General

Buccaneer

Our fun is soon at an end

Pirate revamp soon, fellow buccs.

I'm gonna miss my non-spam attacks

April 17, 2012

106 Comments • Newest first

Takeback3r

[quote=pikachuxbboy]Just make Fist of Enrage back to Demolition but make it just as fast as FoE. My thoughts.[/quote]

Lol that would be terrible. There would be no point in SSK at all.

Reply April 23, 2012
Laguniroth

@Waveyyy: Am I really, now? Well in a month or so, neither of will be able to. >.> (aside from a mount skill)

Reply April 22, 2012
pikachuxbboy

Just make Fist of Enrage back to Demolition but make it just as fast as FoE. My thoughts.

Reply April 22, 2012
Tricks122

[quote=swingstep]...but change barrage to Feast of Rage[/quote]

Nom nom nom nom?

Reply April 22, 2012
PhilTH

[quote=gurglesN]go play maple sea if you dont want justice ☺[/quote]

Which may be shutdown =/

Reply April 22, 2012
gurglesN

go play maple sea if you dont want justice ☺

Reply April 21, 2012
Tricks122

[quote=xDracius]Then the OP classes will complain about being limited by a smaller cap, without realizing the balance.
And wouldn't that just be all over the place, everybody hitting different caps?

They'd call some people "noob lol" because they're hitting like 3m, while that poor guy is doing the ol' 1m damage.

If only there was a Maple utopia.[/quote]

If the OP classes complain about a BALANCE, then let them complain. Everyone being all over the place hitting different amounts of damage is irrelevant; right now a Mercedes with Ring of Ishtar can hit incredibly rapid 20k's(Or whatever they manage to hit; fairly low but quick) while I'm hitting 100k+ on non-crits. That's already fairly large, but unbalanced. So making it large enough to be balanced makes more sense than limiting certain classes with a cap.

As for calling people "noob lol" because of damage; already happens. Certain people are ALWAYS going to be immature online, and changing a damage cap isn't going to make a ton of people say that. Not unless they're un-informed, in which case you can explain that each class is now BALANCED instead of having certain overpowered classes. It also makes it so that instead of people with a ton of funding being hindered by the cap, they can go past it and instead of it being "Well I hit cap more often" it becomes "I can actually do more damage now".

The only problem is the fact that I believe the limit is kept in place so hackers can't hit above it consistently to wreck bosses in 10 seconds flat. Although if Nexon actually cracked up their security, there'd be no need to prevent hackers by hindering other players. All in all, this solution would only work if Nexon stopped being lazy; they probably won't.

Reply April 21, 2012
ChildCrusade

[quote=PraisedAura]Simply learn to adapt I suppose.[/quote]

its the survival of the fittest

Reply April 21, 2012
xDracius

[quote=Tricks122]Or you could make it so each skill would have it's own max damage while making Buccaneer inflict much higher damage, but slower meaning it would balance out. But that, you know, requires effort on Nexon's part.[/quote]

Then the OP classes will complain about being limited by a smaller cap, without realizing the balance.
And wouldn't that just be all over the place, everybody hitting different caps?

They'd call some people "noob lol" because they're hitting like 3m, while that poor guy is doing the ol' 1m damage.

If only there was a Maple utopia.

Reply April 21, 2012
PhilTH

[quote=ShadeCaro]Oh look, another Pirate Argument. It's like BasilMarket has the maturity rate of a 10 year old.

Back to SouthPerry I go~ 3nb4suspension[/quote]

Ikr?

I am excited about the revamp although I will miss demo it looks cool.

Reply April 21, 2012
ShadeCaro

Oh look, another Pirate Argument. It's like BasilMarket has the maturity rate of a 10 year old.

Back to SouthPerry I go~ 3nb4suspension

Reply April 21, 2012
Laguniroth

@ShiKage08: Do you really think I care what you think? I surely hope not. I didnt even read your wall of text, so sorry.

Reply April 21, 2012
Tricks122

[quote=xDracius]Meh.
Just imagine a spamming Barrage or something (Only thing I could think of that would put you somewhere up in the DPM charts).
Basically, you're just butthumping the mob freakishly fast.[/quote]

Or you could make it so each skill would have it's own max damage while making Buccaneer inflict much higher damage, but slower meaning it would balance out. But that, you know, requires effort on Nexon's part.

