General

Evan

Revamped evan

http://orangemushroom.net/2015/10/29/kmst-ver-1-2-022-aran-evan-reorganization/#more-13760

https://www.youtube.com/watch?v=EJv3Y6YaSu4
https://www.youtube.com/watch?v=jMMuCozpGdA
http://www.insoya.com/bbs/zboard.php?id=ucc&divpage=12&no=58889
http://www.insoya.com/bbs/zboard.php?id=ucc&divpage=12&no=58886
http://www.insoya.com/bbs/zboard.php?id=ucc&divpage=12&no=58885

EDIT:
https://www.youtube.com/watch?v=2ry0GR2L26o
https://www.youtube.com/watch?v=2Lj19XqydrU

EDIT@: All 4 jobs in 1 vid Courtesy of @pandasheepboy https://www.youtube.com/watch?v=FaMiz2EMbYY

There are loads of other vids in the comments but im too lazy to get them all in here so look for yourself down here.

October 29, 2015

78 Comments • Newest first

Xreniya

@hopelessworld: if they gave us blink and a good 1v1 skill (and more damage) i'd honestly be 100% on board

Reply November 5, 2015
HopelessWorld

It looks like most kms evan players seems to dislike the changes. Hopefully it gets scrapped like the Bams first revamp.

Reply November 4, 2015
marimois

@sayno2physics: even if it doesn't if hes doing 55m before the update and barely 36s after on the same exact boss then he did get nerfed but maybe if we combo properly with mir it might be the same or a little better.

Reply November 4, 2015
SayNo2Physics

@xreniya: Ah, I have not seen a 6 line illusion vid yet, but if the guy murgoth soul is only doing 37m and capping,
I don't think it's that bad, but then he's doing easy mode, no idea if she has any defense at all

Reply November 4, 2015
tenseiga1

Looks fun.
I'm glad some buffs are now passive.

Reply November 3, 2015
marimois

@xreniya: yea we did loose damage, here is the video http://tvpot.daum.net/clip/ClipView.do?clipid=72032741&q=%EC%97%90%EB%B0%98

if im not mistaken his murgoth is hitting 37m, mine hits 18m and I have 800k range, so he should have at least 1.6m range.

Reply November 3, 2015 - edited
Xreniya

@sayno2physics: the 1m range for cap is for 4line illusion -- the other guy was talking about 6 line illusion
we get more lines but the %dmg for skills gets lowered a LOT so i find it believable
hopefully not though ):

Reply November 2, 2015 - edited
SayNo2Physics

@xreniya: Not necessarily, evan can cap on empress with barely 1mil range
hitting 18-19ms on 2-2m is even worse than archers, so he probably isn't

Reply November 2, 2015 - edited
Xreniya

@marimois: really...? it feels like we lost out on damage then >_>

Reply November 2, 2015 - edited
aapjestan2

@bribes: i feel like that dude doesn't know what he is doing from what ive seen the tornado fusion skill is best for bossing

Reply November 2, 2015 - edited
marimois

@xreniya: there is another video of the same evan before the changes and he was hitting all 50mils (6lines) on the same boss , took him like 1min to kill her. so im guessing 2m-2m?

Reply November 2, 2015 - edited
Xreniya

@bribes: do you know how much range/boss that evan has?

Reply November 2, 2015 - edited
SayNo2Physics

@bribes: Can't really make comparisons from the video since it's easy mode, and we don't have easy mode here yet

Reply November 2, 2015 - edited
Bribes

Cygnus solo:
http://www.insoya.com/bbs/zboard.php?id=ucc&divpage=12&no=58966

Reply November 1, 2015 - edited
juarmo

@msbubu: 4-6 months, depending on filler.
While we know the big patches are always around 6 months after, the smaller KMS patches tend to be crunched just after those to make room for filler/GMS exclusive patches.
Though sometimes their crunched just before the big update (like with the Hyper Evolution update, they did the filler first, and adventurer hypers were delayed. [that is, if you considered the Mark of Honor, releasing 2 JMS classes, filler {although it could just as easily have come AFTER hyper evolution}])
and then there's a few pieces of content that reach our end abnormally fast, sometimes even first (like Root Abyss [normal mode]). But considering we need the skeleton animations before we can have skills with skeleton animations, Reboot must come first. And that's likely going to stretch from december well into January.
So... at least 4 months away
November got swallowed by Alishan, December and January will be time for Reboot, we'll likely end up having to wait at least until February, maybe March (which would be the 6th anniversary of Evan [i know because i started in the release month, which was followed by Dual Blades in April, which was right before the Fifth anniversary in May])

