KMST KMST 1.2.481 Skill tweaks, UI update, and more.

Nightlord

Nightlord

kMST 1.2.481 Nl Red Update

[b]Extractions:[/b]

[b][1st job: Rogue][/b]
-Lucky Seven: New animation.

[b][2nd job: Assassin][/b]
-Mark of the Assassin (specialized skill): New animation; it takes on the appearance of the star you're currently throwing (similar to Kaiser's Tempest Blades).

[b][3rd job: Hermit][/b]
-Triple Throw: New animation.
-Shade Split: Attack count decreased from 3 to 1.
-Dark Flare: Acts like a summon (think, Elite Puppet), and deals 280% damage to enemies within the hit-box range. Delay is 900 ms.

[b][4th job: Night Lord][/b]
-Mark of Night Lord (specialized skill): New animation; it takes on the appearance of the star you're currently throwing (similar to Kaiser's Tempest Blades).
-Quadruple Throw: New animation. Delay increased from 780 ms at normal (6) [600 ms at faster (2)] to 990 ms at normal (6) [750 ms at faster (2)]

[b][Hyper Skills][/b]
[i](Four Seasons: Currently, all damage is limited to a maximum of 15 lines. This is put in place because despite a monster dying to a certain amount of damage, every line of damage will end up being processed regardless. In the case of Four Seasons, it hits 10 times normally, with Shadow Partner doubling it to 20 hits, but the limit caps it at 15. To prevent loss of damage due to Shadow Partner's lines being cut off, the number of hits has been adjusted to 7, and the damage has been rebalanced accordingly.)[/i]

-Four Seasons: Damage increased from 250% to 358%. Attack count is reduced from 10 to 7.
-Bleeding Toxin: 30 Attack is applied when used (active effect).
-Purge Area: Boss Killer is added. Upon applying a point into this skill, Purge Area will affect bosses.

[url=http://www.southperry.net/showthread.php?t=67587]Source: SP extractions[/url]

~Skill books are removed from all Adventurers.
~Dodge Rate skills such as Shadow Shifter can now resist status effects when activated.

NL (Level 110 at Leafre) video: http://v.youku.com/v_show/id_XNTc2MjM1NDIw.html
NL (Level 111 at Dojo) video: http://www.youtube.com/watch?v=rq2V_eUTW6c
NL (Level 112 at Leafre) video: http://www.youtube.com/watch?v=KxuFuX1W7hU
NL (Level 114 at Leafre) video: http://www.youtube.com/watch?v=Vma1qJkP-WU
NL (Level 171 at Monster Park) video: http://www.youtube.com/watch?v=e91d0Si5Lso

[url=http://orangemushroom.wordpress.com/2013/06/27/kmst-ver-1-2-481-skill-changes-and-new-ui/#more-7537]Max's blog: kMST 1.2.481 Changes[/url]

[b]Calculations:[/b]

Pre-RED Shade Split with Reinforce, Bonus Attack, and SP at faster (2) speeds of 690 ms: 2138% damage per second to 1 target.
kMST 1.2.480 Shade Split with ETSH, and SP at faster (2) speeds of 630 ms: 2155% damage per second to 1 target.
kMST 1.2.481 Shade Split with ETSH, and SP at faster (2) speeds of 630 ms: 718% damage per second to 1 target.

kMST 1.2.481 Shuriken Burst with ETSH, and SP at faster (2) speeds of 540 ms: 1299% damage per second to 1 target.

Welp, Shade Split was nerfed. Ironically, a 2nd job mobbing skill is doing more damage than a 3rd job mobbing skill.

Pre-RED QT with Reinforce, Bonus Attack, and SP at faster (2) speeds of 600 ms: 4981% damage per second to 1 target.
kMST 1.2.480 QT with ETSH, Reinforce, Bonus Attack, and SP at faster (2) speeds of 600 ms: 7765% damage per second to 1 target.
kMST 1.2.481 QT with ETSH, Reinforce, Bonus Attack, and SP at faster (2) speeds of 750 ms: 6212% damage per second to 1 target.