Reply April 21, 2012
xDracius

[quote=Demoman]well be like the evans either way since were having a transformation spirit attack for us[/quote]

Meh.
Just imagine a spamming Barrage or something (Only thing I could think of that would put you somewhere up in the DPM charts).
Basically, you're just butthumping the mob freakishly fast.

Reply April 20, 2012
Tainysi

[quote=RappingMage]I wish barrage stayed... that would be the most missed attacking skill for me. [/quote]

What the HELL?
BARRAGE IS BEING TAKEN OUT?
That was basically our dang signature move
I don't even play anymore but sheesh...

Reply April 20, 2012
xDracius

The problem is, how could you keep the playstyle of the old Bucc, while keeping up with the times?
Speed up the animations?
Increase %s?

Then you're just like the Evans.

Reply April 20, 2012
Tricks122

@Tersera Pretty much. Brawler could very well be turned into a pure Fist Fighter type class; the first two jobs aren't horribly out of concept, but 3rd job and 4th job introduced things that have no relevance to Pirates whatsoever. All it is is, as you said, a system to classify us in order to attribute equipment and such to. That's it.

Reply April 20, 2012
Tersera

@Tricks122 The way I see it, the [i]Pirate[/i] is just a name they replaced with [i]Other[/i].
Before Pirates, you've got a old-school sort of aged classes with swords, polearms, spears, bow and arrow, knives and throwing stars.

Then I literally laughed when they brought in guns with gunslinger and how they were weaker than stars and bow and arrows.
But anyway, the point is you've got Mages - the elemental spell casters.
Warriors - Durable CQC weapon wielders.
Thieves - Agile characters.
Archers - Long Ranged attackers.

Then Pirates came into the picture with classes that were pretty unrelated to Pirates other than their job title (the Brawler pathway at least).
It may have been a better idea to put them under "Other" and name them accordingly, Brawler/Infighter was good but 3rd job introduced external and internal energy which related more to monks and fighters of the sort.
Cannoneers and Mechanics as you've mentioned would probably have fit better under "[i]Other[/i]".

Reply April 20, 2012
Tricks122

[quote=ShiKage08]Yeah, that's a proper insult. How long did it take you to come up with that one?

The extra emphasis he gave to "real" more than implied he meant he was stating he's a [i]real[/i] pirate.[/quote]

This. If you're going to say you're a REAL Pirate, you better have some kind of facts backing you up. If you say you're a REAL Pirate because you like the Revamp or because the class becomes more Pirate-like, that's not logical at all. Pirates seem to fall into two weapon categories; Guns and Fists. The skills certain classes have(Mechanics) have NO relevance to the Pirate class other than weapons. Buccaneers have SOME skills that do make sense. Barrage, CorkScrew, BackSpin, SSK, Flash Fist, DU and maybe even Snatch are based on actual fist Brawling; Snatch is pretty much just tossing an Anchor-like thing at people. It makes more sense than Energy Charge, Energy Blast, Energy Orb and Demolition.

As for buffs, you can debate how Transform fits... And somewhat Energy, but neither of them are really Piratey in nature. However in all honesty, a lot of other classes have skills and buffs that make no sense to the class whatsoever. Why do Archers get some Bird Summons? What does that have to do with Bows or their abilities? Hamstring make more logical sense, but it had no application so it was removed. Nor does it make logical sense how Dark Knights channel a Beholder in order to increase their damage, even less how they manage to boost the parties HP.

Buccaneers being Pirates has little to do with the actual mechanics of gameplay but rather a way to organize the classes into groups. That's all. Otherwise, I'm going to request that Thieves become a more stealth based classed rather than Ninja like, Warriors receive logical buffs, ect.

Reply April 20, 2012
ThatBox

it's gonna suck if i can't even get my marauder to 120 for a LITTLE BIT before the revamp. i've just been going back and forth between my aran and my marauder trying to pick one...
I want to play with super transformation before it's snatched away. But the new skills aren't too bad either.

Stop the flame war already

Reply April 20, 2012 - edited
ShiKage08

[quote=Triggerhappy]I highly doubt when he said real pirate that he meant a real pirate in real life. You [b]nub[/b].[/quote]

Yeah, that's a proper insult. How long did it take you to come up with that one?