Reply November 1, 2015 - edited
Msbubu

I wonder when this will hit GMS,5 month or less?

Reply November 1, 2015 - edited
juarmo

@xvi3tx: thanks, it's kind of a curse though. I can rant about points that are altogether unimportant to the ideas I'm trying to project just because I care about them.
Even if I'm trying to win an argument, I'll dwell on 1 minor point because it's relevant to my interests.
To the point where the intended main idea gets drowned out explaining that one point.
I once did a Your Reaction thread, and got muddled for putting it in the wrong forum topic on another site, because the majority of my post was giving a possible example of that situation, to put things in perspective. I spent more than twice as much time explaining that situation as everything else combined. So it got moved from General Discussion to Fan Creations.
Because it seemed more like that was what i was trying to do.
But it really comes in handy when I'm trying to talk about something I'm inherently passionate about.
It gets my ideas across clearly if i state them in 3 different ways.
Words can be muddled through connotations, or poor understanding of their connotations or definitions by the reader.
But, that's only IF someone doesn't just skim through it because it's a wall of text, then I don't get my ideas across clearly at all
And then my TLDR's become longer than the rest of the post because as I write it, I think of more details that fit better in the context of the TLDR's structure, that, and I'm too busy putting my ideas into words to move them back to the main post, and then forget it ever meant to be a TLDR by the time I'm done writing it.

See what i mean ^^^^ this was meant to be a quick, 2-3 sentence explanation when I started writing
Then I explained what I meant by this one thing in that explanation, and explained what i meant by something in that explanation's explanation.

If I was talking about Evan, I'd probably more or less stay on the original point, because I'm infatuated with everything about the Dragon Master, Evan

Reply October 31, 2015 - edited
XVi3tX

@juarmo: I think I need your mindset because with that kind of skill, I can make my essays and assignments twice or thrice as long ;( You made the same point but in so many forms of sentences LEMME HAVE YOUR SKILL.
(It's a compliment btw I would kill for that skill)

Reply October 30, 2015 - edited
juarmo

@xvi3tx: That's kinda what I meant. We can't be sure, simply because it's possible that they simply haven't met the requirements to learn Inherited Will, just like it's possible that they they don't have Glide because they simply don't meet the requirements to learn it.

To put it in less words: I was saying that the same situation applies with Will as it does with Glide

The difference being, that we don't know for sure that he hasn't completed Silent Crusade quest needed to learn Inherited Will, but we know for a fact that he doesn't have the mount needed to learn glide.

In both cases, "he could simply not have it yet", but we don't know for sure in either case
That's what i was saying was the same.
The fact that it's not 100% certain that we don't get to keep them.

Reply October 30, 2015 - edited
XVi3tX

@juarmo: True, and I already mentioned in the previous page about not being sure if we can still glide since he has no mount.

Reply October 30, 2015 - edited
juarmo

@xvi3tx: Are you sure we don't still have Inherited Will? He could just not have it yet, same as glide...
I mean, you don't start with Inherited Will, you obtain it by completing the Silent Crusade and a specific Arkarium prequest (Aran and Evan both get skills, a chair, and different quest dialogue in Past Leafre, when talking to their respective NPCs)

Reply October 30, 2015 - edited
Xreniya

Oh, yeah, not sure if Max made a typo on his blog but it seems that magic mastery gives 20 max crit rather than 15 min crit. which is great for me because i have more min crit than max crit and with the extra 8% from the upcoming kinesis skill the gap between my crit will be closed even further

Reply October 30, 2015 - edited
aapjestan2

@xvi3tx: the long vids are so tedious to watch when he plays with the old school screen

