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Aran

Aran skill build?

So I recently made an Aran, both for the Character Card and because I wanted to see how Arans played after their revamps(I haven't played one since their release).

I'm running into some issues with my skill build. I'm just confused as to what I need, as most builds I find are out-dated or just seem odd(Such as adding 10 to Combo Smash and 19 to Polearm Booster, despite Combo Smash not seeming to be needed past level 30). Would it be possible for someone to give me an optimal skill build for Arans? I know that players can generally figure them out for themselves by looking at required skills for future jobs, but even then I seem to find things that... just don't seem right, or seem out-dated(Such as each Fenrir having maxed Smash as required).

My apologies if this is a commonly asked question, but I couldn't seem to find anything on it, and I'd like to thank everyone in advance for their contribution.

March 28, 2015

8 Comments • Newest first

jrealdeal

@Tricks122:
Correct. Back before Hyer skills Final Toss with a Fast polearm was the way to go just cause of the shear attacking speed. Now with Fast polearms being very common and MPE Green potions. We can achieve very quick attacking speed on the new skills. It is sad that so many skills become nearly pointless after 150-160.

Reply March 29, 2015
Raiden

I checked my build right now, most skills not maxed will be situational use at best, or completely not used at all.
1 Combo Smash is needed for Fenrir, so go ahead and max everything else out, and leave it at 9.
6 points are missing from 2nd job. Points should come out of Final Charge and Fenrir, so leave Charge at 9 and Fenrir at 5.
5 points are out of 3rd job. Judgment isn't really used, so leave points out of that.

These numbers are used in combination with the Leafre set to get +1. It doesn't *really* matter if you don't have it, but if you don't, you'll probably want 10 Charge and 4 Fenrir.

Reply March 29, 2015
Tricks122

[quote=jrealdeal]Both those skills become trash really fast. Especially once you reach Hyper Skill lvls and can get 400 Combo with a push of a button.
I don't quite remember how I built mine. It's been many years. But it seems in the end you only use FB+BB once you reach them Higher lvls.[/quote]

I see. Well, that makes my decision more or less irrelevant I guess; back when I played an Aran Final Toss was actually important since you could spam it with a fourth job skill. Guess I'll max Rolling Spin since it increases in targets and Final Toss seems.. useless in scaling. I'm glad to know it doesn't really matter, though; seems sort of unfortunate that their play-style went to that, but at least it's better than Final Toss spam.

Reply March 29, 2015
jrealdeal

[quote=Tricks122] is Rolling Spin more useful than Final Toss(Which seems odd as the former seems to be only to build combo)?[/quote]

Both those skills become trash really fast. Especially once you reach Hyper Skill lvls and can get 400 Combo with a push of a button.
I don't quite remember how I built mine. It's been many years. But it seems in the end you only use FB+BB once you reach them Higher lvls.

Reply March 29, 2015
Tricks122

@ApexAlpha I'm not a fan of Ayumilove(Mainly because she gets, or used to get, things VERY wrong in my opinion), granted I did look at her guide; what I can't seem to understand is why she maxes Combo Smash and Fenrir when they don't seem to have a use beyond 1st and 2nd job respectively. I know it's a small thing, but it just bothers me and I'd rather not muck up my requirements for future skills, since I found Tempest requiring 10 Fenrir in other sites that seemed reasonably recent as well. The same goes for Toss and Rolling Spin in 3rd job.

@tianbozpear I am no stranger to making and leveling classes. My problem is that I'm both a perfectionist for classes I want to use(Having useless points in skills I don't use, even if irrelevant, bothers me greatly) and that I actually want to use this character past 120(Since it's fun, and a relaxing class I can just mess around on). So, sometimes this thought process doesn't apply, and it was my first instinct, but it seems to not work in this case as I'm receiving different information from various sources.

I know I'm being difficult(Sorry!), but I suppose I can simplify by asking this(And thank you both for the previous answers): is Ayumilove's guide "correct" in the sense that Smash/Fenrir are required for the future(Or is Fenrir useful post-2nd job?) and is Rolling Spin more useful than Final Toss(Which seems odd as the former seems to be only to build combo)?

Reply March 29, 2015
PikachuPonyo

[quote=ApexAlpha]http://ayumilove.net/maplestory-aran-skill-build-guide/
This guide looks to be the most recent.[/quote]

That guide seems to be outdated still.

Reply March 29, 2015
ApexAlpha

http://ayumilove.net/maplestory-aran-skill-build-guide/
This guide looks to be the most recent.

Reply March 29, 2015
tianbozpear

Something along the lines of

Passives > Buffs > DPS active > Utility CC

This should be your go to skill build for the majority of Maplestory classes.
Even if your Utility CC is required by a higher level skill, it is most likely not needed to be maxed.

Reply March 29, 2015 - edited