The extra emphasis he gave to "real" more than implied he meant he was stating he's a [i]real[/i] pirate.

Reply April 20, 2012 - edited
AsILayDying

[url=http://www.basilmarket.com/forum/2403122]inb4 the huge bandwagon. [/url] Bucc is number one!

Reply April 20, 2012 - edited
ShiKage08

[quote=Laguniroth]
@ShiKage08: You're so wrong it isn't even funny.
http://www.youtube.com/watch?v=vb4BRsgiAME
This movie was originally made in early 2008 (i know the date is 2009, that's because youtube took down the original version >.> ) Anyways, one way or the other, that's my pirate cred right there.[/quote]

I don't see why you keep posting that nearly completely unwatchable video. It has NOTHING to do with what a pirate really is. Apparently, you have no clue about that.

And you're a REAL pirate? REALLY? So, you set sail on boats and make a life out of stealing things from people? I'm 100% sure you wouldn't be here posting false counter arguments on a video game website or even have electricity at all if you were a real pirate. REAL pirates are forced to be a pirate because of their poor lifestyle. They can't afford to not pirate. That's how they get money for food and general lively-hood.

You are [b]not[/b] a real pirate if you're sitting here playing online video games, much less even know how to read and write.

Now, if you can make a [b]legitimately logical[/b] concept of what you think a pirate class should be like in MapleStory, let's hear it. That video does [b]not[/b] explain anything at all. Come up with a legitimate idea for a playable class in the game and then I'll give you credit for knowing what you're talking about. Until then, I'll just keep saying you have absolutely no idea what a real pirate is.

Reply April 20, 2012 - edited
jeffreysty4

@uoid: okay i made a bucc after bigbang

Reply April 20, 2012 - edited
FiendOverlord

Lol you guys might not get another revamp for another 4 years...

Reply April 20, 2012 - edited
cheese139

TS is awesome.

cough.

Reply April 20, 2012 - edited
Laguniroth

[quote=Tersera]Just a quick question, what part of this revamp makes the not-so-pirate Pirate class into something more-pirate Pirate class?
The transformation is gone but they bring them back with several of your attacks.

We lose both transformations which you're happy about however,

Of the new skills we get: The removed skill comes back and aids you with your rapid punches making it no less [i]un-piraty[/i] than Demolition.
An uppercut that projects a tornado, a removed skill coming back to aid you with your rushing and full screen beam also has nothing to do with being a Pirate.

Don't even mention about damage/balance or anything of the sort, I'm just talking about skill animations itself.

So what strikes your interest about this revamp that you think will make it any different than before?
The same players you dislike that put you off this class will still play.
This revamp will bring outside attention and bring in other people which will possibly add fuel to the fire of the above people.
They aren't any more pirate-like than before.[/quote]
It isnt so much that it turns buccs into pirates (doing so would pretty much be impossible in my opinion) But it does mostly remove the superfluous crap that was a foundation of the class that has literally NOTHING to do with being a pirate: Transformation (no matter how much people want to spin it). Yeah it still *helps* you in some skills, but it is vastly toned down from the "1. go super saiyan, 2. shoot energy blasts, 3. profit? game style that has defined supposed "pirates" from the beginning. I hope that answered your question.
@ShiKage08: You're so wrong it isn't even funny.
http://www.youtube.com/watch?v=vb4BRsgiAME
This movie was originally made in early 2008 (i know the date is 2009, that's because youtube took down the original version >.> ) Anyways, one way or the other, that's my pirate cred right there.

Reply April 20, 2012 - edited
ShiKage08

[quote=Tersera]@Laguniroth Just a quick question, what part of this revamp makes the not-so-pirate Pirate class into something more-pirate Pirate class?
The transformation is gone but they bring them back with several of your attacks.

We lose both transformations which you're happy about however,

Of the new skills we get: The removed skill comes back and aids you with your rapid punches making it no less [i]un-piraty[/i] than Demolition.
An uppercut that projects a tornado, a removed skill coming back to aid you with your rushing and full screen beam also has nothing to do with being a Pirate.

Don't even mention about damage/balance or anything of the sort, I'm just talking about skill animations itself.

