General

Buccaneer

Lucky number 7

Don't know if a thread was made about this yet and I havn't rolled it yet since I just saw this. But in Hyper Skills, theres a skill where you can roll a 7! Is this post-RED or am i just late? Also what does it do? Gonna keep rolling

December 5, 2013

15 Comments • Newest first

SteezyCereal

[quote=lukiie]@flakojr zomg PLSS, you WOULD want to hit as hard as a KMS bucc.[/quote]

Lol shots fired

Reply December 8, 2013
MrPirate

@lukiie: ik originally my 5 points are 3 on octo and 2 on bucc blast

Reply December 6, 2013
Takeback3r

[quote=subsamuel123]By one more chance, you mean saving grace right? just making sure. I reset my hypers lol. Do you guys think Sacrificing +1 attack from octo (Extra Strike) for rolling 4,5, and 6 is worth it?[/quote]

Throwing away extra strike is [b]never[/b] worth it.

Unless, of course, you only train and never boss and you ohko everything you train on in which case you'd want more shots at 6.

Reply December 6, 2013 - edited
lukiie

@mrpirate there are only so many advantageous combinations. To dice or no dice

Reply December 5, 2013 - edited
MrPirate

whats the hyper skill build for buccs then

Reply December 5, 2013 - edited
subsamuel123

[quote=Takeback3r]One more chance is the only dice hyper worth sacrificing for.[/quote]

By one more chance, you mean saving grace right? just making sure. I reset my hypers lol. Do you guys think Sacrificing +1 attack from octo (Extra Strike) for rolling 4,5, and 6 is worth it?

Reply December 5, 2013 - edited
Takeback3r

[quote=flakojr]@Takeback3r: witch is the cooldown skill one right? Ehh then I might as well keep it with my dmg since I like to boss. Would love to hit as hard as the kms bucc[/quote]

I guess it depends on whether a 5 is additive total damage or not, and i don't think it is. When you do roll a 5 it would make you much stronger than 20% total would if you're hitting those kinds of numbers.

Reply December 5, 2013 - edited
lukiie

@flakojr zomg PLSS, you WOULD want to hit as hard as a KMS bucc.

Reply December 5, 2013 - edited
Takeback3r

[quote=flakojr]I was wondering would it be worth sacrificng 20% from octopunch and adding it to the greater chance of 456 rolls?[/quote]

One more chance is the only dice hyper worth sacrificing for.

Reply December 5, 2013 - edited
Takeback3r

1) The addition of 7 results in less chance to get 5 or 4, which makes it terrible.
2) Getting 7 and one more chance (and you must be brain dead to not get one more chance) takes away from the damage hypers for your other skills, which makes it terrible.
3) 7 is terrible.

Reply December 5, 2013 - edited
izama

[quote=FireCristal]Do the Rapid Fire hypers effect the Broadside skill too?[/quote]

Yea it does. BSB aka broadside takes all of RF's hypers.

Reply December 5, 2013 - edited
FireCristal

Do the Rapid Fire hypers effect the Broadside skill too?

Reply December 5, 2013 - edited
KamikazeDes

No, its worse than rolling a 2 for both of us, buddy. The only good dice hyper is One More Chance, and its AMAZING.

Reply December 5, 2013 - edited
subsamuel123

[quote=Awestar]I just rolled a 7 it gives 20% PDR[/quote]

Thanks mayne. And wow that's not bad. Second best number i guess.

Reply December 5, 2013 - edited
Awestar

I just rolled a 7 it gives 20% PDR

Reply December 5, 2013 - edited