QT was nerfed as well.

Pre-RED Four Seasons with SP at faster (2) speeds of 780 ms: 4327% damage per second to 1 target.
kMST 1.2.480 Four Seasons with ETSH, and SP at faster (2) speeds of 780 ms: 5192% damage per second to 1 target.
kMST 1.2.481 Four Seasons with ETSH, and SP at faster (2) speeds of 780 ms: 6554% damage per second to 1 target.

At least Four Seasons is buffed up. It's now strong enough on 1v1 that it can be used every 8 seconds while spamming QT.

June 27, 2013

116 Comments • Newest first

TripleBladez

@KnightTale: Adding on to what bubblecup118 said, the calculations for QT and Shade Split would be the same as [url=http://www.basilmarket.com/forum/2679707]kMST 1.2.480[/url]. Thankfully, kMS was smart enough to revert the idiotic nerfs.

Reply October 1, 2013 - edited
bubblecup118

[quote=KnightTale]Time to switch out for a DB... Augh how I curse thee Nexon...[/quote]

you do know that this was the old NL in tespia? In the actual server, the delay for QT is the same and there is no auto jump. Shade split is stronger than shuriken burst

Reply September 30, 2013 - edited
kratos223

Once again I am disappoint. c'mon, why can't the damage lines stack ON TOP of one another instead of randomly appearing on top out of thin air? Yeesh stop

Reply July 3, 2013 - edited
Ipoopster

they ruined quad throw by adding the jump...

Reply June 29, 2013 - edited
minipapoute

Wth. The new QT animation... why is jumping part of the animation X_X I will jump if I want to! no need to do it for me ty. </3

Reply June 29, 2013 - edited
Squibble11

The new QT animation seems so not fluid, even if they raised the delay on it they didn't have to make it look uglier than it already does. </3

Reply June 28, 2013 - edited
TripleBladez

Added a new Monster Park video for anyone that didn't watch it yet.

@Gato: Yup, I agree. That little hop while you use QT isn't useful nor necessary at all. Increasing the delay on QT was also unnecessary, and if they wanted to nerf us, they could have just lowered the skill percentage, and be done with it. It's much harder now to jump attack with a slower QT, so I'm also hoping they revert the changes at least to the previous Tespia update where both QT's animation and attack speed were fine as they were.

Reply June 28, 2013 - edited
TripleBladez

[quote=Squibble11]One thing a lot of people aren't talking about that's pretty coool is the dark flare buff
Dark Flare: in addition to existing effects, now deals 280% damage every 0.3 seconds
That's a crazy amount of damage being added on for free o.o[/quote]

It's 0.9 seconds. Max is known to make typos because he [i]is[/i] human. It's not a lot of damage, actually, but it's nice. It's like a Bowman's Elite Puppet, but it only works at a close range.

Reply June 28, 2013 - edited
NOSeffect

@Aeropedia I tend to look at the stars and around the map more. But yeah, that new animation kills NL's throwing speed, kind of a huge turn off to the class now. Instead of slowing it down it should have just had reduced % from the first update. Hopefully they'll have a third update for thief changes.

Reply June 28, 2013 - edited
NOSeffect

@Aeropedia I meant the stars itself not the throwing animation. With the QT we have now the stars have that break in between the last couple stars and doesn't look as fluent as the old TT.

Reply June 28, 2013 - edited
cimes

@bubblecup118 There is two theories that I got, one is that its just another glitch and it will end up the same as how Shadowers have it or two that it really is like that because the % damage is also lower then that of the Shadowers one.

Reply June 28, 2013 - edited
bubblecup118

[quote=Squibble11]One thing a lot of people aren't talking about that's pretty coool is the dark flare buff
Dark Flare: in addition to existing effects, now deals 280% damage every 0.3 seconds
That's a crazy amount of damage being added on for free o.o[/quote]

I wonder if its 0.3 or 0.9. Extractions shows every 0.9 seconds but lots of things are becoming server sided now so idk eg: shade split. Extractions shows 1 hit, if you use it, it is still 3 hits

Reply June 28, 2013 - edited
Aqueous

Wow are they trying to please NL players or screw us over... I guess I'll just wait for Night Walker Heck even I could have made a better NL revamp that everyone would have loved.

