General

Bishop

Fanmade Bishop Revamp

Before I start, THIS IS JUST THINGS I WANT TO SEE. NOTHING OFFICIAL ON THIS.

[b]1st job: Magician[/b]

[b]Magic Guard[/b] (Max level changed from 15 to 10. )
Still 85% damage displaced to mp. Physical/M.DEF permanently increased by 150. Skill is now toggle on/off
Reason: I would really like to see explorer mages get some of the perks that luminous get, such as not having to recast magic guard and getting some base defense.

[b]Magic Armor[/b]
Change from Wep Def +120, Magic Def +225 to Defense +30% defense.
Reason:At the higher levels, +120 and 225 defense is barely noticeable, a % total defense increase would be much more useful.

[b]Magic Claw[/b]:
Damage increase fom 130% x 2 to 150% x 2. Horizontal range increased
Reason: Even thought magic claw is a decent mobbing skill compared with the other explorer classes, it is quite underpowered compared to some of the new classes. A little extra damage and range would be nice.

[b]Energy Bolt[/b]
No changes, but seriously who even uses this skill, I would probably want to replace this skill with something creative but all explorer class have some sort of useless 1v1 1st job skill.

[b]MP Boost[/b]
Changed from +20% mp to +30% mp.
Reason: Once again, I would like to see explorer mages get some that luminous love from nexon. Lumis have much more mp than explorer mages.

[b]Teleport[/b] Moved from 2nd to first job: Max level still 5 (maxable since level change of magic guard).
Increased range from 150 to 300. Passive Effect : Increases Speed by 20, increases Jump by 10.
Reason: For the final time, NEXON PLEASE GIVE US EXPLORER MAGES SOME OF DAT LUMINOUS LOVE.

Overall Thoughts: Mages are supposed to be one of the more mobile classes, however mages are practically one of LEAST mobile now. The Luminous teleport range and speed boost in the 1st job would be something us mages deserve IMO. My magic claw buffs may be a little greedy, but the explorer 1st and 2nd job really needs an overhaul T.T

[b]1st job: Cleric[/b]

[b]Magic Eater[/b] WHY DID YOU EVER HAVE TO NERF THIS SKILL.
Buffed from 10% chance to absorb 20% of max monster mp to 20% chance to absorb 30% of max monster mp.
Reason: Skill is junk nowadays, really needs a buff.

[b]Heal[/b] (Max level changed from 20 to 15)
Reason: Would be great if clerics could actually max their only 2nd job attacking skill <3

[b]Holy Arrow[/b] (Max Level changed from 20 to 15) New animation please.
Changed from 450% x 1 to 250% x 2, mob hit changed from 4 to 5. Range increased
Reason: Skill is now maxable since of heal max level change of moving teleport to 1st job. While 5 mob and 500% total damage might be a little OP for explorers, just look at kaiser, luminous, mihile, etc. 2nd job attacking skills -_-, and 500% is still pretty weak.

[b]Invincible moved to 3rd job, Magic booster moved to 2nd[/b]
Reason: I'm not sure about this, but I believe mages are the only class that get their attack speed enhance buff in 3rd job. Invincible isn't very useful from level 30-60 and should instead be moved to 3rd job.

[b]Bless[/b] New animation please
[b]Spell Mastery[/b]
[b]High Wisdom[/b]
No Complaints

Overall thoughts: Training clerics has always been pretty rough, although with the new monster park extreme, 2nd job is pretty much a breeze now. As aforementioned though, explorers are really weak in 1st&2nd job compared to the new classes. The way holy arrow attacks is also pretty unique, but it kinda sucks if your mobs are spread far apart which is added to the fact that mages dont get a rush skill.

[b]3rd job: Priest[/b]
[b]Dispel[/b]
Can now cancel damage reflect and seduce. 5 second cooldown
Reason: Very greedy of me, but it would make bishops more needed in parties and as support, as our damage is not the best. The 5 second cooldown is to add a bit of fairness.

[b]Doom[/b]
Slow down and remove all of a monster's defense, and make them unable to cast magic attacks or summon mobs for 20 seconds. 120 second cooldown. Works on bosses.
Reason: In maplestory today, doom is pretty much a useless skill, as most mobs that you can use this on take less than 3 hits to kill, and it can't be used on lhc or sh mobs or bosses, these changes would make bishops an even more valuable support class.

[b]Holy Symbol[/b]
Buff duration increased from 180 seconds to 300 seconds
Reason: I really hate hsing every single minute -_-. and increase in buff duration would be absolutely lovely.

[b]Shining Ray[/b]
Damage Increase from 250% x 3 to 220% x 4.
Reason: This is to be on a similar level with our I/L mage buddies who hit 160% x 6, and have elemental amplification.

[b]Holy Magic Shell[/b] (Max level decreased from 20 to 10)
Max Hits increased from 10 to 20.
Reason: Some mobs(such as reindeers or some sh mobs) hit you 3-5 times, making holy magic shell only protect against 2-3 attacks.

[b]New skill: Elemental decrease[/b] (max level 10)
Eliminates Holy attribute for 300 seconds.
Reason: Unfair how Archmages get this skill, but bishops don't.

[b]Teleport Mastery[/b]
Range buff removed.
Reason: With my proposed tele buff, tele mastery range buff is unneeded.

[b]Mystic Door[/b]
[b]Holy Focus[/b]
[b]Arcaine Overdrive[/b]
No Complaints.

Overall Thoughts: I know some bishops really enjoy doom(such as myself) but its actually a useless skill besides in pvp. (does anyone even do pvp anymore?). When Unlimited comes, and all those bosses are added, bishops should have some more support skills to offer, and some of the things I tweaked would be nice imo.

