General

Kanna

How does Hakus fan affect my stats?

I get that potential gets carried over to the character, not weapon damage... which is really OP. But what about other stats on the fan? Like a Zakum poisonic fan or a Faf fan which have 10% boss and PDR, respectively. If I equip the same fan twice, will I get double the benefits?

(Quick question: Which %s stack additively and which stack multiplicatively? ._.)

February 8, 2015

22 Comments • Newest first

Singaporean

[quote=Hard2B]I'll be happy if we just get an elemental reset [/quote]

This but hopefully inundating them with ideas will make ele reset seem more just to them.

Reply February 15, 2015
Hard2B

I'll be happy if we just get an elemental reset

Reply February 12, 2015
Singaporean

@schizophonia:
Yeah I feel haku's buffs becoming party will definitely take away from the uniqueness of kanna. I was excited about it before but then no one really parties much and cap is still 50m. Our buff will pretty much be like "hey you and you and you get to cap now because of me but I.... am still stuck and my lowly damage.... guess i'll just die and stay here so I don't screw things up~~"

I don't want that to happen. WH had a stupid amount of buffs to their wild arrow blast so I don't see why vanquisher's can't be changed from 235 to say... 300% and why can't our teleport have the same speed as other mages and be unaffected by att speed? I guess to list worthwhile changes:

more damage on vanquisher's (300%?)
regular tele (animation can stay just reg speed)
20 mana for full tengu strike, not 40 or spirit corral lowered to 10/15 mana.
soul shear activate automatically after a set period of time + able to be toggled for those who hate it.
jump cast shikigami haunting again please...
increase mana cap to 150 via hyper (like the DF hyper...)
Some sort of ele reset (like f/p) but at least partial reset. Doesn't even have to be full.
Have cooldown cutter for boss barrier apply to the dmg reduction one. Also does the dmg reduction one even work? L> work for %hp dmg....

Any mixture of these suggestions would be nice. (all would be ideal lol)

Reply February 11, 2015 - edited
schizophonia

[quote=Singaporean]@schizophonia: Yeah pretty much. I tried to bring up the question of ID and email change since i'm pretty paranoid about giving out personal info but as usual they give me the runaround so hopefully Ioxiona gets chosen for kanna rep. I did mention her in the thread. (if she does, haku shadow partner pls)

Also I might get suspended due to calling the mod and the gm useless so i'm expecting butthurt.[/quote]
oh, yeah, i hope someone that actually participates in the kanna community here and on the other popular fansites gets chosen
but then again i wouldn't be surprised if they had reps from each class and then talked to them and just made one or two changes to a select few classes and moved on

tbh i'm not looking forward to haku as a party buff especially when parties need work in other ways
also it kind of makes me bitter because haku is literally what makes a kanna since we can't hold a secondary weapon but then other mage classes can have haku's matt buff and also whatever they've got on their secondary? idk it seems like it benefits other classes more than a kanna which is frustrating because we're so much more than "support"

especially when you fund, you know?

Reply February 11, 2015 - edited
Singaporean

@schizophonia: Yeah pretty much. I tried to bring up the question of ID and email change since i'm pretty paranoid about giving out personal info but as usual they give me the runaround so hopefully Ioxiona gets chosen for kanna rep. I did mention her in the thread. (if she does, haku shadow partner pls)

Also I might get suspended due to calling the mod and the gm useless so i'm expecting butthurt.

Reply February 11, 2015 - edited
schizophonia

@Singaporean: Oh, you spoke to them about our class? They are out of touch with Kannas, eh? You said exactly what I'm worried for! Duper indigo flashes and spam party requests just for the omg sooper godly matt buff!

Reply February 10, 2015 - edited
Singaporean

@schizophonia: Yeah I feel the same. I can imagine scrubs duping primed faf fans and selling them to mulers. After speaking with that Artasi gm, I can tell they don't know their stuff so all I can say is brace yourself for this...

Reply February 10, 2015 - edited
schizophonia

[quote=Singaporean]@LittleTLK:
Yes, matk % which is why people are going to go ape when haku's buffs become party.[/quote]
wait is that a future jms update? haku becomes a party buff? that makes me feel ill a bit, i don't wanna share haku!