Reply June 28, 2013 - edited
NOSeffect

QT flows better now it seems, but that auto jumping... I'm not too sure about that.

Reply June 28, 2013 - edited
Squibble11

One thing a lot of people aren't talking about that's pretty coool is the dark flare buff
Dark Flare: in addition to existing effects, now deals 280% damage every 0.3 seconds
That's a crazy amount of damage being added on for free o.o

Reply June 28, 2013 - edited
MagisterMagi

Eek. Auto-jumping skills....idk anymore...

Reply June 28, 2013 - edited
Hitohax

@caryofilles: Yes the red update is all about player feedback(cubes dropping from monsters and being craftable and so on), I'm not blaming the entire community but a majority. I was just hoping they removed Frailty curse or at least combined it with dark flare that way they could just give NL's a new move completely. Also making the 150 hyper similar to WH hyper 10% damage buff and maybe some avoid to fix the issues of the class, because the skill in its current form literally feels like it was designed around the old damage cap something which we no longer have.

Reply June 28, 2013 - edited
ISmileI

http://orangemushroom.wordpress.com/2013/06/27/kmst-ver-1-2-481-skill-changes-and-new-ui/
Sigh, NL's always get half-assed changes...
I'm having trouble training at future henesys cause the mobs pretty much 2-3shot me.... compared to DBs and Shads, our survivability is terrible...

Reply June 28, 2013 - edited
bubblecup118

[quote=IDKsoMuch]Seems like NLs have three moves that make them "jump" or leap off the ground to execute now, Quad Throw, Taunt, and Sudden Raid. o.o[/quote]

No they now have 4 skills not 3

- Quad throw
- Taunt/showdown challenge
- sudden raid
- four season/death star

Looks like they trying to make nightlord a jumping class

I don't really care for the jumping bit the fact the delay got increased is uncalled for. I would rather see a % decrease instead if they must.

At least we are still better off

However what is this? Shade only hits once at 213%? That's weaker than gust charm and shuriken burst. That must be wrong

Reply June 28, 2013 - edited
IDKsoMuch

@JKthree: Maybe they'll change the Maple Warrior animation to a really high jump and have our chars yell out "MAAPPLLEEEE WARRRIOOORRRR!"

Reply June 28, 2013 - edited
ryu626

@TripleBladez: i was referring to the video link's provided and how that 112 doesn't have the 2 extra stars since they aren't level 155 or w.e

Reply June 28, 2013 - edited
IDKsoMuch

Seems like NLs have three moves that make them "jump" or leap off the ground to execute now, Quad Throw, Taunt, and Sudden Raid. o.o

Reply June 28, 2013 - edited
caryofilles

@Hitohax: Hmm, if this patch is all about user feedback, then worry we should, even if it isn't finalized. They're working on Frailty Curse. It no longer has a CD and also works on boss(If you use the boss killer hyper). Though I agree every revamp we've had has been poorly done. They've also made other improvements to our class. Made Four Seasons(Death Star in GMS) more useful, along with Dark Flare being given an actual purpose now with this patch. I wouldn't say everyone is worried about the animations of TT and QT, though many were. If you take another look at all the other threads regarding the problems of our class, you'll see that we have shown a lot more care to all the useless skills we still posses than what you are currently implying. I just wouldn't blame the entire NL community for QT's new fugly animation because they were trying to give us our "Stream of Stars" back. That's going a bit far considering the new animation doesn't look like anything we've asked for at all.

Reply June 28, 2013 - edited
Hitohax

@caryofilles: Thanks missed a few commas because was typing fast and I just didn't care. The red patch is all about "listening" to feedback, they are stressing that like no tomorrow. It's clear that they are trying to cater to night lords.. The thing is nearly every revamp for Night lords have been poorly done. Nexon gave night lords frailty curse literally the most useless skill in the game which also has a cd and what was everyone worried about? The damn QT animation. Sadly it's gonna happen again this revamp all because everyone is so damn worried about animations which aren't even finalized.