So what strikes your interest about this revamp that you think will make it any different than before?
The same players you dislike that put you off this class will still play.
This revamp will bring outside attention and bring in other people which will possibly add fuel to the fire of the above people.
They aren't any more pirate-like than before.[/quote]

You're replying to a guy who thinks the very definition of "Pirate" is "lollimewire." In other words, he was expecting a cyber theft class, not a 16th-century typical rum drinking, booty hunting, peg-legged pirate who sets sails on the high seas, blasting other ships and taking their loot. While the Viper class never really fit that definition, I think the Captain class did it quite well. I've never been a fan of ranged classes, though.

Reply April 20, 2012 - edited
Tersera

@Laguniroth Just a quick question, what part of this revamp makes the not-so-pirate Pirate class into something more-pirate Pirate class?
The transformation is gone but they bring them back with several of your attacks.

We lose both transformations which you're happy about however,

Of the new skills we get: The removed skill comes back and aids you with your rapid punches making it no less [i]un-piraty[/i] than Demolition.
An uppercut that projects a tornado, a removed skill coming back to aid you with your rushing and full screen beam also has nothing to do with being a Pirate.

Don't even mention about damage/balance or anything of the sort, I'm just talking about skill animations itself.

So what strikes your interest about this revamp that you think will make it any different than before?
The same players you dislike that put you off this class will still play.
This revamp will bring outside attention and bring in other people which will possibly add fuel to the fire of the above people.
They aren't any more pirate-like than before.

Reply April 20, 2012 - edited
Laguniroth

@Slashx69: I am a *real* pirate. So of course when I heard Nexon claim that they were going to make a "pirate" class, I was intrigued. Needless to say, when I saw just how *un* piraty *either* of them really were I was a bit annoyed. Anyways, recently nexon decided to make it so that when you level a cygnus knight you get a nice attack boost. After getting the full boost, I earned a UA, so I decided to make a UA bucc. They were one of the few classes who weren't impacted as much by the weaknesses of a UA, and were actually strengthened with a decent attack (something they lack to begin with until 4th job). This was over a year ago, so no I didn't make my Bucc "because of the revamp". But due to how quickly I got bored of him, even with a shiny shark skill to fall back on.. I am quite glad that buccs (and to a lesser extent sairs) are getting this revamp. The fact that they ditched the ridiculous "super saiyan" aspect of a *pirate* class is great news to me as well, and the other changes add a small amount of piratiness to probably the least pirate-like class in the game.

Edit: I'm not done. I've noticed a disturbing attitude among maple "pirates" Buccs in particular. That somehow being weak and dull for 3 of your 4 jobs in some way makes you "better" than other classes. And this elitism extends even to other people who play your class. The level of dislike most non-UA buccs have for UA buccs is laughable. You're basically mad at them for being more interesting versions of what you are... Even though theyre literally the EXACT same thing. They just have a move type in their skill set that you should probably have. So what does Nexon do? They GIVE you some decent moves, so you aren't a broken and underplayed class anymore (hopefully) and the lot of you COMPLAIN about it. Some pirates you guys ARRRHH >.>

Reply April 20, 2012 - edited
Tersera

[quote=iSock]At least we wont get Ksed?
IMO, I like the Kamehameha move.[/quote]
It looks more like Nova's [url=http://www.youtube.com/watch?v=2qHIpusRAgQ]Gravametric Blaster[/url] to me, with the whole orangeness and tilting forward motion, whereas a Kamehameha actually sets the user backwards a bit from the extreme force of the blast.

Reply April 19, 2012 - edited
Tricks122

[quote=Zealinq]Oh Buccs getting a revamp that you begged for so much?
Tell me how you're going to miss being the most original class.[/quote]

Too bad overhaul=/=revamp or that'd be a great Willy Wonka meme.

Reply April 19, 2012 - edited
Laguniroth

Im gonna miss my bucc being boring to play, weak (even with funding) and an all around embarrassment to pirates in general, but not being even remotely piraty. Oh wait, no I won't miss any of those things @_@ YAY REVAMP!

