General

So if all bosses hit Damage

So if bosses damage is going to take out a certain % of your hp, whats the point of HP classes?
This is post unlimited.
So now us high hp classes will fall behind the high avoid classes because they won't get hit and when they do they git hit the same amount as us
>_>
Edit: i forgot % signs don't work in title. %Damage

March 3, 2013

11 Comments • Newest first

amazingant25

I think nexon is hating on warriors

Reply March 3, 2013
David0696

@amazingant25: it's the part of unlimited patch that not a lot of ppl talk about. basically it will be impossible for heros to ignore all defense. instead of additive, it's multiplacative

so say u ignore the following..
30% leafre set
10% lumi
50% combat mastery
15% pdr neb

and ure fighting something like zakum
[defense of zak][1-30%][1-10%][1-50%][1-15%]
[.4][.7][.9][.5][.85]
0.1071
10.71%
zak still takes away 10.71% of ure damage

if we calculated that now, u would simply add it up.
30+10+50+15 = 105
so right now u ignore 105% defense [basically all defense]. so defense would not contribute to any change in ure damage.

Reply March 3, 2013
amazingant25

Why don't they just give every class the same amount of hp and defense? That's basically what they're doing with % based attacks

Reply March 3, 2013
manumanu3

[quote=amazingant25]I don't see why i should be a warrior class anymore >_>
I liked the high hp but now high hp won't make a difference...[/quote]

IKR.... i was so proud of my 30k hp on my bam... Q_Q

Reply March 3, 2013
amazingant25

Yeah now at level 200, theres not much to do instead of bossing...
Ive chose my hero over everything else because I like its high HP which is nice at bossing...
so much for that ><

Reply March 3, 2013
BadgerDontCare

I guess Nexon doesn't realize that bossing is the only thing left to do when you're not training...

Reply March 3, 2013
amazingant25

I don't see why i should be a warrior class anymore >_>
I liked the high hp but now high hp won't make a difference...

Reply March 3, 2013
David0696

in terms of bossing, everyone has their roles. as for post-unlimited, here's how i see it
pally: threaten, co, bind [threaten is a must for all bosses (cuts defense in half)]
Drks: meh no one makes em but if used correctly, can be nice.
heros: dish out some damage.
all 3 explorer warriors got crash so that's nice. phantoms can get crash too but backup is nice.
DS: bind, damage
kaiser: hit through DR which is always nice

i think paladins become most useful out of the warriors because of threaten and CO. threaten becomes so amazing with hyper skills when u factor in the new pdr system

bosses like cpb, magnus (new bosses) have 9999 accuracy. my db friend got cap avoid and still gets hit a lot. so high avoid classes can still get hit

Reply March 3, 2013 - edited
firedannyX

this basically takes away the whole point of Def and HP

Reply March 3, 2013 - edited
Ecyz

Ain't that some (snip)?

Reply March 3, 2013 - edited