Reply June 28, 2013 - edited
caryofilles

@Hitohax: First of all, please use commas. Second, how do you know they messed with QT to try to satisfy our want for a Pre-Justice animation? There is no evidence supporting that at all. Very few NL's would want a rapid fire type skill, so no.
Edit: Also, break up that sentence a bit. It just keeps going on and on.

Reply June 28, 2013 - edited
Hitohax

@Chubsin: Let me put this as simple as I can for you

Pre justice Night lords at 4th job had Triple Throw which had an animation apparently everyone loved when justice hit people were complaining they didn't like the animation for Quad throw because it wasn't a stream of stars similar to Triple throw and so on, time passed all people did was complain about how the animation wasn't a stream of stars and this and that so now they are trying to give people the stream of stars back but by doing so they just keep screwing it up more and more which is why i said if they really wanted to give night lords a stream of stars just give them a damn Rapid fire type move and be done with it you satisfy all the TT animation star stream crybabies and they don't screw with the current QT animation which is fast and perfectly fine.

Reply June 28, 2013 - edited
Chubsin

[quote=Hitohax]@TripleBladez: I can't say much about L7 since once you hit 4th job you never use but I will say this as someone who managed to get 4th job a few months before big bang hit and I was never a fan of the TT animation it only looked good when keeping monsters pinned like HH but now a days everything dies in 1 hit sacrificing delay for an animation is dumb to me. If NL's seriously want a stream of stars they should just give NL's a Rapid fire skill(fun fact I used to think shadow stars was a rapid fire type skill cause of the description pre big bang boy was I wrong when I got it) and not mess with QT.

@Chubsin The nightlord community complained about the TT animation not being there so they try to give it to them and now they complain how they don't like what they are doing how is that not the communities doing? Reap what you sow people cried about not having the TT animation so now you're getting this crap animation deal with it.[/quote]
The triple throw animation has nothing to do with the current animation of Quad Throw. We didn't ask for it to be changed into something that makes you jump and is really slow. In fact, its current form disputes your idea that our complaining about triple throw has anything to do with it because it doesn't resemble triple throw in any way, shape, or form. How is it reaping what we sow when we didn't sow this? It's like planting an apple tree and finding out that because of some weird accident it ruined a neighboring plant.

Reply June 28, 2013 - edited
Hitohax

@TripleBladez: I can't say much about L7 since once you hit 4th job you never use but I will say this as someone who managed to get 4th job a few months before big bang hit and I was never a fan of the TT animation it only looked good when keeping monsters pinned like HH but now a days everything dies in 1 hit sacrificing delay for an animation is dumb to me. If NL's seriously want a stream of stars they should just give NL's a Rapid fire skill(fun fact I used to think shadow stars was a rapid fire type skill cause of the description pre big bang boy was I wrong when I got it) and not mess with QT.

@Chubsin The nightlord community complained about the TT animation not being there so they try to give it to them and now they complain how they don't like what they are doing how is that not the communities doing? Reap what you sow people cried about not having the TT animation so now you're getting this crap animation deal with it.

Reply June 28, 2013 - edited
Chubsin

[quote=Hitohax]@TripleBladez: Blame the community on that one everyone wants the ugly TT animation so they give it to them in 3rd and 4th job. You can't have a stream of stars without messing with the delay I'm pretty certain of that. Something that comes to mind is Evan some of the skills attack so fast that it looks weird at times if you pay close attention to the skills. With that said I'll probably end up switching my NL to a shad or DB saves me inventory space from stars and I don't need to redo the quest for vampire, plus Night lords get shafted constantly I haven't enjoyed my NL in a long time because revamp after revamp its a disappointment and it doesn't seem like this one will be an exception.[/quote]
You're entirely off if you think this change satisfies everybody who wanted the old style of animations. The new Quad Throw is in exact contention with the idea that old Triple Throw conveyed. The point was to attack quickly with a nice animation and a flowing star animation, not broken apart like the current Quad Throw is. The new Quad Throw makes you jump in the air and jerk your arm around and it looks even worse than the current one; if you think this change was brought about by the Night Lord community, then you and Nexon are both wrong because this isn't what most of us wanted. We did want the old Triple Throw animation, and we got it but a slow stupid animation is not what we wanted.