Reply October 30, 2015 - edited
XVi3tX

@xreniya: Ya I just did and found out Breath of Wind is way faster and better than the lazer everyone kept showing. The lazer is only meant for maps with a bunch of platforms, really.
Still can't find a good bossing vid though but seeing the Fire Tornado combo with our main blue attack seems like my best bet for our max damage output.
https://www.youtube.com/watch?v=82zYsBE_mTs SO MANY FAST LINES. Circle of Mana is super fast too and that guy isn't even using Green pot + Si

Reply October 30, 2015 - edited
Xreniya

@xvi3tx: you can actually look up "kmst" in youtube and sort by upload date, all the videos you'll ever need

and yeah LOL i'm reaaally sad about blink ):

Reply October 30, 2015 - edited
XVi3tX

@xreniya: OMG NO I COMPLETELY FORGOT ABOUT DRAGON BLINK NOOOOOOO
Come back, blink ;(
Edit: found a decent showcase video https://www.youtube.com/watch?v=1QKitdufm_s waiting for a good boss one though.
Another showcase video with better quality: https://www.youtube.com/watch?v=JkV7rTzun5I

A really long and detailed one:
Part 1: https://www.youtube.com/watch?v=JkV7rTzun5I Part 2: https://www.youtube.com/watch?v=_17YrNH3qhg
- We lost Inherited Will
- This guy has no mount so still unsure if we lost Dragon Flight yet.
- Skills from Mir don't activate final attack.
- Mir skills can switch to fusion skills whenever you use Evan skills even during Mir's mid-animation.
- Magic Resistance passive 25% resist isn't showing in stat window at the moment but that'll prob get fixed.
- You can use any Mir skill on a ladder so that'll probably get fixed cause OP.
- Confirmed Magic Debris is useless.
- This Youtuber pains me for not using Magic Guard or Onyx Will so his bossing part was so slow, I need to fine someone who can show a decent bossing strategy ;_; Edit: I just noticed you only gain 70% stance while Mir is attacking...that's so bad why not just make that an actual buff??
- We can use our main blue attack when Mir is doing a fusion skill.
- Finally witnessed the Breath of Wind skill on a boss and it seems better to use on bosses as opposed to the Breath of Earth.
- It sucks that he forgets to use booster so we can see the maximum potential of the soloing in the end of the video but without booster, our bossing seems super fast.
- Main bossing attack that seems to work best is Breath of Wind + our Circle Mana skill.

Reply October 30, 2015 - edited
Xreniya

Oh boy
With regards to damage, speed doesn't matter much if lines/damage increase. All there's left to see is how our damage is affected; I really, really hope we don't lose damage. I am, however, mourning the loss of a lot of unique Evan skills. Recovery Aura, Dark Fog, Illusion, Flame Wheel, and especially blink...and I think we lose phantom imprint?

I'm happy with this revamp, and I'll gladly take it, but given the choice, I'd honestly just take the 6 lines of illusion.

