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Buccaneer

Thunder Breaker or Buccaneer?

Torn between continuing my Buccaneer or Thunder Breaker. None are extremely funded yet. Which class should I pump funds into? Looking for the best bosser. Thunder Breakers seem to boss better atm, but with the Buccaneer skill reworks coming, idk.

January 21, 2015

15 Comments • Newest first

mvietp09

I believe overall end game (continuous funding) TB beats buccs by a huge amount simply because of the speed of their attacks, ignore elemental resist, and the amount of lines they get with their attacks. Buccs are easier to play and great with mobbing though.

Reply January 24, 2015
Mesmus

[quote=Piana]@Mesmus: If that's your opinion, then I got nothing to say. Most TB prefer to use Lightning Punch + Annihilate if it's a mobile boss, for stationary boss aka punching bag then Thunderbolt + Annihilate would be better mathematically.[/quote]

Oh well now it makes sense. I've only done zakum on my tb so i cant say much else.

Reply January 24, 2015
Mesmus

[quote=Piana]@Mesmus: Did you played a TB? If not, you won't understand how crazy is the delays are when linking skills with it.[/quote]

I have a lvl 130 TB but i never used the 1st job skills after hitting 2nd job. I dont know the math but it still doesnt seem plausible that lightning punch + annihilate could outdps something like thunderbolt + annihilate.

Reply January 24, 2015
Mesmus

[quote=Piana]@Mesmus, TB is one of the few classes that can utilize all of their skills, like Hayato and Shadower.[/quote]

But doesnt mean they should. The first job attacks are low % damage it should be easily outclassed by 4th job attacks.

Reply January 24, 2015
Mesmus

@MizuiChan:

Wait what 1st job? TB still uses first job attacks? O.O

Reply January 24, 2015
MizuiChan

@Mesmus: Sorry, I meant Lightning Punch, the first job skill, since it has an extremely short casting time and delay. I guess I got a little jumbled

I think that no-cooldown Typhoon+Annihilate might be a better 1v1 DPM combo though, but I'm not entirely sure.

Reply January 24, 2015
Mesmus

[quote=MizuiChan]I hate saying it, but if you're looking at raw numbers, it'd be ideal to go with a TB. Vertical mobility, a mob-homing teleport, and a skill analogous to Shadow Partner would make them hard to pass up. Once you get to 150 and acquire the Primal Bolt buff (it removes Typhoon's cooldown), a TB becomes absolute caramel. For 1v1, the Annihilate+Shark Punch combo, along with full Lightning Stacks and Arc Charger, is a destructive combination. The biggest problem with TBs, however, is their lack of survivability and a passive stance. You absolutely must chain skills in order to avoid being knocked back, and though you acquire a couple of support skills that mitigate the damage you soak up, you will still find yourself burning potions in high-level maps like SDH. Still, the pros may outweigh the cons to most players as the damage and play style compensate for it.

That's not to discount Buccaneers by any means. Once you hit 100, a Buccaneer's mobbing (with a fully-charged Double Blast) becomes extremely potent. Maintaining a charge takes little effort, especially once you acquire Stimulating Conversation (their level 150 hyper skill). Unlike TBs, which must chain their skills in order to maintain Stance, a Buccaneer with a full charge will have full Stance passively (which has changed in a recent KMS patch, giving Buccs permanent 100% Stance passively without needing a full Charge). Their Stance, along with Admiral's Wings and a large HP pool and passive regen make Buccaneers far more tankier than their Cygnus counterparts, but sadly Octopunch (even with passive Hypers) doesn't have the speed or damage to compete with Annihilate+Shark Punch. The biggest weakness with Buccs is that they simply don't have the ability to boss effectively and lack a vertical mobility skill. Still, they can dish out solid damage, take solid damage, and provide solid support to a party, especially to Warriors and other slow attackers.[/quote]

Shark punch? Dont you mean the anchor attack? Or you using KMS names or something?

Which attack you referring to?

Reply January 24, 2015
elmodahpimp

Wait, Buccs are getting reworked again? <3 <3 <3

Reply January 24, 2015
MizuiChan

I hate saying it, but if you're looking at raw numbers, it'd be ideal to go with a TB. Vertical mobility, a mob-homing teleport, and a skill analogous to Shadow Partner would make them hard to pass up. Once you get to 150 and acquire the Primal Bolt buff (it removes Typhoon's cooldown), a TB becomes absolute caramel. For 1v1, the Annihilate+Shark Punch combo, along with full Lightning Stacks and Arc Charger, is a destructive combination. The biggest problem with TBs, however, is their lack of survivability and a passive stance. You absolutely must chain skills in order to avoid being knocked back, and though you acquire a couple of support skills that mitigate the damage you soak up, you will still find yourself burning potions in high-level maps like SDH. Still, the pros may outweigh the cons to most players as the damage and play style compensate for it.

That's not to discount Buccaneers by any means. Once you hit 100, a Buccaneer's mobbing (with a fully-charged Double Blast) becomes extremely potent. Maintaining a charge takes little effort, especially once you acquire Stimulating Conversation (their level 150 hyper skill). Unlike TBs, which must chain their skills in order to maintain Stance, a Buccaneer with a full charge will have full Stance passively (which has changed in a recent KMS patch, giving Buccs permanent 100% Stance passively without needing a full Charge). Their Stance, along with Admiral's Wings and a large HP pool and passive regen make Buccaneers far more tankier than their Cygnus counterparts, but sadly Octopunch (even with passive Hypers) doesn't have the speed or damage to compete with Annihilate+Shark Punch. The biggest weakness with Buccs is that they simply don't have the ability to boss effectively and lack a vertical mobility skill. Still, they can dish out solid damage, take solid damage, and provide solid support to a party, especially to Warriors and other slow attackers.

Reply January 23, 2015 - edited
sokair

tb is horrible class too hard to play
jk
they hit a lot of lines, with their buffs they can reach high attk speeds as well
combos, linkings, and mobility means a high skill cap doe

Reply January 22, 2015 - edited
yujas000

Shades are awesome, but I would suggest changing your buc to a canonneer. They have great mob and pretty good bossing

Reply January 21, 2015 - edited
betaboi101

Shades are better bossers than the latter. Thunder breakers are pretty good mobbers though and have numerous flashy skills. I would suggest going for a bucc however as you can always change to a sair or cannoner without having to worry about losing untradeable equips.

Reply January 21, 2015 - edited
Tricks122

Thunder Breaker takes a significant amount of control to use properly, especially during bossing; Buccaneers are just relatively poor bossers in general. Neither of them are really spectacular in any way, so if you're just looking for a good bossing class, then you should probably consider other classes.

Reply January 21, 2015 - edited
Mesmus

Even with the bucc changes, TB is still overall better. Bucc still has its strong points though.

When it comes to bossing imo TB hands down.

Reply January 21, 2015 - edited