General

Defensive mobile class? Atm I'm heavily playing my Blaze wizard and I do enjoy the gameplay of it. Not to mention the strength! However, I would rather play another mobile class that is more defensive (tanky) that uses HP pots rather than Mana pots-- a mobile tanky warrior/pirate? And a class with some sort of self-sustaining skill would be a bonus, whether it be a heal or whatnot. No Bishop since I already have that class. I really am interested in a Paladin, but I'm not sure how the mobility of it is (I understand it has a flash jump skill, however I've never played warriors so I don't know how mobile it is compared to the Cygnus flash jump).

General

Nova or Scania? I plan to play Maplestory casually again and I mostly go online for the social aspect. All my current better characters are on Nova and I suppose I have around ~200m in funding in that world. The main thing is though I have a ton of level100 characters on it, so it is useful for link skills and Blessing. The thing I am irritated by is how dead Nova is (even during the day). I mean the peak amount of users in Nova seems like the lowest amount Scania could ever have (and I've never experienced lagging, not even during GM events, so that shouldn't be a problem for me). I do plan to make a new Blaze Wizard and I plan to join a very crowded server, Scania. This is mainly because I have a few friends there already that's why, but

General

Making mesos without merching? I'm new in Windia and I really want to find a way to make mesos alongside training and such. I'm not exactly the best merchant for things like scrolled equips and such, so that is out of the question (although when I find good items I will try to sell them no doubt). I'm not asking for the fastest way to make mesos which is obviously merching, but rather little tips to help make mesos especially when starting in a world with hardly any. (ex. any specific monster I could go to that drops something particularly good.) Thanks!

General

Looking for the right Explorer class With decent speed-- in both mobility and attack rate-- and a lot of support/passive skills as well as debuffs for enemies, what would you guys recommend? (Besides Paladin.) When I say support skills, I do not necessarily mean for the party, but if it is for myself it counts too. And I love debuffs in general. Vanille as a Saboteur was definitely my favorite FFXIII character! I'm training my Bishop right now, but I want to create something else that actually is higher risk and higher reward too because my bishop seems waay too easy (not having to use pots ever). I mean I love the amount of support skills Bishop has, not only for the party, but also for myself. I also am appreciative of skills like Holy Ma

General Mage

Mp Boost- How does it work? I was wondering if the MP Boost skill for mages (the new one that came with Red: First Impact) matters whether or not you max it first or last. Mainly for the "MP Increases __ per level". I'm guessing it doesn't matter because it states "Also increases MP proportional to your level" so when you level up the skill it would give the small bits of MP you would've gotten anyways if you would've leveled it up earlier. I however want some other opinions and if anyone can actually confirm this dilemma.

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