Reply April 19, 2012 - edited
Tricks122

[quote=Teratology]Why are you all arguing over whether or not the revamp ruins the class? Tricks and Tersera, you don't even play. I kept checking the rankings to compare, and you two haven't leveled in months. [/quote]

You're rather... Obsessed about us? I don't see how just because I don't level I don't play. There are a PLETHORA of things I could do that don't contribute to me leveling. If you're going to say a fact about me, get it right. I play for fun, LHC grinding isn't really fun unless I'm chatting with friends(Most of which quit/de-buddied me during two weeks were I had no Internet). Just because I don't level much doesn't mean I don't play, nor does it mean I don't care what matters to the class or not.

Reply April 19, 2012 - edited
AnasF

Oh Jesus, the new animations look ugly.
Why don't any skills look simplistic or elegant any more? -_-

@Teratology: I never played my Buccaneer for damage or levels or whatever; I played him when I was bored of my Archmage, and I felt like playing a fun mini-game. That game being, dodge the Skele's for as long as you can!

Reply April 19, 2012 - edited
Tersera

@Teratology Well I'm sorry for not having the luxury of time to do all sorts of things in this game.

You've got bigger plans upon reaching 200, good for you.

If I do go bossing, I do it as a group in which the people in my party are well funded enough to carry me through, which means I don't have to level up myself.
I don't play competitively so whether or not the damage of a Buccaneer is high, it doesn't mean anything to me since I don't compare to others.

[i]Mad[/i] would be the wrong word to use in that context, it's boring - simple as that. If I really wanted to level because there was something I wanted from a higher level [i](which I did for the past few levels)[/i] I would do it in LHC [i](which I did)[/i], this was back when I wanted to increase the number of mobs Snatch can hit [i](so I did)[/i].

There's no more new skills to look forward to so tell me [i]what's the point in needlessly leveling up if I'm not enjoying it[/i]? You want to fight bosses at 200, the peak of your character's stats and [i](I'm guessing)[/i] test yourself? Great. I don't share the same ambitions you do.

Unlike you, the amount of damage I dish out doesn't correspond to how much fun I'm having. More damage is always welcome but even if FoR was at 100% per hit [i](making it weaker than Demolition)[/i] I wouldn't give a rat's ass about it, I would still play.

Can you quote me where you found me complaining in this thread other than "[i]It's not as good as it could have been[/i]"? Because the last thing I said on page 8 was [i]I'm looking forward to it[/i]. So I really don't know what you're on about.

If I really detested it, I would not have gone as far as to make [url=http://www.basilmarket.com/show/screen/218437]this[/url] now would I�

Reply April 19, 2012 - edited
afrokunai

[quote=Dulcineaux]Is it just me or are people that play Buccs the most condescending people you've ever seen[/quote]

Only the ones that use Basil are.
I for one am happy about this revamp. Stronger DS, quicker barrage (basically), passive MP recovery, more buffs.
Sure we lose some, but we gain more than we lose.

Reply April 19, 2012 - edited
Tersera

Because [i]leveling[/i] efficiently in LHC is plain boring. It's possible to play without earning much EXP.
The dojo is much more rewarding for me, just earning Ambition and Charm with the Dojo Emblems with minimal EXP is sufficient to enjoy the game.

Level up! yay? Whoopdee-buccing-doo, big deal: it's all excess SP. 1SP in every skill is enough to use it and have fun.

With absolute 0% STR% equips, low level skills and equips from pre-BB, I could not care less about bigger numbers that comes with leveling and the Justice revamp. Hence, the reason for also hunting Lunar Dews.

Don't misjudge, I accept the upcoming revamp and it's contents, but it could still have been much better.

As big as the change is, it's nothing compare to what they did with Dante and the fifth installment of the Devil May Cry game which is one of my highly anticipated games of the year.

Reply April 19, 2012 - edited
Coldinside

[quote=Tricks122]@Coldinside If someone can atleast defend their point of view properly rather than go off on unrelated tangents while spewing nonsense, that's my definition of not too shabby. Perhaps that's closer to acceptable or decent. Most people I tend to debate with on the Internet or in Real Life tend to be... Well, let's just say coherency is certainly something those people need to work on. Not to mention intelligence.

I figured it was a joke, just makin' sure. As for the whole agreeing to disagree, I generally detest doing that, however this isn't a crystal clear debate. We're comparing opinions, it's not that you can just spout facts and determine a winner. However in cases like these I tend to make an exception for that rule.[/quote]

So ultimately our definitions of "not too shabby" are different. Mines similar to yours, with the small addition of tact and composure being shown by one side. But you're fine as long as your opponent can argue their points well, fair enough. Makes sense to end the debate when opinions are flying(some points looked like facts though), one side could easily get frustrated.

