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Firepoisonarchmage

Sungoons Ultimate Fire/Poison Mage Guide - Part 2.5

Edit: Thread locked, content moved to: http://www.basilmarket.com/MapleStory-Guide-Fire-Poison-Mage-Guide-459.html

August 15, 2013

9 Comments • Newest first

Sungoon

[quote=Galbatore]Hey, great guide! However, there is something I thought about in the 2nd job build:

IMO At level 30 you should grab a point in Blazing Arrow and leave it there, just because of Poison Breath's irritating "Blocked by terrain". As Blazing Arrow can pass through terrain, it can really help make training at places like Mushking Castle (Poison Breath has trouble going up the staggered steps to hit enemies above you) or Kerning Square CDs (The Escalators block Poison Breath projectiles) a lot easier. Also, the fact it comes with a little bit of extra damage earlier on can help out in early 2nd job bosses like King Pepe, where once the PB DoT is stacked you can switch to blazing arrow, because the damage does seem to stack up (Also, this is just hearsay but I found it far easier to dodge his attacks with teleport inbetween Blazing Arrows compared to PBs).

And apart from that, of course, it just adds a bit of variety to the boring 2nd job. Switching between my skills made CDs grinding a little more bearable when I had no choice but to, pre gold beach!

P.S I noticed you mentioned that Blazing Arrow doesn't pass through terrain before level 40. I don't remember this being the case when I used it, as I used to shoot it underneath Pepes through walls to hit them, despite the thin projectile. However, if it is the case I'd still recommend grabbing it at 30 or at 40 as even past 40+ it still has its niche uses which I think make it worthy of one point. Obviously nothing further goes into it, though, as you mentioned yourself.[/quote]

Sounds good, I'll add it I'm really busy this weekend, so it'll take some time. Also about the pre-Lv. 40 Blazing Arrow: I figured that since it retained the old Fire Arrow animation, the mechanics were the same. Thank you for pointing this out, I'll test it out soon

Reply August 16, 2013
Galbatore

Hey, great guide! However, there is something I thought about in the 2nd job build:

IMO At level 30 you should grab a point in Blazing Arrow and leave it there, just because of Poison Breath's irritating "Blocked by terrain". As Blazing Arrow can pass through terrain, it can really help make training at places like Mushking Castle (Poison Breath has trouble going up the staggered steps to hit enemies above you) or Kerning Square CDs (The Escalators block Poison Breath projectiles) a lot easier. Also, the fact it comes with a little bit of extra damage earlier on can help out in early 2nd job bosses like King Pepe, where once the PB DoT is stacked you can switch to blazing arrow, because the damage does seem to stack up (Also, this is just hearsay but I found it far easier to dodge his attacks with teleport inbetween Blazing Arrows compared to PBs).

And apart from that, of course, it just adds a bit of variety to the boring 2nd job. Switching between my skills made CDs grinding a little more bearable when I had no choice but to, pre gold beach!

P.S I noticed you mentioned that Blazing Arrow doesn't pass through terrain before level 40. I don't remember this being the case when I used it, as I used to shoot it underneath Pepes through walls to hit them, despite the thin projectile. However, if it is the case I'd still recommend grabbing it at 30 or at 40 as even past 40+ it still has its niche uses which I think make it worthy of one point. Obviously nothing further goes into it, though, as you mentioned yourself.

Reply August 16, 2013
IImaplers

Great xD. I'd make another small change to the bossing build though. You have Hero's Will there way too early imo. There will not be much/any bosses that seduce that early. Most of the bosses that do are 140+ iirc. I'd move Hero's Will to 14x-15x.

Reply August 16, 2013
Sungoon

Alright, I updated the Skill-Enhancing Hyper Skill build for the Bossing Build.

Bossing Build:
149: Paralyze Extra Strike
155: (Reset) Mist Eruption - Cooldown Cutter
160: Paralyze - Extra Strike
180: Mist Eruption - Guardbreaker
190: Paralyze - Reinforce
195: (Reset) Paralyze - Extra Strike, Mist Eruption - Cooldown Cutter, Mist Eruption - Guardbreaker, Mist Eruption - Extra Strike
200: Paralyze - Reinforce

Reply August 16, 2013
Sungoon

[quote=Wheare]You only have 4 "Advanced Skills" that you actually recommend in the Hyper Skills section (Paralyze Extra Strike, ME Extra Strike, ME Guardbreaker, ME Cooldown Cutter), so wouldn't Paralyze Reinforce be the best 5th option before RED and ME Reinforce be a good replacement point for ME Cooldown Cutter after RED? Or are we getting changes to our hyper skills after RED as well?[/quote]

I did recommend Paralyze Reinforce for before RED. I don't know what you mean by ME Reinforce... oh I see, I forgot to add another Skill-enhancing point into the build x__x
Thanks!

Reply August 16, 2013
IImaplers

[quote=Sungoon]@IImaplers I totally agree! That's the build I was least satisfied with, and specifically for that reason. When I made these builds, I made them all in the span of a day or two and I was just sick of them when I was done Dx The main idea behind my General build was that it was grinding first and bossing later (and looking back, 168 is way too late anyway), but I forgot that it can be useful even in grinding. So after a *headdesk* I just slapped the "another option is to put a point into BB earlier" on there and told myself I'd get back to it later. I'm going to pull it out for now, edit it, then put it back in.

About Hyper Critical:
In this instance, I was thinking about that Passive Hyper point you get at 190 and saving it to put it into HP at 192. Then, separately, I knew Crit came at 198, but I was out of points and the nearest one was given at 200. I didn't think about them together and which was better. In retrospect it looks really dumb x__x I'm going to save the Lv. 190 SP for 198, then use the Lv. 200 SP on HP.[/quote]

No no, you're doing a great job. Making and remaking builds is very tedious, and I've screwed up my builds pretty often, so I feel your pain .

Reply August 15, 2013
Sungoon

@IImaplers I totally agree! That's the build I was least satisfied with, and specifically for that reason. When I made these builds, I made them all in the span of a day or two and I was just sick of them when I was done Dx The main idea behind my General build was that it was grinding first and bossing later (and looking back, 168 is way too late anyway), but I forgot that it can be useful even in grinding. So after a *headdesk* I just slapped the "another option is to put a point into BB earlier" on there and told myself I'd get back to it later. I'm going to pull it out for now, edit it, then put it back in.

About Hyper Critical:
In this instance, I was thinking about that Passive Hyper point you get at 190 and saving it to put it into HP at 192. Then, separately, I knew Crit came at 198, but I was out of points and the nearest one was given at 200. I didn't think about them together and which was better. In retrospect it looks really dumb x__x I'm going to save the Lv. 190 SP for 198, then use the Lv. 200 SP on HP.

Reply August 15, 2013
IImaplers

@Sungoon: Brilliant builds xD. However, one minor caveat: You're raising Big Bang way too late imo in the general build. I'd just put 1 point into it early (lvl 100/101) to not rely on Meteor to be your only source of a 5th dot to be used for Mist Eruption.

I also have to take a closer look at your hyper choices.

edit: Why not raise hyper crit at 198 as soon as it's unlocked? Why wait till 200?

Reply August 15, 2013 - edited