Reply February 10, 2015 - edited
loxiona

[quote=LittleTLK]I wonder what kind of range and damage I'd have if I dumped all my bam's gear on one.[/quote]

Probably could get an idea with [url=http://mskannas.tumblr.com/KannaCalc]this[/url].

Reply February 9, 2015 - edited
LittleTLK

[quote=loxiona]@SorLilly With a higher hit/s kanna's can afford to hit lower lines to stay on par with other jobs who attack slower. I believe its true that kanna's do need more range to stay on par with other jobs, but kanna is a naturally high-ranged job; it's not hard to reach what most people would consider 'high ranges'. Many kannas can reach 2m~2m with mediocre gear. I know I did, and I only had 1 tyrant (cape) with 2 stars on it. I still only have that 1 tyrant, and it still only has 2 stars, and my range is 3.5m now.

Not everyone plays a class for their high damage, and F/P is not an easy character to control. People don't like playing kanna for many reasons, but mostly because they've had a reputation of being pretty weak since their release. Not much has particularly changed about kanna itself, but the introduction of stronger fans and starforce have made kannas significantly stronger than they used to be. People dislike the mana system also.[/quote]

I wonder what kind of range and damage I'd have if I dumped all my bam's gear on one.

Reply February 9, 2015 - edited
Singaporean

@LittleTLK:
Yes, matk % which is why people are going to go ape when haku's buffs become party.

Reply February 9, 2015 - edited
loxiona

@SorLilly With a higher hit/s kanna's can afford to hit lower lines to stay on par with other jobs who attack slower. I believe its true that kanna's do need more range to stay on par with other jobs, but kanna is a naturally high-ranged job; it's not hard to reach what most people would consider 'high ranges'. Many kannas can reach 2m~2m with mediocre gear. I know I did, and I only had 1 tyrant (cape) with 2 stars on it. I still only have that 1 tyrant, and it still only has 2 stars, and my range is 3.5m now.

Not everyone plays a class for their high damage, and F/P is not an easy character to control. People don't like playing kanna for many reasons, but mostly because they've had a reputation of being pretty weak since their release. Not much has particularly changed about kanna itself, but the introduction of stronger fans and starforce have made kannas significantly stronger than they used to be. People dislike the mana system also.

Reply February 9, 2015 - edited
SorLilly

@loxiona: They have very high hits per sec compared to most classes actually, but don't you need more range to hit the same as them, because of the low %damage from their skills ? Because if it is not, and let's say they easy to get range, have kishins, hit high then everyone would play them right ? It's like F/P mages, not a lot of people playing them even though their dps is crazy.

Reply February 9, 2015 - edited
loxiona

[quote=SorLilly]If they are easy to get range then everyone would play. But the thing is they also need a lot more range than others to hit as high as they are right ?[/quote]

It's not really a matter of range, but a matter of funding. I think kannas have pretty good dps on bosses without elemental resistances, such as dojo bosses, czak, ht. Their damage drops off though against bosses with elemental resistances.

Reply February 9, 2015 - edited
SorLilly

If they are easy to get range then everyone would play. But the thing is they also need a lot more range than others to hit as high as they are right ?

Reply February 9, 2015 - edited
LittleTLK

@loxiona:

I....may have to continue my kanna,

Reply February 8, 2015 - edited
loxiona

@LittleTLK yeup. In terms of raw m.att, I gain more than 2000 m.att from haku's blessing (203% m.att)

Reply February 8, 2015 - edited
Singaporean

[quote=LittleTLK]It's not really OP. Haku's fan acts as kanna's secondary.
What's kinda OP is that haku's blessing buff takes half the magic attack on his fan and gives it to you. So you could easily get over 100 magic att from that buff.[/quote]

It's more OP than that. My Haku's fan is 398 matk. Half of that is 199 meaning 199% matk or a bit more if you have dco

Reply February 8, 2015 - edited
LittleTLK

It's not really OP. Haku's fan acts as kanna's secondary.
What's kinda OP is that haku's blessing buff takes half the magic attack on his fan and gives it to you. So you could easily get over 100 magic att from that buff.

Reply February 8, 2015 - edited
loxiona

See [url=http://www.basilmarket.com/forum/2862124]this thread[/url]

[quote=vincent360](Quick question: Which %s stack additively and which stack multiplicatively? ._.)[/quote]
ignore def is multiplicative, pretty much every other stat adds.

Reply February 8, 2015 - edited