General

Firepoisonarchmage

Mobbing Post-RED

Okay, I've been delaying this question for some time now hoping somebody else would ask it, but RED is around the corner and that hasn't happened yet. Right now, our mobbing pattern and our 1v1 pattern is focused around using ME as much as possible. When RED comes, ME will have its cool down removed, so does that mean we continue to spam Mist Eruption even on multiple mobs once we have all our possible DoTs on them? Would we just continue to use the Flame Haze + ME combo despite Flame Haze being single target? This should make sense since we try to use ME as much as possible now, so the same should apply after RED. Any discussion is appreciated. Thanks guys.

November 23, 2013

7 Comments • Newest first

SunsetChaos

Mist the whole map, summon ifrit, inferno aura, teleport mastery, and teleport around the map?

Reply November 29, 2013
DemoDango

Eruption post-RED will still be useful beyond bossing--particularly in party play.

I'll assume the player in question lacks the firepower to 1hit party play mobs.
Working from that angle, assume that the cooldown cutter hyper is in use. Using Eruption refreshes the cooldown on Haze, which also summons a Mist cloud to erupt.
After using the other DoT skills needed to build up DoT effects on a set of mobs, you will basically be able to spam Haze/Eruption. This is a big deal because suddenly you're casting Eruption about every 3 seconds, as opposed to 10. Since your other DoTs are already in place for the next 15 seconds or so, you should be clearing those party play mobs fairly quickly.

The question, rather, is whether or not you can CC those mobs into a manageable group to that end efficiently. You'd need a rusher for that.

Reply November 24, 2013 - edited
SilverFoxR

I'd probably say it wouldn't be a bad idea to put down mist between spawns and let it linger, damaging enemies while you work on other targets with Paralyze. Then, blast the cloud when it's convenient to do so.

Reply November 24, 2013 - edited
Sungoon

@wizardq: Personally, I wouldn't be using it on party monsters like the ones you find in MPPQ (takes me a few hits with Paralyze). But if I were to train at Golems, who take a lot of effort for me to kill, I think spamming Mist Eruption would be the best option. Furthermore, they're so huge and numerous that crowd control with Paralyze is already out the window, so it wouldn't be any more difficult to spam FH+ME.

Reply November 23, 2013 - edited
Green4EVER

I agree with Sungoon; Paralyze spam seems like it would be the way to go with the occasional Meteor Shower to keep the final attack active.
I really wish Flame Haze hit at least 2 mobs though. It would make it so much more useful at bosses that have summons, like with Empress and her Shinsoos.

Reply November 23, 2013 - edited
wizardq

[quote=Sungoon]Ok... I'm gonna do this again, my text suddenly disappeared >.<

I think that spamming Paralyze will be the better option in the case of mobbing normal monsters as it has a quicker cast time and already hits a healthy 8 mobs. In a party monster situation, I think it wouldn't work to just spam FH + ME. 1) Flame Haze hits one monster, so there is no DoT advantage to multiple enemies [Edit: Oh you said this so.. yeah] 2) Due to the lack of push/pull skills, this combination would be very hard to manage. Though Mist Eruption can be used more frequently, it's still pretty slow and will be difficult to spam on mobs. We'll see how things unfold when the patch comes out[/quote]

But does that mean that we wont use Mist Eruption at all while mobbing then? Because as I see it, if it's worth using once it's also worth spamming. I think you're right about paralyze spam being easier to manage though.

Reply November 23, 2013 - edited
Sungoon

Ok... I'm gonna do this again, my text suddenly disappeared >.<

I think that spamming Paralyze will be the better option in the case of mobbing normal monsters as it has a quicker cast time and already hits a healthy 8 mobs. In a party monster situation, I think it wouldn't work to just spam FH + ME. 1) Flame Haze hits one monster, so there is no DoT advantage to multiple enemies [Edit: Oh you said this so.. yeah] 2) Due to the lack of push/pull skills, this combination would be very hard to manage. Though Mist Eruption can be used more frequently, it's still pretty slow and will be difficult to spam on mobs. We'll see how things unfold when the patch comes out

Reply November 23, 2013 - edited