Reply October 30, 2015 - edited
juarmo

@mcegg: actually, I was thinking Circle IV worked more along the lines of Beyond Blade or Demon Lash, but with 2 hits (as in, the second hit was stronger, with same delay as the first hit, [i]but[/i] it cuts off the tail end of the previous hit's delay, so it ends up being faster)
Like, you're locked in to Final Blow's frames for a bit longer if you don't follow it up with beyond blade's first hit (after casting Final Blow, you're free to cast the first hit of beyond blade before you're free to buff, move, jump, or use other skills), and you can bring out double swing WAYY sooner than, say, rolling spin after doing a regular swing
And what i meant was, that the act of setting up Mir's skills would/should work like telecasting. As in, it could be casted without interrupting Evan's attacks, just like teleport or magic guard would, otherwise, the class would be too clunky.
The tag teaming needs to be seamless
I haven't really watched any videos (well i have, but i haven't been paying attention to how they activate the Mir skills), but that's my understanding of it.
There's not really a point of wasting time casting the "Return!" skill apart from the bonuses it gives unless you don't waste time installing the turret in the first place. (it lasts for 3 seconds, if i'm going to bother interrupting it, then i shouldn't have to interrupt whatever i was doing to set it up in the first place)
And if i have to stop attacking to set up Mir's attacks, it feels less like teamwork, and more like I'm still bossing the dragon around.
PS: I REALLY like the new Hyper Skill, Dragon Master. It's glorious
Edit3: For those who havent seen it in it's full Gloriosity,
[url=http://www.insoya.com/bbs/zboard.php?id=ucc&divpage=12&no=58896]here it is[/url]
Edit: The only other way i could see the turrets working is if they had a install delay of 0 like Summon Onyx Dragon, as in, it takes no time to cast, but can only be casted in between skills. That would be somewhat seamless.
Edit2: it probably seems like they stopped to cast the turret because they stopped casting "Circle of Mana" to cast the "Circle of Earth" at the same time that they stopped to cast "Dragon Breath", because i see them going straight from no turret to "Breath of Earth", which in all likelihood, means that they stopped to cast both Dragon Breath and "Circle of Earth" simultaneously.
It seems that they are "Circle-casting" Dragon Breath in the top video in the TS.

Reply October 30, 2015 - edited
Jayson1019

Okay, so I finally understand the class a bit more. The cool down reduction isn't actually that big of a deal. It would just make training much better and make bossing a little less of a headache on bosses that move around. That and it essentially saves you 3 hyper skill points. Watch Nexon make these skills not affected by CDR.

Another thing is that with these skills lasting ~3 seconds. Even with no cooldown, attack speed isn't going to be as much of a factor as we would like. Usually, each step in attack speed improves your dps by (10+s/16)/(10+s-1/16) where s is your current attack speed. The final step from speed 1->0 would increase your overall attack speed by ~10% which normally translates directly to dps. Assuming mir and fusion skills are about ~500ms at attack speed 1, this would be equivalent to saving ~44.5ms every time you use the skill. A total of 89ms per cycle. But the thing here is that you won't getting the benefit of the attack speed again until ~3 seconds later. 89/3000 x100 = 2.9%. Significantly lower then what we are used to getting and is much more importantly reflected in the lines/second calculation. And the ~500ms is a high estimate. The only skills to be affected normally by attack speed are the "circle" skills, mainly mana. Expect attack speed to be less then 30% as important as it was. And do note this is with a CD of < 3 seconds and you opting to reuse the skill before when you actually need to. Without the CD of < 3 seconds and if we are reusing at the most efficient point of 3.5 seconds, attack speed becomes less and less important. Think of it as a halfway point of how attack speed works normally and how it interacts with hurricane type skills.

Basically, losing the 1 point in attack speed isn't that big of a deal. Especially when there are ways to get it back. The problem lies else where.

At the moment, I see Evans playing like a sub optimal Blaze Wizard. Which is fine since we aren't at the bottom of the barrel in terms of lines per second anymore (excluding classes with abnormal damage caps).

Our link skill is cringe worthy, "to home" seems like the worst beginner teleport skill. Any news on Dragon Glide or the other unique beginner skill with 5% bossing?

Reply October 30, 2015 - edited
Jaffah

why does the flame sometimes come out of mir's butt too

Reply October 30, 2015 - edited
VivaBasura

@juarmo: actually now that i think about it their haircolor isnt consistent at all ..looking at my refs file https://i.gyazo.com/a6ce44e140a7baaa1dee3c39bb0c2425.png (freud on left, evan on right) damn evan why did u bleach ur hair though lol

edit: o btw attack speed 0 isnt illegal, it can be obtained with runes or bam's yellow aura (idk if there are other legal ways to do it, these are the ones im 100% sure about)

Reply October 30, 2015 - edited
McEgg

@juarmo: I think it's alright to compare one "illegal" situation to another, especially when you'd be silly to not take advantage of the MPE green potion. In both cases, the attack speeds are at 0. I could adjust the numbers to fit the soft cap, but the answer's still going to be mostly the same. In any case, the closest analogue I could find to Circle is WA's Pinpoint Pierce, but the extractions give that a whole year to go off so it really didn't help

But let's assume that it does function exactly like Pinpoint and see where that leads. Brings the hit count, including Spark, up to 23.2. So that's just lovely.

