LHC Monsters Elemental Weakness AFTER V.99 Chaos Patch
Today, after the V.99 Chaos Update, I've discovered that crockys, blood reindeers, & bearwolves are not weak to "fire" attacks anymore.
I am a Paladin, and I am doing around the same damage on them with "Fire + Lighting" & "Holy + Lighting".
After discovering this, I went to Jr. Yeti's and other fire-weak monsters around El Nath to test furthermore results.
I took ALL potential'd equips off, just to make the results more accurate. Equips are ALL clean as well.
[url=http://imageshack.us/photo/my-images/190/unled1iaf.png/]Range + Charges Levels[/url]
[url=http://imageshack.us/photo/my-images/101/unled3zp.png/]Holy + Lighting on Bearwolves[/url]
[url=http://imageshack.us/photo/my-images/685/unled2hm.png/]Fire + Lighting on Bearwolves[/url]
[url=http://imageshack.us/photo/my-images/84/unled4ec.png/]Holy + Lighting on Jr. Pepe[/url]
[url=http://imageshack.us/photo/my-images/193/unled5ce.png/]Fire + Lighting on Jr. Pepe[/url]
This proofed that LHC Monsters (Crockys, Blood Reindeers, Bearwolves) that were fire-weak before V.99 update are no longer fire-weak.
What's up Nexon?
10 Comments • Newest first
Now I can start using Wind Pierce instead of Inferno
[quote=Abysseon]Show me where KMS removed the elemental weakness from LHC.[/quote]
Since when does KMS = GMS? We don't always get what they get and things have to be done differently for us cause each region is different in its playing habits/mechanics. Someone pointed it out in the GMST or v.99 extractions iirc.
[quote=Abysseon]Lol, balance?
This was just a mistake on their end along with the other glitches/errors that came with GMS Chaos.[/quote]
Not a mistake, it was already planned out if I recall. I think its a fair balance (I/L biased).
I feel really bad for Pally`s right now. Crazy defence and elemental advantages were what made them strong. Not only is the best traiining spot in the game now not fire weak, but weapon defence is now capped at 9999 ( atleast thats what Im hearing). Both aspects got nerfed hard.
This explains ALOT
[quote=scrumble]If this is the reason, it'd be pretty stupid. xP What use is having elements then...? May as well give everyone elemental attacks without having anything weak nor strong towards it... = Guess I'll be using Paralyze from now instead of Big Bang.[/quote]
I agree with him, elemental attacks would be pointless if they remove the elemental weaknesses.
@pacmanx
ohhh ! I remember you !
[quote=freezenlight]i guess they thought it was unfair that jobs with fire element would technically level 1.5X faster since they do 1.5X more
but they might also changed it cause maybe arans damage gets weaker since they use ice which is really unfair[/quote]
If this is the reason, it'd be pretty stupid. xP What use is having elements then...? May as well give everyone elemental attacks without having anything weak nor strong towards it... Guess I'll be using Paralyze from now instead of Big Bang.
@freezenlight
There goes the advantage of paladins.
I was thinking they might have made a mistake whilie fixing the spawn glitches.
i guess they thought it was unfair that jobs with fire element would technically level 1.5X faster since they do 1.5X more
but they might also changed it cause maybe arans damage gets weaker since they use ice which is really unfair
@Above
How disappointing huh?