Reply April 19, 2012 - edited
Tricks122

@Coldinside If someone can atleast defend their point of view properly rather than go off on unrelated tangents while spewing nonsense, that's my definition of not too shabby. Perhaps that's closer to acceptable or decent. Most people I tend to debate with on the Internet or in Real Life tend to be... Well, let's just say coherency is certainly something those people need to work on. Not to mention intelligence.

I figured it was a joke, just makin' sure. As for the whole agreeing to disagree, I generally detest doing that, however this isn't a crystal clear debate. We're comparing opinions, it's not that you can just spout facts and determine a winner. However in cases like these I tend to make an exception for that rule.

Reply April 19, 2012 - edited
Coldinside

[quote=Tricks122]@Coldinside I don't think it's give up so much as we both see that we're headstrong with our opinions and despite what either of us brings to the table, the other isn't going to change. If anything I'd say it's an agree to disagree type of scenario. As for the compliment, well, Takeback3r's not to shabby himself in any regard. Also... If you think that saying you should avoid inflicting violence on a woman makes you a feminist, then I'm not sure if you're taking feminism too literal, because if anything it makes you sound like a decent person.

@Takeback3r I hope things work out for you; those kind of issues always suck. Best of luck to you.[/quote]

Well i was complimenting you on keeping your cool during a discussion with someone who was flying off the handle. Im not seeing how takeback3r is "not too shabby" in this regard, but that really doesn't matter. The feminist comment is a bit of a joke , though you've probably seen through it by now. But once again like i mentioned in my compliment ,you've settled this argument rather well. Agreeing to disagree<--good closing statement, although it didn't appear like takeback3r intended to get at this.

Reply April 19, 2012 - edited
zzzz50

Sigh. I just made a Brawler cause it was different. Time to delete.

Reply April 19, 2012 - edited
Tricks122

@Coldinside I don't think it's give up so much as we both see that we're headstrong with our opinions and despite what either of us brings to the table, the other isn't going to change. If anything I'd say it's an agree to disagree type of scenario. As for the compliment, well, Takeback3r's not to shabby himself in any regard. Also... If you think that saying you should avoid inflicting violence on a woman makes you a feminist, then I'm not sure if you're taking feminism too literal, because if anything it makes you sound like a decent person.

@Takeback3r I hope things work out for you; those kind of issues always suck. Best of luck to you.

Reply April 19, 2012 - edited
Coldinside

[quote=Takeback3r]I'm dealing with girl issues and could not care less about this right now.[/quote]

Ah alright then( not like you'd be capable of geting your point across even if you did care about the argument), i hope you get everything sorted out. Try to avoid hitting her though ( i sound like a feminist, i know).

Reply April 18, 2012 - edited
Takeback3r

[quote=Coldinside]After that long and drawn out discussion, takeback3r's tactless and inefficient style of debating have caused him to give up the argument (due to his immense frustration).[/quote]

I'm dealing with girl issues and could not care less about this right now.

Reply April 18, 2012 - edited
Coldinside

[quote=Tricks122]@Takeback3r Well, if you're done there's no point in posting an elaborate argument. You can have your opinion and I'll keep mine.[/quote]

After that long and drawn out discussion, takeback3r's tactless and inefficient style of debating have caused him to give up the argument (due to his immense frustration). As expected, it looks like you're not thoroughly convinced either. Pretty amazing seeing you keep your cool during the whole thing haha .

OT: I actually think ill have more fun when the revamp comes. To be honest i quit my bucc shortly after BB because of the whole permanent Strans and demolition thing. It was cool at first but then it just got repetitive. I like the mount cancelling lasers and rush techniques the revamp will bring. I can't wait for it! xD.

Reply April 18, 2012 - edited
BadCereal

[quote=ShiKage08]Because damage is everything, right?[/quote]
Except that only regards to the minority.
As far as the rest of the maple community is concerned, a drastic improvement in DP%S/M with a generic gameplay outweighs its counterpart.

Reply April 18, 2012 - edited
Tricks122

@Takeback3r Well, if you're done there's no point in posting an elaborate argument. You can have your opinion and I'll keep mine.