How a gimmick should work and how it actually works in practice tend to be a bit different. In every video I've seen so far, the player needs to interrupt Mana Circle to use a Mir skill that chains into the Fusion attack, so unless they're all horrifically incompetent that's just how things likely are. Telecasting doesn't really help when you still have to use both skills in succession to start it up. If Circle was a keydown thing, then it'd be a lot simpler. (see: Wild Hunter)

Don't get me wrong though, I still really enjoy what BaM got. It's a fun class.

Reply October 30, 2015 - edited
Jayson1019

A single line of "Skill Cooldown: -2 sec" will hopefully bring them up to speed with the current GMS Evan if not already.
Wonder how it will work at -5 sec total.

Not exactly sure how this class works so I can't say too much more just yet.

Reply October 30, 2015 - edited
juarmo

@mcegg: As a combo skill, I'm pretty sure the delay of the second hit will "cut into"/reduce the delay of the first hit of Circle of Mana, the problem is, extractions don't exactly show how much the delay gets reduced for combo skills... so...
Edit i need some sleep.
I don't think you'll have to interrupt the attacks to set up the turrets, that would kinda defeat the purpose of the gimmick...
It'll probably be relatively seamless...
I mean, we'll probably be able to "telecast" mir's turrets... kinda like how magic guard currently works
We're probably taking it better than battle mages because our new skills are actually cool...
Their skill lineup didn't change much, apart from becoming harder to use...
Ours is harder to use, (but i personally relish the challenge) harder to fund (hey, if i can get to 25m lines before this hits, I'll be fine [probably won't though Q_Q]), but seems WAAYYY more fun, and having fun is the whole point of a game, after all...
I don't mind losing a bit of power or ease of use, because it seems like a BLAST to play.

Also attack speed 0 is illegal. It can only be attained through bypassing the attack speed cap, which in turn, can only be attained through an exploit (MPE Green Potion bug) or hack (i don't have an example, i don't hack, so i don't know what kind of program one would use, and I'm pretty sure i wouldn't be allowed to mention it if I did.) of some kind
You shouldn't compare it to a situation that was never meant to be possible in the first place.

@vivabasura: actually, Freud's been depicted with Brown hair closer to Evan's old artwork more recently.
Wierd, huh?

Reply October 30, 2015 - edited
VivaBasura

in bam revamp we traded mobbing for bossing power, looks like evan revamp went the other way around :o
at last my evan will be playable though, look at those pretty animations <3 also evan looks so much more like freud with that new hair color, its cute

@hishotodo: you mean current GMS evan vs this new evan? undoubtedly gms evan is far stronger bosser low-high funds until god tier funds(capping) since it seems like evans deal more hits now, to be fair current evan is really op so its not bad

Reply October 30, 2015 - edited
McEgg

I'm noticing that a lot of these skills have incredibly low percentages for fourth job attacks. Which is kind of funny, considering what this was a revamp of.

Mana Circle's kind of a confusing skill to figure out, since apparently it's got a casting delay of 540ms, but the skill triggers two attacks. If that delay's for both strikes then good christ that's overpowered so hey let's not assume that

Since you nerds lose out on an attack speed tier now, that should give a clean delay of [(540 * (10 + 3)/16)] = 438.75 = 450ms. So that's what, 8.89 lines a second? 11.1 after you pull three more attack speed things out of your ass, 12.1 with Dragon Spark. Compare to the 15.2 lines from a 0 attack speed Evan post-reboot.

So really, he just needs to pull out three lines from that absolute mess of fusion skills to make the revamp worthwhile. Be real nice if there were actual extractions for the attack delays on those things, but that one rock laser bot-bait thing already does five lines so whoops. Damn if interrupting attacks to set up fusion turrets won't get annoying though.

I dunno. You lose out on chunks of damage from the Ele Reset junk, and apparently Magic Amp's getting dunked too, but at least you have more line output. Nowhere near the high 30-40 lines of Archers and junk, but it's a start. You're certainly taking it better than BaMs did for their revamp, for what it counts.