[b]4th Job: Bishop[/b]

[b]Big Bang[/b] Skill removed.
Reason: I used to use this skill to charge up arcane aim, since angel ray hit only twice, and a few no charge big bangs would get me up to that 40% additional attack, but now that angel ray hits 5 times with avenging angel, the skill is useless.

[b]Infinity[/b] Skill removed.

[b]New Skill: Holy Revelation[/b]
With a divine awakening for 40 seconds, increase your damage by 50% , received damage is amplified 500% and returned to the enemy, and 100% stance. Cooldown: 3 minutes.
Reason: I'm on the border about this skill. For me, Infinity gives me anxiety as I try to squeeze in a Heaven's Door attack right before infinity to try to hit as high as possible. I can see how some people may find this enjoyable, and wouldn't mind keeping infinity. The skill just doesn't seem very bishop-y for me.

More to be added later

May 14, 2013

11 Comments • Newest first

natty2

DID YOU JUST WRITE:
"[b]Infinity[/b] Skill removed."
? ARE YOU SERIOUS?
WTFFFF?
I am using that skill on a regular basis, and the whole point of that skill is the skill duration increases that makes Infinity MUCH stronger and better!

With "Buff Mastery", + Mercedes character card + Inner ability of 30%+ Buff Duration
The skill infinity lets you cap with pretty much any skill but Heaven's door (which could reach like 2.5~2.8 m damage PER LINE thanks to Infinity plus some buffs).

The rest is pretty much okay, I want Magic guard to be passive, not toggle or active.
I was to be able to turn off Bahamut,
I want to be able to dispel some of the WORST curses (not the silly "no-jump" curse)...

Reply May 17, 2013
AnthonysWill

[quote=jjohnson10]Luminous and Brighton will fight you.[/quote]

Battle Mages have low status resistance. Seduce + 1/1 says hi. Aside from that, they're very tanky.
Luminous THE tank of mages. High status resistance, somewhat invincible during equilibrium, too much MP.

Reply May 17, 2013
jjohnson10

[quote=AnthonysWill]Also, mages are supposed to be a fragile class, hence their crappy defense.
[/quote]

Luminous and Brighton will fight you.

Reply May 17, 2013
PhantomEreve

I'd prefer just a change in the hyper, Avenging Angel. I hate its skill locks, rather not have it and get a mp drain over time penalty or another penalty to balance it.
Yeah might be better to change teleport's distance and increase skill points that can be added to holy arrow.
Doom's useless.
Might as well have mode switch for dispell: provide status resistance to self, break enemy buffs and debuffs, and 15 sec cool down
: Break enemy buffs and debuffs, with a 5 sec cool down

Reply May 15, 2013 - edited
nc4228

Why remove infinity? Seriously! That skill is on the gold side for a bishop! And u didn't mention vertical range in ar.

@AnthonysWill: bishops are actually on the tanky side. Why? Dispel, heal, hs, magic guard, invincible, adv bless, shell, and heavens door.

Reply May 15, 2013 - edited
JustAnotherUser

[quote=bayliffgeoff]I haven't changed anything much offensively 4th job wise. If I keep angel ray at 1875% attack, bishops are still at near the bottom of the dps table. And in almost every game i've played but maple, bishop/clerics/support class's have one of the best survivability since you can't support others if you can't support yourself. And Doom is useless -_-[/quote]
Giving Bishops elemental reset, the ability to perma bind bosses, better mobility and survivalability is the definition of OP. Bishops already have the 2nd or 3rd best survivalability in the game, considering our current amount of power, what you suggest is a little too good. It wouldn't be fair for other classes.

Reply May 14, 2013 - edited
bayliffgeoff

[quote=AnthonysWill]Give Dispel a longer cooldown(90 seconds) and don't change doom.
Your revamp practically makes bishop an OPed offensive class with the ability to bind bosses(Doom), and remove DR and Super M.Def(Dispel).
Basically, a 5 second cooldown on Dispel is OPed at all bosses, because bosses have their own cooldown when they can recast DR/Super M.Def/P.Def again
Also, mages are supposed to be a fragile class, hence their crappy defense.
If anything should be changed for a bishop's defense, Invincible should not be dispellable and it should work against 1/1 attacks.[/quote]

I haven't changed anything much offensively 4th job wise. If I keep angel ray at 1875% attack, bishops are still at near the bottom of the dps table. And in almost every game i've played but maple, bishop/clerics/support class's have one of the best survivability since you can't support others if you can't support yourself. And Doom is useless -_-

Reply May 14, 2013 - edited
LordAschEX

I like your ideas behind holy revelation, but I think infinity is fine the way it is.

Reply May 14, 2013 - edited
SkyBreak

Why remove infinity? I need that to hit max with HD.

Reply May 14, 2013 - edited
AnthonysWill

Give Dispel a longer cooldown(90 seconds) and don't change doom.
Your revamp practically makes bishop an OPed offensive class with the ability to bind bosses(Doom), and remove DR and Super M.Def(Dispel).
Basically, a 5 second cooldown on Dispel is OPed at all bosses, because bosses have their own cooldown when they can recast DR/Super M.Def/P.Def again
Also, mages are supposed to be a fragile class, hence their crappy defense.
If anything should be changed for a bishop's defense, Invincible should not be dispellable and it should work against 1/1 attacks.

Reply May 14, 2013 - edited
bayliffgeoff

[quote=gerafang]none are weak to holy, so they still dont need cancel - useful for hilla and emp and PB though..[/quote]

I rage at cwk for hitting 1's on some of the bosses.

Reply May 14, 2013 - edited