Reply June 28, 2013 - edited
TripleBladez

@Hitohax: Actually, you can have a stream of stars without messing the delay. Pre-Justice TT [i]was[/i] the "stream of stars", and it had a 600 ms delay. Most of our primary 1v1 skills have stayed at that number for a while (L7, pre-Justice TT, QT until this update). It's totally do-able, and it's not like our attacks as sped up so fast like an Evan that the frames don't even look right.

Reply June 28, 2013 - edited
Hitohax

@TripleBladez: Blame the community on that one everyone wants the ugly TT animation so they give it to them in 3rd and 4th job. You can't have a stream of stars without messing with the delay I'm pretty certain of that. Something that comes to mind is Evan some of the skills attack so fast that it looks weird at times if you pay close attention to the skills. With that said I'll probably end up switching my NL to a shad or DB saves me inventory space from stars and I don't need to redo the quest for vampire, plus Night lords get shafted constantly I haven't enjoyed my NL in a long time because revamp after revamp its a disappointment and it doesn't seem like this one will be an exception.

Reply June 28, 2013 - edited
caryofilles

[quote=Hitohax]I don't understand why everyone is hung up on the old ugly and slow TT/QT animations they were always ugly and will always be ugly.. Night lords were supposed to move around the map and kill fast shads were always supposed to be the slower but harder hitting class. Nerfing QT's delay all so people can have a ugly animation that is a "stream" of stars is stupid. If people want a stream of stars night lords might as well give NL a damn rapid fire type skill and be done with it at least it will look good compared the the ugly animations they are giving Night lords.[/quote]

Just be quiet. They didn't even fix the stream of stars issue with these changes with TT nor QT. TT wasn't slowed at all and they made it better like it used to be(Not perfectly, but closer), so QT wasn't in need of being slowed to give us the old "Stream of Stars". The old animation wasn't slow nor ugly in the eyes of most NL's. The changes are to be made for the majority.
Edit: Hitohax, please use comas in your sentences.

Reply June 28, 2013 - edited
TripleBladez

@Hitohax: The thing is, though, what was the purpose of increasing the delay just to have a new animation? It could have easily stayed the same, but Nexon is known to be irrational with their decisions. The new animation looks worse than the one in the Justice update.

Like I said in a previous post, "If it ain't broke, don't fix it".

Reply June 28, 2013 - edited
Hitohax

I don't understand why everyone is hung up on the old ugly and slow TT/QT animations they were always ugly and will always be ugly.. Night lords were supposed to move around the map and kill fast shads were always supposed to be the slower but harder hitting class. Nerfing QT's delay all so people can have a ugly animation that is a "stream" of stars is stupid. If people want a stream of stars might as well just give NL a damn rapid fire type skill and be done with it at least it will look good compared the the ugly animations they are giving Night lords.

Reply June 28, 2013 - edited
TripleBladez

@JoshKimODPC: The delay of QT was increased, which directly reduces the damage output without changing the skill percentage (still 378%).

Bleeding Toxin's 30 Attack is an active buff. The duration and/or cooldown of the skill never changed from what I can see, so it's still a 30 second duration of 1 line of DoT and 30 Attack with a 90 second cooldown.

Reply June 28, 2013 - edited
TripleBladez

@Chubsin: That's pretty much it so far, but Shade Split should likely return to 3 hits (without SP) in the official patch. Making it weaker than Shuriken Burst is absurd.

QT was basically nerfed in speed and animation, so hopefully, things revert back to the previous Tespia patch.

Reply June 27, 2013 - edited
Chubsin

So let me get this straight: bottom line- QT turned to crap with slowness, TT back to old animation, Four Seasons buffed but fewer hits, and Shade Splitter nerfed crazy with 2 hits including shadow partner?