Reply October 30, 2015 - edited
juarmo

@samygxz85: Keep in mind these things:
1. Evan skills and Mir skills can be used simultaneously,
2. Evan's non-main attack skills can power up nearly every one of Mir's Attacks
3. Dragon breath boosts nearly every other attack skill's power: keep in mind that in 4th job, these are the actual damage values
Edit: Dragon Dive boosts quite a few skills as well
Evan Skills:
Circle of Mana IV: 2 hit combo: 1st hit: 280%x4 on 8 enemies 2nd: 320% x 4 on 8 enemies:
Circle of Wind: (220+65+250=)535% x2 on 6 targets; rushes
Circle of Thunder: (180+450=)630%x4 on 8 targets
Circle of Earth: 150%x5 on 8 targets

Mir Skills:
Dragon Swift: Immune to damage reflect. (160+90+430=)680% x2 on 8 targets repeatedly for 3.5 seconds and a cooldown of 5 seconds
Dragon Dive: Immune to damage reflect. (150+115=)265%x3 on 6 targets for 3.5 seconds with a cooldown of 5 seconds
Dragon Breath: Immune to Damage Reflect: 220%x2 on 8 targets for repeatedly for 3 seconds and a cooldown of 5

Fusion Skills: (Mir skills empowered by the corresponding "Circle of" Evan skill)
Swift of Wind: Immune to Damage reflect. creates 3 wind blades that each do (90+35+135=)260% x3 on up to 3 targets
Swift of Thunder: Immune to Damage Reflect. Creates 5 points that each do (230+90+135=)455% x4 on 8 targets, and (they're close enough that most bosses will probably get hit by at least 3 points if set up properly [the likes of vl, zakum, Gollux, and Pulpo don't stand a chance])
Dive of Thunder: Immune to Damage Reflect. creates 10 orbs that each do (200+60=)260%x1
Dive of Earth: Immune to Damage Reflect. creates 3 rocks that each do (180+350=)530%x2 on 8 targets
Breath of Earth: Immune to Damage Relect. 270%x5 on 4 targets
Breath of Wind: Immune to Damage Reflect. 140%x7 on 8 targets

Hyper Skill:
Dragon Master: Duration: 15 seconds: 200% x4 on 10 targets every .5 seconds the skill key is held down, for the duration: damage taken by %hp attacks is reduced by 10%

So, the sheer number of hits we can pump out, makes up for the lack of dps per hit...
We've finally become a fitting rival for Dual Blades...
(JMS Reference)
@xvi3tx: Yeah, I'm gonna miss Recovery Aura too... Came in handy against the Pulverizer, both times, and when Lotus was dropping crap on me, and similar instances.
Edit: however, the only attack i'll really miss is Illusion, and the swift skills, particularly Thunder Swift, help fill that void somewhat.
I do, like the variety in elements, but i'm somewhat peeved at the loss of ice elemental skills (i'm pretty sure that that's the only thing that could be 5th job's Evan element skill, which makes sense, since only Dragon Breath really made sense as an Ice element variant to fuse with, and each circle applies to the job its in and the one before it [except wind circle, that skips over one {because there's nothing to fuse with} and returns to the top of the list to 4th])

Reply October 30, 2015 - edited
Lightyu

@xvi3tx: If only I could have been one of those koreans giving feedback.
I really have to admit that some parts of the revamp are weird.
If only I could understand the point of those parts.

