to a paladin. However, it seems paladins are extremely weak. The last time I played them they kept up quite well and just had a hard time increasing range. If anyone can enlighten me to what paladin's entail it would be greatly appreciated. I also noticed that charges no longer buff and are an attack skill which is some what weird.

November 25, 2015

15 Comments • Newest first

fradddd

@imaclubyou: you cannot call that amount of funding reasonable. Nobody "reasonable" spends that much money in this game, and the vast majority of players will not hit cap or anything. So yeah, Paladins are weak.

Reply December 15, 2015
SilentLeaf55

@ooo823: They did, but that was on a test server. However, they decided to revert Blast before the changes were live so that it was spammable again, and in the process, they also gave Blast its 10th line back.

Reply December 11, 2015 - edited
nhan1st

@ooo823: Latest KMS notes are blast buff is 120 seconds.

Reply November 30, 2015 - edited
someyounguy

So I assumed total damage shows on range now. It's that way for DK's now. It's nice to know divine shield doesn't suck at Magnus as much as it used to. Sounds like a lot of extra dmg to cap for paladin vs DK's and heroes. Does anyone know blast delay time? Thanks for the info guys!

Reply November 30, 2015 - edited
Rorik92

Blast is one of the slowest main attacking skills in the game and as a result our dps is severely limited, combined with having to waste time getting elemental charge stacks and poor mobility we lose out compared to say heroes (especially after the newest kms changes, 10 hits at a way faster speed than paladins) or most of the other classes. They also scale poorly into late game as a result of their low weapon modifier and inflated range from %TD.

Reply November 27, 2015 - edited
thedicer

They just take ~10k more str to cap on compared to heros and dark knights.

Reply November 27, 2015 - edited
LordAnubiS

theres 2 other options to decrease %hp attacks, 1 is divine shield, but is a gamble, if the attack triggers divine shield even if u dont have charges on u will survive and if DivShi is already on u will survive too, then u dont need the 5 charges in order to survive, but each charge reduces the amount of %hp the attack takes from ur hp, so is wise to keep it at 5. In the next reboot patch when u use blast, it will no longer take away ur charges like it does now, so u wont have to do the 5 chages>blast>5 charges>repeat, u will just need 5 charges>blast>blast>blast, so u wont have to rotate anymore, we pallys ve been waiting for this path for so long <3

Reply November 26, 2015 - edited
someyounguy

@piana Okay cool. Learned a great deal about paladin's today. Thanks

Thanks to everyone else who also responded as well. Looks like I have a lot of money to spend to catch up to other classes.

Reply November 26, 2015 - edited
someyounguy

@piana While my title doesn't fully explain my post, it is still something asked and not a complaint about paladin's being weak. Once again, if my post was read, there wouldn't be an issue but what you say is true to an extent.

While parashock adds some DPS to yourself, does it lower the parties overall dps by 20%? It does say in the description it lowers damage by 20%. Maplestory is pretty notorious for misleading descriptions(deja vu).

So they have defense against bosses again which is nice to hear. I didn't know that. Thanks for the info. Sounds like they can still defend themselves to an extent. Can they guard against %HP based attacks or is the only source of damage protection from having charges up? Thanks for the reply.

Reply November 26, 2015 - edited
someyounguy

Not sure why you guys are griping about my post. I asked why they were weak and what being a paladin is like not asking for paladin's to be buffed or complaining about their damage. Why is everyone so quick to make responses without reading my post in detaiL? In any case, Parashock seems to be a skill that is a hit and a miss. Skill description says it reduces party members damage by 20% to give them a portion of paladin's defenses. Is that description accurate? If so, doesn't that seem like a huge trade off to lose 20% overall output in parties? Also, the last time I played a paladin, his defenses were moot against bosses like magnus who did % hp damage. Is that still the case? To those who answered thank you! Paladin's for the explorer warriors, are my favorite warrior because they are more than just a dps machine.

Reply November 26, 2015 - edited
ooo823

Correct me if I'm wrong, but aren't they (down the line, summer RED update for KMS) putting a crippling cooldown cost on Blast in a later patch? If they are, you should make a pally while you can before that happens

Reply November 26, 2015 - edited
SilverFoxR

Lower damage, but godlike defensive skills. It's not like they're going to give Paladins BOTH high offense AND defense. If you want higher damage, pick another warrior, but prepare to lose some of that defensive capability.

Reply November 25, 2015 - edited
ImaClubYou

@piana: Then again, how much funding it takes to do that damage is a different story. It's completely reasonable depending on how much effort is put into it.

Reply November 25, 2015 - edited
LordAnubiS

We are tanky and we have useful party skills(bind, parashock guard, threaten, revive), so when the RED patch came out we were party useful, powerful and tanky, so we have all the pros 2gether without cons, so to balance us with heroes and dks our damage was nerfed so we need more funds to be on par with our other warriors counterparts, but theres no fund that can obtain our tankiness and our party skills, so in the end its all about funding more than the other 2.

Reply November 25, 2015 - edited
Solate

Paladins just have a harder time to hit cap compare to other explorer warriors, but extremely good end game because they hit like 10hits with blast when reboot comes, they have one of the best bind in the game, they are EXTREMELY TANKY, they have a debuff that decrease monster's defense. Overall, Paladin is one of the best warrior in Maple(If you fund it enough). This is just my opinion

Reply November 25, 2015 - edited