It seems to be more negative than positive, especially with the ugly new Quad Throw animation.

Reply June 27, 2013 - edited
Brianfofian

i kinda miss those purple avenger stars Y-Y WHHYYYYYY Mark of nightLord!

Reply June 27, 2013 - edited
DemonSlayer

yess triple throw is back

Reply June 27, 2013 - edited
TripleBladez

@ryu626: Not sure what you mean exactly regarding QT doesn't take into account the extra 2 stars, but my calculation includes things like QT: Reinforce and QT: Bonus Attack, but doesn't include the QT: Boss Killer passive.

@lazershock: Yeah. Reducing the delay of QT back to 600 ms in kMST 1.2.480 as well as Shade Split's 3 hits would be ideal.

No, you're right. Taunt would be the preferred 4th job mobbing skill.

Post-RED Taunt with ETSH, Reinforce, and SP at faster (2) speeds of 750 ms: 4062% damage per second to 1 target.

It works best with Four Seasons every 8 seconds.

Reply June 27, 2013 - edited
lazershock

Only changes I can really suggest is lowering the delay on QT and reverting shade splitter back to its previous iteration @ KMST 1.2.480.

Showdown Challenge looks like it'd be the preferred 4th job mobbing skill though unless im missing something (if I am please correct me) since its 2101% to 6 mobs; AND gives 30% bonus exp and drop rate.

Reply June 27, 2013 - edited
ryu626

Love the old TT coming back, but i hope those stars Flow better for QT or they change it a little more But that QT doesn't take into account the extra 2 stars from the hyper skill.

Dodge Rate skills such as Shadow Shifter can now resist status effects when activated.

Thank god no more getting stunned even though you dodge the attack from say Czak ~

Reply June 27, 2013 - edited
CowfrmSpace

lol Plus that spiffy new animation with all those stars being thrown around for *gasp* 1 hit.

Reply June 27, 2013 - edited
TripleBladez

@CowfrmSpace: Lmao. That intrigued me, so I just calculated Shuriken Burst, and added it to the list just to see how bad Shade Split is now.

@JKthree: It acts like a summon, so I'm thinking close range along the lines of Elite Puppet since it doesn't move.

Reply June 27, 2013 - edited
TripleBladez

@Xehanort: I hope they fix things, but I don't know. There's a kMS patch scheduled for July 4th, so there's only about a week left to go for Tespia changes.

Reply June 27, 2013 - edited
CowfrmSpace

[quote=TripleBladez]@CowfrmSpace, @Xehanort: It will end up like the previous Tespia patch where they fixed SP not affecting Taunt server-sided without another patch. When they did the server-sided fix in the previous patch, they messed up Shade Split along the way (making it hit 15 lines if you remember). Since it hits the intended amount of the previous patch, they likely forgot to patch in this new one.[/quote]

It makes so little sense though. They must be up to something because as it stands, Shade split is now our most useless skill; what kind of third job skill is worse than the second job skill it replaces?

Reply June 27, 2013 - edited
Xehanort

@TripleBladez: well, lets hope they don't "fix" it. As far as QT, they should either put it back to the old effect, or lower the delay to how it was. They need to pull their heads out of their butts and not kill us again.

Reply June 27, 2013 - edited
Higguz

@TripleBladez: Thank you for clearing that up. I guess i'll have to wait for a video is good quality to see if it makes a huge difference.

Reply June 27, 2013 - edited
TripleBladez

@CowfrmSpace, @Xehanort: It will end up like the previous Tespia patch where they fixed SP not affecting Taunt server-sided without another patch. When they did the server-sided fix in the previous patch, they messed up Shade Split along the way (making it hit 15 lines if you remember). Since it hits the intended amount of the previous patch, they likely forgot to patch in this new one.

Reply June 27, 2013 - edited
Xehanort

@TripleBladez: inside the videos, shade split still hits 3 times, 6 with shadow partner on.

Reply June 27, 2013 - edited
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