Reply October 30, 2015 - edited
XVi3tX

@ichii: I actually prefer those blue looking main attacks than the new red skills we're getting. I love/hate the red ones at the same time I don't know why ;_;
@ninjaoftennis: Do you have 100% crit at the moment? I want to reset my crit inner ability for attack speed but that would leave me at 95% crit I guess I'll have to level a phantom to 210 or something.
@juarmo: OH I did not see the 100% chance of final attack WOOPS. Ok it's a buff I looked at a few videos and it seems like Evan is doing some kind of action that causes the magic debris to fly so I think it's an active skill that doesn't hit automatically
@samygxz85: The loss of Soul Stone isn't that bad, although I wish it would've changed to work in death counter maps. I don't see any mention of the glide being removed so I'm sure you can still glide~
Looking at the vids, it seems like our bossing speed isn't consistent. It starts with spamming the blue main attack skill abit and summon Breath for a few seconds of decent burst of damage and having a one sec cooldown in between.
@lightyu You're not the only one that feels that way. I'm sure there are some koreans that feels the same and is giving feedback at the moment. KMS test servers are really decent in taking suggestions from players. Yeah I do feel some kind of loss for those skills.
Phantom Imprint got implemented to one of the new skills. Recovery Aura is probably the skill I'm bummed we lost because it was really useful in pot cooldown maps so that sucks a lot

Reply October 30, 2015 - edited
Lightyu

I really miss the skills from 8th Growth to 10th Growth. All of them (well, almost)

Edit : I also miss the Growth System.

I, at least, hoped that they could find a way to make Flame Wheel a "Fusion skill" with no CD (also meaning that the skill will have to be a sort of Sync Skill) or try to keep Dark Fog and transform it into a useful skill (for example : like It was used in the Mercedes Animated Cutscene). But personally, it's more Illusion that I wanted the most to keep.
Second are Flame Wheel and Blaze (that became Breath of Earth). Third are Phantom Imprint, Soul Stone and Recovery Aura (something also somehow unique that we had).

I'm probably the only one who can understand what I'm trying to say. lol
I just hope that those skills make a comeback.
Lets just hope for now (and let me hope also).

PS : I wonder if Nexon Korea can take complaint coming from North America....

Reply October 30, 2015 - edited
Ichii

@juarmo: It's not terrible, just lacks a certain polish. Also, not a fan of the casting animation.

Reply October 30, 2015 - edited
Samygxz85

mmm wheres our bossing skill?
we lose flame Wheel and illusion, as well as soul stone?
our mobbing seems op now but it was very good before anyway but bossing seems to be worse now?
i just hope we can still glide mir, it was probably one of the best things about the class.

Reply October 30, 2015 - edited
juarmo

@xvi3tx: 1. Take a look at advanced sparking's probability: it's 100%... so i'd guess the loss of 30% is justified, overall, it's a buff... Similar final attack skills have less damage...
Like Corsair's
2. I think the whole point of Linked Magic is to split what's left of Dragon Soul into 2 skills...
(Dragon Soul also used to have a magic attack bonus too, remember?)
And really, having 2 of them is a LOT better than what our movepool was like before, *assumes traumatized demeanor/body language* "so... much... bloat..."
I'm pretty sure that's exactly how Magic Debris works! It's almost certainly passive, because it creates the debris when Mir uses a Fusion Skill at a set chance, and explodes when Evan attacks it. There's no room for a need to "cast" it
It seems like a bit like Xenon's Triangulate imo...
Or to be more accurate: Kanna's Shikigami Dolls, except the way i see it, its a passive chance to trigger from a variety of useful skills, rather than a skill you'd never actually use in bossing.
I need to cube so i can hit cap on existing skills lmao...
Currently, I can hit 7ms with hypers + MPE Blue Potion + Wizard Elixir -_-
I live pretty close to the bone irl; so I can't buy a lot of nx...
I'm probably going to dye my hair blonde after this revamp. His new art's hair is too light D:
And more recently, Freud's been depicted with darker hair... Wierd...
@ichii ...
So you're not a fan of generic wand-mage magic bolts?
I'm like, "it's about TIME"
I like the way how its a homing scattershot...
Like they spread out then cluster back together... almost like they're being affected by an invisible gravitational pull...
I also think of Evan's magical affinity as neutral, so he himself having generic looking spells: makes sense
Always liked those types of energy attacks in anime/games...
Such as Ars (KHI)/Last(KHII) Arcanum/Ragnarok (KH 358D/2) from Kingdom Hearts.

Reply October 30, 2015 - edited
NinjaOfTennis

Wow, my att speed inner ability might actually not be useless
!!!!!!