Reply April 18, 2012 - edited
maorx28

[quote=uoid]I don't think you understand what dragon dancing is.

@maorx28 The whole concept of dragon dancing disappeared when dragon strike lost it's iframes and became a spammy skill so you're not exactly missing anything unless you had a bucc before the big bang.[/quote]

I know it's not 100% like pre-bb, but when I pap for example, I use barrage + dragon strike when I can't use demo. (not for training)
It's still fun...

Reply April 18, 2012 - edited
Takeback3r

[quote=Tricks122]@Takeback3r SSK is still a sliver of Iframes compared to our current Demolition. Even if you can just spam it and walk away with more Iframes, that's not skill to me. It requires quicker reactions and less timing. As I said, which you may or may not have ignored, it changes the pace of how a Buccaneer is played; instead of relying on low attacks you'd have to time and anticipate for, you now spam attacks with quick reaction times. That's a fairly large change to the playstyle.[/quote]

What the hell kind of timing does a 2.2 second window of iframes have that resembles skill?

You're anticipating attacks either way. You can react more efficiently with a faster skill than with a slower one. It doesn't change the playstyle, you're still predicting and evading crucial attacks. The only difference is how it's done: attacking and evading at the same time or stopping your attack in time to evade. Which sounds like it takes more skill?

[quote=Tricks122]I'm just going to point out Assaulter+Boomerang Step for Shadowers, both of which give some degree of Iframes. Shadowers were before Buccaneers, I'm not sure if they've lost their Iframes in the coming Revamp, but the difference between the two in Iframes was the duration; Shadowers had less of them but faster speed(Comparable more to us post-revamp) and we had more of them but slower speed.[/quote]

Assaulter was on the same level as rush. Not used for invincibility.

B-step on the other hand [b]supports my argument[/b]. It is faster, therefore their ability to evade is much more controlled.

[quote=Tricks122]Oh, I know Arans came first, however you can't deny that the syystem is somewhat similar in terms of application; you get the bonuses and then Arans have to work to keep them with consistent attacking while Buccaneers just keep the bonus during the whole duration. The system is different, but the application for both classes is nearly identical.[/quote]

But that doesn't make them unoriginal. Attacking constantly is not always an advantage either.

[quote=Tricks122]If passives defenses are weak, I'd certainly love to see you say that to a Paladin. Their passive defensive skills are the bread and butter of what makes them so tanky. If an active and a passive skill provide near the same bonus, there's little difference between them other than Dispell immunity for passives. Also, looked at the Mechanic skill page; their Guard is more like Guardian. What we got was essentially Achilles(Which seems silly considering that it's a 4th job skill and it's believe it's a bigger boost than max Achilles).[/quote]

I said [b]MECHANIC[/b] passive defenses were weak. I never said lots of passive defenses were weak, but none of this resembles control. Only luck.

[quote=Tricks122]Changing something that didn't work seems rather simple, in all honesty. All Nexon really needed to do was take their game seriously, add individual damage caps for each classes or skills and buff up us up accordingly. The whole reason they changed us into a fast-hitting class is most likely due to the cap; if you remove this or modify it to a more fair point, then we can be buffed fairly easily while still maintaining the original playstyle.[/quote]

Keeping the original play style wasn't in their best interest. Plain and simple.

[quote=Tricks122]If we're going to base our views of why classes should be a certain way on tradition, then why do Paladins not only control Holy, but THREE other elements? Why are certain Warriors healing HP to the party(Demon Slayers) when this has always been a Bishop's job in other RPG's? Bringing tradition here and using it to argue is pointless. As for Iframes being button mashing, what I mean by that is right now, it's press a button with foresight and have a fairly long amount of time compared to spamming skills post-revamp with little foresight.[/quote]

Tradition wasn't my main argument, just a side note. You're scapegoating the real point.

[quote=Tricks122]other classes played fairly similar after their revamps. Nexon just isn't putting in the effort to keep things original anymore.[/quote]

Other classes weren't creative to begin with. Just different. It was easy to keep them the same.

Buccaneers had tons of flaws that didn't go over well with the community in korea so they changed it (like the said they would, "everything will change except the name&quot while retaining everything i keep telling you.

I'm done now.

Reply April 18, 2012 - edited
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