Reply October 30, 2015 - edited
Ichii

Not a huge fan of the animation for the multiple blue beams that Evan fires.

Definitely not what I was expecting and I'm not entirely sure I like any of it.

Reply October 30, 2015 - edited
Hishotodo

I would really like to know how our bossing damage compares to now/right before the revamp patch vs post patch

Reply October 30, 2015 - edited
XVi3tX

@juarmo: I guess that's true. I'll start going for an attack speed inner ability now to get back to the max bypass cap for Evans~
-I just noticed our final damage got nerfed from 50% to 30% too D: Then again it sounded OP at 50% already.
Bleh, the attack speed duration is only 30 seconds.
-With Dragon Soul giving only speed and DEF now, I wish it would just fuse with that new linked magic skill and have another skill instead.
-I don't get why they need to make two versions of Dragon Sparking and having the final version only 150% damage as opposed to 200%, it's already low enough.
-Hooray for more 10% more status resist, 100% stance, some magic attack.
-That Magic Amp nerf from 150% to 120% D:
-Liking the extra 20% boss and ignore
-The Magic Debris skill sounds awful and useless unless you can use it when you're already attacking with other skills.
-The breath skills are around 170% damage x 7 which gives more room to fund.

Overall, need to start to cube more stuff to hit cap on low % skills~

Reply October 30, 2015 - edited
juarmo

@xvi3tx: to be honest: losing 2 attack speed is kinda a good thing.
I mean our power output is more or less unchanged, and our hits per second is MUCH higher, right?
Having 4 attack speed instead of 2 just means that we have more room to improve (without cheating and bypassing the cap with an MPE Green Potions: especially since you'll run out eventually, since theoretically, all your mules will pass 140 simply through farming them, and all your slots will be filled)
Just think of it as hits per second being moved from attack speed to the skill delays...
in a similar way to total damage of a passive being moved to the skill%...
It's a change, from a balancing perspective, its a good one, as we are now 2 attack speed below the cap with no change in power and an INCREASE in attack speed... That means while before, we couldn't get any faster (legitimately), now we have 2 stages of attack speed left to obtain, without any negative drawback...
So now, that Attack Speed Ability and Decent Speed Infusion can get put to use without the need for an MPE speed potion to bypass the cap...
the drop in attack speed is only a negative change if you don't weigh it against the increase in hits per second and the near non-existent changes in dps
Which you ought to, considering that's how balancing works.
TLDR: The whole point of attack speed is to make attacks faster, the attacks are still faster than before, and thanks to the drop in attack speed being made to balance out the increase in hits, losing 2 attack speed simply means it can be made even faster...
The alternative would have been to have lower natural hits per sec with this revamp by the equivalent of 2 stages of speed, and keep the same attack speed... and all that would truly accomplish would be to limit us to the same amount of speed wheras dropping the speed and making the new skills even faster allows room for improvement

Edit:
Edit2: never mind: trick of the memory
Edit3: i also think of the loss of the Growth system in the same way.
Yeah, we lost something unique about our class.
However, now that we're reduced to 4 jobs, each of our growths [i]actually changes Mir's appearance[/i] This means that Mir will inevitably grow again when 5th Job rolls around.
Before, it was just an earnest wish of mine. (he can't possibly be done growing, both Afrien and Summon Onyx Dragon are MUCH more massive than him. it also makes more sense, as he'll be full size BEOFORE he hits 200 [because 5th job will start at 140 like everyone else], which means that should he still be smaller than Afrien, it's justified through him still not being as strong as afrien by the time he's finished growing)
Now it's practically guaranteed.
Mir will definitely get bigger in 5th, and we'll be back to having 3 mounts.

Reply October 30, 2015 - edited
XVi3tX

@keyan22: Still one attack speed lost, not sure how long it lasts yet but a 2 attack speed passive was nice

Reply October 30, 2015 - edited
Hishotodo

Frenzied Soul is gone.
I feel like we lost a humongous amount of Bossing potential for mobbing potential. Which I don't quite find very valuable...

Reply October 30, 2015 - edited
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